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Talon Build Guide by Exena

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Exena

Only FOOLS Pledge Life to ARMOR!! [With matchup tips!!]

Exena Last updated on May 26, 2015
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Ability Sequence

3
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to Talon with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Lux Use Cutthroat on Lux to dodge her Light Binding (Q) or her Lucent Singularity (E). Keep in mind she does have her Prismatic Barrier (W) to shield you burst. But it's easy to bypass with a quick rotation before the return to reshield her. Sometimes when you're lucky you can cutthroat behind her when she channels her ultimate. She will be stuck in that animation until the spell is done channeling. She will die without doing any damage.
1
Vel'Koz Sidestepping the skill shots in his kit are a must to avoid him doing bonus true damage to you. Cutthroat is you best friend in this lane matchup. You can use it when you get knocked up by his Tectonic Dissruption (E) or are under fire from his Lifeform Disintegration Ray (R).
1
Xerath Similar to the Vel'Koz match up. Sidestepping will be important To avoid losing the lane. A clutch Cutthroat can avoid any damage and crowd control effects from his kit. If he focuses on using Rite of the Arcane (R) leap onto him and kill him. His focus was obviously somewhere else and died for it.
1
Ziggs Very Similar to Vel'Koz and Xerath. Sidestep his Bouncing Bombs (Q) and Cutthroat his Satchel Charge (E). His E is also on a long cooldown so use that window to your advantage.
1
Kog'Maw Do you see a similarity between these 5 champions? They are all artillery mages, meaning their damage has to come from ranging you down. If this range is closed it becomes harder for them to damage you. Now I'm not saying that once you blink in that they'll 100% miss every skill shot. It just means that them disengaging becomes their primary objective and their damage during this time frame, targeted to either you or your teammates, is significantly reduced until they're free from their threat which is you, the Talon player.
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Pros / Cons

Pros
+ Very high mobility of 350 MS. One of the second highest base MS of all champions.
+ Hyper quick burst. Can 100-0 his target in less than 1 second. Fact.
+ Ultra low cooldown on Shadow Assault.
+ Avalanches in power when given a lead.
Cons
- Very prone when Shadow Assault is on cooldown.
- Doesn't have the luxury of an all-range gap closer/escape. (ie: Leap, Leap Strike, Shunpo, Living Shadow, Distortion, etc.)
- Very weak laning phase in terms of farming and sustain. Rake's base damage at early ranks isn't suitable for farming minions. Talon is very fragile in terms of defensive stats.
- Requires items in order to have his damage feel relevant.


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Rune Rationale

The runes used in this build are:
1x Greater Mark of Attack Damage
8x Greater Mark of Armor Penetration
9x Greater Seal of Scaling Health
9x Greater Glyph of Cooldown Reduction
and
3x Greater Quintessence of Attack Damage



The 8x Greater Mark of Armor Penetration are used to achieve a flat and clean amount 10 Armor Penetration. This negates the enemy's armor seals in lane and will serve as a huge advantage to armor stackers in the mid game. The 1x Greater Mark of Attack Damage is an extra bonus towards last hitting.

Note: Talon's early game is already weak and there's not much of a point to try and remedy by running ONLY attack damage runes. The real problem for Talon is when his targets start gaining armor or begins to fall behind. So this build's intent is to keep his already weak laning phase and instead give him a more secure mid-late game by having bonus armor penetration through runes which will act as a fail safe and will also increase the cost efficiency of all bonus attack damage stats gained through items built in game.

The 9x Greater Seal of Scaling Health will be used to help counteract additive damage from your enemy mid laner, especially in the late game since we won't be using any armor or magic resist in this build. Instead rely on your ability to sidestep and dodge enemy skills and to stay in a safe range from champions with point-click abilities.

The 9x Greater Glyph of Cooldown Reduction will be used in conjunction with the 2 points from the Sorcery Mastery in the Offensive Tree. This grants Talon 10% CDR at the start of the game.
Note: My old build used scaling CDR glyphs with 4 points in Sorcery Mastery to achieve 30% CDR by level 18 without having Black Cleaver in the build. But with the new Black Cleaver out, this current build can allow you to achieve 40% CDR before level 18.

And finally the 3x Greater Quintessence of Attack Damage is used for better last hitting, harassing, ability scaling. The value of these runes are also buffed by Greater Mark of Armor Penetration.


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Masteries Rationale

A lot of the points put in the offensive tree should be self explanatory. However I will go over some one my choices in detail.

There a 2 points allocated in Sorcery to grant Talon 10% CDR total with the addition Greater Glyph of Cooldown Reduction, as previously detailed in Runes Rationale above.

Choosing Butcher will Help Talon last hit minions in melee range since the runes set up in this guide don't give a large amount of initial attack damage.

Taking Feast will allow Talon to stay in lane without having to chug all 3 of his Crystalline Flasks. This affect also stack additively on minion kill.
Tip: It can come in handy at a point in game when you will need to life steal or kill minions to save your life from Ignite or other damage over time abilities. You can literally " Rake" in much needed Health from a nearby minion wave while clinging on for dear life. :^D

I take Dangerous Game for when I am under pressure of possibly dying to my enemy's Ignite. It also allows some sustain after neutralizing your target in teamfights and skirmishes.
Note: It can be used to deny your enemy bounty gold when you're on a massive killing spree. You're playing Talon, you better be on a killing spree.

3 points into Devastating Strikes is a must. You'll need all the armor penetration you can get to counteract the targets that are stacking armor.

Take both Spell Weaving and Blade Weaving . This will amplify all the damage you unload on your target. Both masteries can be easily maxed out with various combos and Talon's kit.
Note: That every tick of the bleeding portion from Noxian Diplomacy will grant stacks for Spell Weaving and keep it maxed for the duration of the bleed.

Only 1 point is allocated into Warlord because your core build will not grant much bonus attack damage. In the mid game your core build will return a small amount from this specific mastery.


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Items and Build Order explained.

--geh! too tired. brb.--