Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hmm Try it. This build makes you happy and this is the way to win ! Al Hail Olaf!
Eh, this can be interchangeable. It really just helps you nab some early kills which can be very nifty because if you get 1 kill or 1 assist early game, you'll be pretty well off if you're also last-hitting. Even if you don't get the early kills, assists from team fights will be your farm and after about 2-3 assists, you'll probably be taking a lot of the kills. Ignite is a nifty addition.
Great for chasing and I use it as his form of an escape mechanism because he has none. You can undertow kite but I find that the animation gimps your running ability.
GREAT passive. Scales very good with HP and is awesome and ****. Attack speed from this passive is awesome because that way, you don't have to buy anything like a Stark's and you'll still be able to dish out huge amounts of damage and FAST
Throw your axe, pick it up, throw your axe, pick it up. Just kidding. You won't be able to pick up your axe that often but it's cool if you do, refresh cooldowns ftw. Anyways, it's good for chasing, you can use it to kite if you want and it's great for harassing (provided the enemies can't heal). The recticle is pretty huge so you can also nab a kill on some of those annoying *******s that get away with 40HP. In the beginning stages of the game, you'll want to take advantage of the huge recticle but as you're chasing opponents later on, you'll want to throw the axe as close to you as possible while still being able to hit the enemy (that way you can run into it, refresh cooldown ASAP, and throw it again for more slow. Once they're caught with auto-attack Frozen Mallet proc they're 100% dead).
This skill is the reason why you'll be able to stay alive for so long during team fights and you also dish out additional damage + free lifesteal (DON'T GET THAT STARK'S). So woot woot, yadda yadda, beautiful. Great for pushing turrets, great for jungling, great for killing them *****es, just a GREAT ability to have.
TRUE DAMAGE NUFF SAID. You'll be leveling this up first considering you will be able to kill people so much easier than you'd normally find yourself killing them if you decided to level up Undertow or anything else earlier than this. Having it maxed out late game is awesome, too.
Armor Pen and immune to debuffs. Simply awesome. Pop it, run in use your skills and you'll find yourself to STILL BE ALIVE WUT WUT. Great for running away so you don't get annoying stunned or anything else while you scurry your dancing feet along the brush or whatever. It's just great utility overall and frickin' awesome and nuff said stuff and yea and lol and if you're still reading this good for you cause this feels so sloppily thrown together I can't even tell you how bad I feel for writing descriptions like this. It's on a fiarly low cooldown so whenever you're in a bind you'll find yourself to be able to use it. It's not exactly an escape mechanism (like Tryndamere's Spinning Slash) but it works pretty ****ing well either way.