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Veigar Build Guide by KillOrDieTryin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author KillOrDieTryin

OP VEIGAR IS OP

KillOrDieTryin Last updated on June 28, 2012
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Ability Sequence

1
3
5
7
10
Ability Key Q
4
8
12
14
17
Ability Key W
2
9
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Pros / Cons



One of the best bursts in game.
stuns for 2.5 seconds and stays there for 3 seconds.
FREE AP !!
is CC and damages the same to the all enemies it hits.
Passive is AWESOME.
Little Giant.


Very fragile..
If you miss . You can't get kill easily.
is nothing against and .


Guide Top

Introduction

Hi everyone. I have to say this is my first guide. Hope you like it.. Please tell me my mistakes so that I can correct them. I will improve this guide everyday as much as possible.


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Items

We start with Boots of Speed and 3 health potions .



When we go back first we have options.


[*] Gold : 0-900


We go with Doran's Ring (s) or Amplifying Tome (s) sight ward or-and Health Potion

sight ward

[*] Gold : 900-1600


We go with Blasting Wand , Doran's Ring , sight ward (s) , Health Potion

sight ward

Or we go with Chalice of Harmony , Doran's Ring or Amplifying Tome health potion or sight ward

or sight ward

Or we go with Tear of the Goddess , Doran's Ring , or Amplifying Tome health potion or sight ward

or sight ward

[*] Gold : 1600-2300


We go with Needlessly Large Rod , Doran's Ring some sight ward or Health Potion

sight ward

You may change these item sequence but i found these good a lot .


Our CORE BUILD



We'll have Rabadon's Deathcap , Athene's Unholy Grail ( this item is not necessary but if enemy team has lots of magic dmg you may buy this. You can buy Lich Bane instead .. I usually sell Athene's Unholy Grail and buy Lich Bane at the end of the game. I dont have to explain , you know why already. :) ) Archangel's Staff .. You can also complete Boots of Speed into Sorcerer's Shoes ..


80 AP
36 MR
15 M.Regen
Restores 12% mana on kill or assist.
Increase M regen 1% by 1% we miss

size=64
80 AP
30 MR
350 Mana
+7% Mov. Speed
When we use an ability , our next basic attack will deal bonus magic damage with the amount of our AP. ( You mostly have 800-2000 AP late game.... GREAT )

And OUR LATE GAME BUILD



We'll have all those items which are shown at item sequence . Let me quickly show you.

sorcecer's shoes

OR

sorcecer's shoes


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Situational Items

Instead of 3 ,, You can buy these items :


Boots of Mobility If you feel you're too slow.

Mercury's Treads If enemy team has lots of CC.

Ionian Boots of Lucidity If you're complaining about loooooong CDs..

Quicksilver Dash If enemy team has lots of CC and focus on YOU..

Abyssal Scepter If enemy team has MR and AP . This item goes best..

Void Staff Actually Void Staff is a MUST for an AP champ but so far I have never played against a player who build tons of magic resist. That's why I havent been using it . BUT THIS ITEM IS VERY GOOD.

Force of Nature . If enemy team has lots of AP.

Frozen Heart . If enemy team has lots of AD damage and AS..

Banshee's Veil Gives you a little survivability . A lot MR and spell shield every 45 sec. AWESOME.

Zhonya's Hourglass 100 AP. 50 Armor and a STATUE for 2 sec.. If you're playin against a AD heavy team..


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WHY ARCHANGEL'S STAFF

Why To Buy 3 ARCHANGEL'S STAFF





45 ABILITY POWER
400 MANA
25 MANA REGENERATION
Passive:
3% of our maximum mana is converted into ABILITY POWER.....
Passive: Each time we use an ability we gain 4 mana permanently.(Stacks up to 1000) (4 sec. CD)


Now. The reasons are
    Gives us 45 AP which is AWESOME
    Gives us 450 Mana which matches exactly with its passive.
    Increase mana regen which gives you tons of sustainability.
    And It increases our mana by 4 which also fits exact with the passive everytime we use an ability.
    It converts 3% of our max. mana into ABILITY POWER !!!!! We have almost like 5k mana late game.Which means like 150+45 AP from only SINGLE STAFF .. 195*3 = 585 AP FROM 3 STAFF..


Let's calculate the AP we have late game....

