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OP HYBRID JAX Rate and comment

OP HYBRID JAX Rate and comment

Updated on February 8, 2011
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League of Legends Build Guide Author Brazdas Build Guide By Brazdas 1,940 Views 2 Comments
1,940 Views 2 Comments League of Legends Build Guide Author Brazdas Build Guide By Brazdas Updated on February 8, 2011
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Chapter 1

Upon Selection
"Let's do this!"
Movement/Attacking
"Bring it on!"
"It's on!"
"Let me at 'em!"
"Now it's my turn!"
"Ready for battle!"
"Surprise! I'm back."
"Who's next?!"
Taunt
"Who wants a piece of the champ?!"
Joke
"Imagine if I had a real weapon!"




Jax's Abilities
Equipment Mastery: Jax gains 3 health per point of Attack Damage received from items and gains 2 health per point of Ability Power received from items.


Leap Strike: Jax leaps towards a target. If it's an enemy, he attacks it and deals an additional magic damage; I Suggest You Use This When The Champion Is Running Away From Your Awesomeness So That You Can Catch Up, If You Use It At The Beginning Of The Battle They Are Most Likely Going To Run And Get Away.


Empower: Jax charges his weapon with energy, causing his next attack to deal magic damage to all nearby enemies; Just Spam The **** Out Of This Ability When Fighting Champions Since It Has A Few Seconds Cooldown.


Counter Strike: Passive: Increases Jax's dodge chance | Active: Jax stuns surrounding enemies for 1 second and deals magic damage to them. Usable only within 7 seconds of dodging an attack; Minions Are Your Best Source Of Dodge, Use This Ability When Ever It Is Available During A Champion Fight.


Relentless Assault: Passive: Jax's basic attacks increase his attack speed by for a short duration, and hitting the same unit 2 consecutive times enhances Jax's next attack for bonus magic damage; Self Explanatory, 1 Out Of Every 3 Hits Is A Critical Hit(At The End Of The Build You Should Be Critting For 1003 Damage At Least).


Good Laning Partners
(Will Be Update As More Are Found)
Xin Zhao (Reasoning: Slow Enemies (Three Talon Strike), Damage)
Sion (Reasoning: Stun (Cryptic Gaze), Damage)
Twisted Fate (Reasoning: Stun (Pick A Card), Slow (Pick A Card))
Pantheon (Reasoning: Stun (Aegis of Zeonia), Damage)

Things Not to Do

- Never initiate. You will die if you initiate a team fight. You are an assassin, to fly out of bushes and the mists to 2 hit their casters, not someone to take the brunt of the damage. The only time you should every initiate is perhaps for a gank, or if it's 1v1 and you know where the other 4 team members are.

- Don't think you're invincible. I have this problem. All too often I do crazy things like running at fights my head knows I can't win, or chasing people way to far. Try to be cautious. Don't do stupid things. Yes you have a stun but you can't stun constantly, and if they slow you chances are their team will jump on you and you will die.
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