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Rammus General Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Only Armor Rammus

Last updated on June 10, 2011
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Ability Sequence

1
4
15
17
18
Ability Key Q
2
5
7
8
9
Ability Key W
3
10
12
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 24

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 6


Guide Top

Intro

This is my armor guild to Rammus. If played right he is extremly hard to kill and you will lol at people killing themselves with this build.


Guide Top

Pros / Cons

Pros
Extremely Hard to kill
People almost scared to engage
You can take 3-4 people by yourself
3 second taunt
AOE that people don't notice right away
Can get almost anywhere on the map in a matter of seconds


Cons
Early game kinda slow
Team can take you down if they know what they are doing
mana issues early on


Guide Top

Summoner Spells

I use Heal and Fortify which you may not like them but for me its extremely useful (considering I solo que with a bunch of nubs and I have to Carry the team during a team fight as well as play defense.) fortify is not manditory use ghost instead or flash if you want to both kinda work the same way ghost seems more useful.
I would steer away from clarity because endgame you wont have mana issues anymore but fortify(or ghost/flash) and heal are always useful.


Guide Top

Items

Doran's Shield is first extra health armor and Damage (because of armor) why not. Next on our list is boots of mobility now im not sure how the proc works for powerball with these boots but all i know is about halfway of my powerball we are going 100 mph down a lane or through a jungle and nothing can catch nor run away from us. 3rd Thornmail I find it a necessity because they are already getting hurt by you with your Defensive Ball Curl and this adds 30% of what there doing back to them... ouch.. this is how they kill themselves. 4th also a must sunfire because you will conserve your mana as you run through minions later in the game, also if your only about 200 gold away from getting this go ahead and get rid of that doran's shield. 5th if you havent already won the match or are getting to the intense team fights grab this randuins omen health, armor, more ad how can you go wrong but the real ticket is the active. Team fight is going well there tank is gone your still whooping and taunting those carries back to you everyone is running away keep them in the fight alittle longer with this active 4 seconds for a 30% slow (4 not 2 because of the armor that will be stacked) dosent seem like much but think of this also vice versa your almost dead and you want your carries to get away to the tower pop this and they will have... that much better chance getting away. Moving on to number 6 now this is alittle over kill and so is warmogs but gardian is extremly useful everyone has used there ults and they killed you oh wait hes not dead yet use your summoner (if you prefer) and heal up for round 2. #7 warmog's is just warmogs more health....


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