We always have at least 100 AP from our
We have 585 AP from 3
We have 80 AP from .
And last of all we have 140 AP from

100+585+80+140 =905. Let's say 900

We have 35% increased AP from and ... Which means 319 AP.

900 + 315 = 1215 AP.



This amount is increased whenever you kill a minion with .. Whenever you kill an enemy .. Whenever you use an ability...


Think Of It.... It's REAAAAALY USEFUL..


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Targeting Enemies !!

Since is too strong against AP champions , we usually attack AP first. But let's say you're in blind pick and enemy team has NO AP.

[*] Stay behind or join team fighst 5 sec later ( if possible ) . This will make them attack your teammates. Not to you..

[*] Attack the squishiest one. ( Mostly AD CARRY like )

[*] Try to hit to all of the enemies at once to give lots of harrassments.

[*] Don't Attack TANKs.




Recently While I was playing with enemy team 4 of AP champions.

CAN YOU IMAGINE THIS GAME !!

THEY ARE ALL AP !!


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Runes



Marks are Greater Mark of Magic Penetration. All AP champions must have some.

Seals are AP per level Greater Seal of Scaling Ability Power. With veigar you can AP farm. That's why I take per level runes.


For Glyphs I usually take per level AP Greater Glyph of Scaling Ability Power runes but you may also use flat MR runes. Veigar is an OP mid champion and other mid champs are usually Magic Damage dealers. That's why MR makes you a little bit more comfortable in that lane.

And For Quints. I use flat AP Greater Quintessence of Ability Power to have some advantage in early game, to make my farm easier.


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Summoner Spells

For Summoner Spells



I use '' '' and '' ''..


You're gonna say '' Veigar's passive is enough to provide enough mana regen to farm''. But is for instant bursting and gives you tons of advantage while your jungler is ganking .


What do we do ? We use then ( if neccessarry )

>> >> >>
... Basicly GAME'S BEST COMBO !!


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Other Summoner Spells

RECOMMENDED



.. I don't use ignite because ı have never needed it. With Our >> >> >> , I usually get that kill I want.. But it's useful early game. If your enemy is running away with very low health and your CD is too high , you can use ignite.

Ghost is also possible. You can chatch an enemy or escape easily.. Gives you tons of advantages.

Cleanse is a '' MAY BE '' spell.. The reason why it is possible is usually we tend to be focused in team fights. So we'll have lots of CC.Using it will provide lots of benefits..

.. Teleport which can be useed instead of is also good. You can go and come back not even losing any exp or farm at all.. This is also very useful.

.. This spell gives you lots of sustainability and resists all combos.You can heal while enemy is bursting you and spending all his skills on you.Then he'll have no skills but you'll have enough health to burst him. This is very useful.

NOT RECOMMENDED !!



. You don't need to slow your enemy or slow his attack speed or damage. If you want to escape use . If you want to chatch .. Or you can buy to slow him and then again.

Surge is mostly for champions like Jax Twisted Fate .I mean hybrid champions.. WHY ?? Because it gives Attack Speed which you dont need.It gives you 70 AP at lv 18.. That doesnt effect much late game cause we have 800-1500 AP ...

Dying is OK but respawning again is not necessary in my opinion... You respawn instantly and have +HP during 2 mins. I don't think that provie lots of advantages.. But if you still wanna use it. Use it.

Promote ????? Are you playing '' Dominion '' ? With Promote , you'll have to push your lane .. Pushing lane will cause :

[*] Enemy jungler can gank.
[*] Your jungler can't gank.
[*] You can't FARM !!
[*] If enemy has skills like '' TAUNT '' or '' CHARM '' , you will be near enemy turret , so you'll die..


You want to be a support with ?? Then take it .. ( NEVER GO SUPPORT WITH HIM)


SMITE ???? Veigar is NOT a jungler. DO NOT TAKE SMITE !!


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Farming

While laning phase , dont play offensive. Veigar is fragile without items .. So , try not to harras your opponent. If he attacks you , of course answer back. But if he's also playing defensive and try to farm , be peaceful and farm.

The reason why we make our Baleful Strike lv5 immediately is this. Lv5 will make you farm easier.

If is on CD. Don't be afraid of farming with basic attack.

When I first recall, I usually have 50 C-Last Hits and 30-40 Free AP from .