Rush Devourer (Either Skirmisher's or Stalker's)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Shyvana with this build
|Master Yi||Yi may have a strong late game, however early game harass and invades will leave him crippled. He is extremely squishy in the jungle and has a low early damage cap unlike shyvana who can stack early.|
About Me :D
Hey everyone I hope you all enjoy this guide and be sure to like it up. Before we get started a little about myself. I am a Diamond jungle main and have been playing league since season 1, but did not get into ranked until season 3 and a little at the end of season 2. I have mained Shyvana this season for reasons you will soon find out. Anyways let's get on with the guide.
Shyvana is a little bit of everything this season with hard engage, tank, ability to duel, and an insane amount of burst. I prefer to play a champion I can walk (or fly) in with and take out 3 or 4 of them leaving the enemy team crippled and ready for clean up by my team (this is why last season I mained Hecarim). Back to the point I really enjoy her and if this sounds like your play style then keep reading to learn and hone in on her insane carry potential.
Pros / Cons
- Strong early game farming, invading, and ganks.
- High late game damage cap and objective clear times are insane.
- Great at engaging the team fights (you don't have to rely on others to go in)
- Not much CC at all. She relies heavily on red buff when ganking.
- You're the person to engage with her so your team has to follow up.
Runes I find crucial to dominate not only your jungle, but the enemy jungle as well early game. Attack speed becomes extremely important not only at level 6 when you are building rage for your ultimate, but also to get high DPS going off of her (Q) resets and sated procs. For these reasons I normally run Attack Speed Quints and Marks. To get an edge up on the enemy jungle I like to take Scaling Health Seals to keep from backing after a full clear. This allows you to clear scuttle and look for a gank. Lastly I run Scaling CDR Glyphs. This allows you to (w) more often as well as lowering your (Q) timer which matched with basic attack resets makes the cooldown ridiculous.
6/18/6 Masteries may seem a little unorthodox, but the split between tank and damage is extremely helpful. Thunderlords helps you pump out insane damage every gank as you do not proc it much in the jungle. The percent increase of MR and Armor goes well with your ult, and the rest of the mastery set is pretty self explanatory.
All in all (a cliche from high school English) Shyvana is a beast this season. With a huge damage cap that spikes even more once you get sated she becomes something that can carry a team even when behind. Make sure to get a good jungle pattern down and know your limitations. It will be very tempting to stay to take another camp at 200 health because you know you can with her, but you can still get invaded so know when to back. Other than that it's all about knowing when to engage. Best of luck and I hope this guide helped a little bit! :D