Shyvana Build Guide by Leovivaldis

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Leovivaldis

Omg wtf ?! Shyvana go away!!

Leovivaldis Last updated on March 5, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

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Hello everyone, I'm Leovivaldis and I will show you my Shyvana guide. It is my first guide, so if you have any ideas what I can do better, just post it. And don't judge me too much for my writing mistakes :D

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I choose these runes because then you play shyvana you want to make your self more durable. Then team fight starts and you angage in the enemy team fith your dragon form you have to be strong enought to stay alive and kick their ***es as hard as you can :D

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As shyvana is melee range champion you will be focused in team fight moustly if you don't have strong survivability. So this is why I chose 9/21/0. These masteries will allow you survive team fight longer and do some crazy dmg with our Q and W. Your W and Sunfire Cape will do wery good AOE dmg in early game that will allow you easy to kill enyone 1v1 or even 2v1 if you will be able to hold your self long enought for enemys health to melt :D

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i using these items because in early game they let me easy dominate line and easy go 1v1 fight. only Olaf is hard candy for shyvana because of hes Reckless Swing strike that do insane dmg o.O
but then you get Giant's belt you can hold your self in line quite easy. Then game starts to bacome more aggresive. you want to be more tanky to survive and be able to engage to enemys with your dragon form and kick their ***es with your W and Q spam + more durability your have longer you can increas time on your W spell that do 90+ spell dmg each second and reduce CD on your Q Spell + your Sunfire Cape do about 30 spell dmg so we have 120 AOE spell dmg to surrounded enemys every second its quite usefull then in mid game ppl have quite low health. Madred's Bloodrazor gives your more att speed and that good for your Q + this item will punish every health stacker that you can't kill with AOE dmg and Q spam :D in late game then you are tanky enought and ppl get more health and defence you want to get more dmg so you want to buy Atma's Impaler that is quite usefull then you got lots of health.If your team got pure tank you can buy The bloodthirster that will be quite usefull for you but if your team tank is quite weak or you are only guy that build tanky then you get Force of nature that will give you strong magic resistance + health regeneration. Forgot to mention about frozen mallet this will let you slow down enemys and don't let them escape you + this item gives you 700+ health that will give you more survivability and +20 attack damage quite usefull to punish single target :D And 1 more thing If enemys carry get fed don't forget to get thornmail as soon as you can and build your self more for survivability then damage that will help your team alot. And then you focusing carry with stong dmg and life steal W and Sunfire cape wount be so effective and thornmail will do extra dmg to your enemy and let you punish him quite easy then you use ignite on him. low life steal + thornmail 30% ad dmg reflect back as ap are bad *** vs ad carry :D

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Skill Sequence

at the start your W spell wount do much dmg but later in about 5 lvl your W spell will let you easy kill CS and dominte the line this is why you want to get W maxed so early. you maxing Q after to get lower CD that can fall to 6 sec in 5 rank spell and with CDR + attack speed you will spam your Q + W like mad :D E you will max last because you will need this more in team with to do bad *** AOE dmg while in dragon form to melt enemy team players healths :D

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Summoner Spells

Ghost will let you escape from critical situations and catch enemy team players if your W spell on CD and no slow effects on them.
Ignite will let you fight easy with ppls with strong life steal and +1 range spell for shyvana that do overtime dmg on player so if someone flash and you cant finish him and he trying to escape with almoust no health you just use ignite on him to get kill.

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Pros / Cons

    Strong survivability
    Tons of AOE dmg
    Run light speed :D
    Easy to fight 1v1
    Ignores turrents in about 11 lvl :D
    everyone are afraid of her
    sexy dance
    and my favorite cool looking dragon skin while ulti :P
    Hates Olaf
    sometimes you can feel your self too overpowered and die stupid trying solo
    in late game your dmg getting softer
    your target have to be in melee range to do strong dmg
    don't have cc
    moust of the time you will die in team fight of your melee range and cc on