Olaf Build Guide by Athenriel
| Health | 3815 |
| Health Regen | 23.2 |
| Mana | 1035 |
| Mana Regen | 16.85 |
| Armor | 113.69 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 168.85 |
| Attack Speed | 16.313 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 15% |
Recommended Runes
Ability Sequence





Masteries
Season 3 Testing
After many updates Riot performed, I am currently testing Olaf Offtank prowess in new season.
So far,
Trinity Force combined with
Runic Bulwark and
Randuin's Omen do wonders.
True damage on a tank =D
*But is really expensive (11878 gold) =(
Hopefully I will finish testing soon and update the whole guide.
Feel free to test for yourself and post your experience =)
*Also Attack Speed has been slighty nerfed and it affects Olaf's passive.
New Attack Speed Calculation:
AS = baseAtLevelOne*(1+x/100) where
x = bonusPerLevel*(level-1) + (itemBonus + runeBonus + masteryBonus + abilityBonus + buffBonus)
So Olaf's base is 0.694 and bonus is 2.7 per level.
AS at 100% HP = 0.694*(1+(2.7*17+30+0+4+0+0)/100) = 1.248506
AS at 60% HP = 0.694*(1+(2.7*17+30+0+4+40+0)/100) = 1.526106
AS at 30% HP = 0.694*(1+(2.7*17+30+0+4+70+0)/100) = 1.734306
AS at 1% HP = 0.694*(1+(2.7*17+30+0+4+99+0)/100) = 1.935566
Introduction
Welcome everyone.
This is a build guide about
Olaf the berserker bro.
Olaf is a melee AD champ that chops his enemies with thundering fury.
I focus on tanky, good hp and damage. This is not a full tank neither a dps guide, but a quite healthy
Brolaf

Lore
On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea.
His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.
Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason.
"I am Brozarik, Lord of the Bros"
Pros / Cons
Pros
- You get an unstoppable awesome ulti
- Scales well with HP
- True Damage owns early and mid game
- Good sustain
- Ranged slow
- Hard to kill
- Brolaf
Cons
- Hurts himself moderately at low levels
- Not much damage late game
- No escape mechanism
- No heavy CC
Summoner Spells
Exhaust is simply a must have on
Brolaf
Using this on an enemy carry will shut down their damage and combined with your slows, severely decrease their movement speed.
Flash can be used to secure a kill or escape, multifunctional spell, jump over walls, survive.
Great movement buff, keep track of your enemy, get somewhere quickly.
A must for a jungler, secure buffs and as a plus, you can activate your W to spell vamp smite.
Good early game killsecuring tool, but in my opinion olaf can achieve that by sticking like glue to a target.
Good spell to help allies in other lanes and to return back to yours.
Kind of meh due to sustain.
All of these are pretty much a waste on
Brolaf
Skill Sequence
His passive makes him hard to kill, combined with his W, life steal can make you out sustain your enemies.
Your only CC is a skillshot with adjustable range, crucial to land just at your enemies feet AND grab your axe back for improved chasing. Since it has the same cooldown on all ranks, it is maxed last.
Your sustain, provides life steal and some AD, scales with HP. Maxed second.
True Damage, but it also hurts you. In early game is where this skill shines, maxed first. Be sure to not drop yourself too low so enemy cant burst you down.
Passive ArP, instant Ar and MR buff, Cleanse, EPIC
Do notice that Ragnarok can nullify some champs ults like
Runes
Offense
| Runes | |||||||||||||||
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Mark of Attack Speed 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
Combining Aspd with AD works well with your sustain, and Ar and MRPL improves your tanky stats.
Defense
| Runes | |||||||||||||||
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Mark of Armor Penetration 6 |
Greater Mark of Attack Damage 3 |
Greater Quintessence of Attack Damage 3 |
|||||||||||
More armor and magic resist and ArP combined with AD wont let enemies ignore you.
Masteries
Offense
Defense
Pretty self explanatory, offense kills, defense survives.
