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Olaf General Guide by LeagueOfTroll

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LeagueOfTroll

Olaf, the Stronk Techno-Viking [WIP]

LeagueOfTroll Last updated on January 26, 2013
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Solotop/Jungle

Ability Sequence

2
7
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 14

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 16

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

I. Intro

Hello there! LOT here. Welcome! To my first Mobafire guide.

Olaf is a very well known champion in the League, and in my opinion, the best damn bruiser in the game. Why? His harass is absurd. Want minions? How about an axe. Want to harass Olaf? Here's some lightning that might change your mind. Your jungler ganks for you and Olaf is outnumbered? DOUBLE KILL! You're jungler is good and is fed? Here's a scream that negates crowd control. No matter what, Olaf can make your lane miserable.


Guide Top

II. Runes

Runes

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9

Greater Quintessence of Attack Damage
3
Marks and Quints:
Oh boy! Huge early game attack damage! It's like getting fed at the loading screen!
Substitutes:
Armor Pen. That's the only thing you should even consider for a replacement.

Glyphs:
Uhg, that one ability you're lane opponent might have is been biting hard. Where this rock on your rune page and feel that hit turn into a poke.
Substitutes:
Scaling MR. / Armor. Scaling is for if you're more worried about late game and armor is if the enemy team is packing some heavy ad/ap.

Seals:
Ideal for any solotop or jungler. It gives the most amount of armor than any other rune and is simply a no brainer. There should be no substitutions for this rune.


Guide Top

III. Masteries

Solotop

Masteries
4/5
4/1
3/1
1/1
2/5
4/1
3/1
1/5
2/1
2/1
1/1
3/1
Fury instead of of Sorcery is ideal because attack speed is usual vital for Olaf.
Deadliness and Brute Force are for some intense damage early and mid game.
Durability , Hardiness , Resistance , Veteran's Scars , and Juggernaut are all for being the Bruiser you are. While Unyielding and Relentless are mostly for escaping some cc/poor ganks.
-
- Jungle
Masteries
1/5
4/1
3/1
2/1
1/1
1/5
3/1
3/1
2/
1/
Fury , Deadliness , and Weapon Expertise for the ideal offensive buffs.
Summoner's Resolve for the Smite bonus.
Durability , Hardiness , Resistance , Veteran's Scars , Juggernaut , Legendary Armor , and Honor Guard are all for being able to take as many hits as possible. Safeguard is for when the lane you're ganking has no health and is hugging the tower like its his mother and she just made cookies while Tenacious prevents that tower hugging chump from trying to outplay you with cc while the tower takes pot-shots at you.


Guide Top

IV. Pros / Cons


PROS:

- Undertow provides absurd harass and chasing effects.

- Reckless Swing does HUGE damage early-mid game and deals TRUE damage.

-Using Vicious Strikes at low health will work great with your passive making it so they basically deal no damage to you while you're practically giving them a lobotomy.

-Immune to CC. Need I say more?

-Can carry games pretty well.



CONS

- Reckless Swing costs health

-Can get focused down easily

-Has a lack of cons.


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