Items
Offense
| Item Sequence | |||||||||||||||
Ionian Boots of Lucidity 1000 |
Wriggle's Lantern 1600 |
Frozen Mallet 3300 |
Warmog's Armor 2830 |
||||||||||||
Cost: 15065
Rush a wriggles, farm, sustain, win, period.
Why
Average human reaction time varies between 0.2 seconds and 0.4 seconds, so any CDR that applies more than 0.5 seconds is goood.
For a really really late game, you might change your
Defense
Cost: 12425 + last item
Just before late game, you should have your
Moar HP =
MR =
Revive =
AD =
Utility =
WANT ATMOG! = sell your
Team Work
If there is a proper tank in your team, your goal during team fights is to obliterate the enemy carry at any cost. That means you enter a fight axes blazing with
Ragnarok and literally kamikaze their carry (while your team effectively aplies CC)
Step by step:
- Activate
Ragnarok and start advancing towards enemy team. Yelling BROMACIAAA! at the top of your lungs usually grants you success. - Use
Undertow to hit enemy carry - Target their carry and use
Exhaust thus fully preventing his escape. - By now, you should have a lot of aggro, you can take hits due to your tankiness while rendering useless their CC. Your own team should be advancing and using a large CC.
- Use
Reckless Swing and
Vicious Strikes to obliterate enemy carry. - Your team should have downed any other threat, so only thing left is to chase the enemy tank and score and ace =D
If you are the tank, you must use your
Be wary though, as brolaf lacks heavy CC.
Math
Olaf lvl 18 offense build with 50% hp and vicious strikes and ragnarok
177,69 Ar 176,8 MR
1,013*(15,3+4+30+50)%=2,018909 aspd = 12 attacks in 6 seconds
4223/2=2111,5 HP
base,runes,items,masteries,vicious strikes,malmortius passive
117,1+6,75+153+3+9+35+42,23+20=386,08 AD
36 ArP, 10% ArP
vs 100 Ar (a carry usually has 100 armor or less)
first hit 386,08*100/148,6=259,811
vampirism=259,811*0,03=7,79433
wriggle's=259,811*0,12=31,17732
vicious strikes=259,811*0,21=54,56031
life steal=259,811*0,36=93,53196
second hit 386,08*100/135,1=285,773
vampirism=285,773*0,03=8,57319
wriggle's=285,773*0,12=34,29276
vicious strikes=285,773*0,21=60,01233
life steal=285,773*0,36=102,87828
third hit 386,08*100/121,6=317,5
vampirism=317,5*0,03=9,525
wriggle's=317,5*0,12=38,1
vicious strikes=317,5*0,21=66,675
life steal=317,5*0,36=114,3
rest of hits 386,08*100/108,1=357,15
vampirism=357,15*0,03=10,7145
wriggle's=357,15*0,12=42,858
vicious strikes=357,15*0,21=75,0015
life steal=357,15*0,36=128,574
executioner=21,429
total damage for 12 hits = 259,811 + 285,773 + 317,5 + 357,15*9 + 21,429*4 = 4163,15
total life steal = 93,53196 + 102,87828 + 114,3 + 128,574*9 + 30,85776 = 1498,734
undertow=260+171,75=431,75*100/157,6=273,953
reckless swing=340+340=680
total damage in 6 seconds = 5117,103
*Assuming you have a constant HP
A carry usually has arround 2000~3000 HP, so it is probable you can obliterate him and keep rocking =D
Jungling
When jungling, I recommend using the Defense build with some slight changes:
Definitely take
Smite and
Exhaust
Run this masteries
Follow this skill sequence
Start with this sequence of items
And continue with the Defense build items.
Camps order
- Wolves
- Blue
- Wraiths
- Red
- Wolves
- Wraiths
- Gank if possible
Do remember to ward your buffs, use W to spell vamp
Summary
Brolaf is kind of a big deal, you know.
Epic skin for an epic champion, do you got that bro?
Please do comment =D
Credits to jhoijhoi for the guide about making a guide, which you can find here.
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