Cho'Gath Build Guide by Cr0ssFir3

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League of Legends Build Guide Author Cr0ssFir3

[S3] OP'Gath - Powerful beyond Measure!

Cr0ssFir3 Last updated on June 5, 2013
737,844 206
Build 1 (Cheat Sheet)

Champion Build: Cho'Gath

Health 2530
Health Regen 22.8
Mana 2375
Mana Regen 14.25
Armor 234.69
Magic Resist 211.8
Dodge 0
Tenacity 35
Movement Speed 415
Gold Bonus 0
Attack Damage 129.7
Attack Speed 72.778
Crit Chance 0%S
Crit Damage 0%
Ability Power 344.85
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 7.83
Cooldown Reduction 30%


Recommended Runes



Ability Sequence

1
4
7
8
12
Ability Key Q
3
5
9
13
14
Ability Key W
2
10
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0

Guide Top

Introduction

Champion Build & Guide

Hi everyone welcome to my OP'Gath Guide.
This is the update of my old guide for season 3.

Prices:

  • Champion: 3150 Influence Points or 585 Riot Points
  • Runes: XXXXX Influence Points
  • Normal Build: XXXXX Gold

Main Tasks:
  • Crowd Controler
  • Bruiser
Cho'Gath
The Terror Of the Void





Guide Top

Runes

__________________________________________________

Standart

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Movement Speed
2

Greater Quintessence of Ability Power
1

RED - Magic Penetration (Flat)
YELLOW - Armor (Flat)
BLUE - Magic Resist (per level)
QUINTS - Movement Speed & Ability Power
__________________________________________________

Optional



Some flat Magic resist always good when you play AP Mid.

x3
For better damage output early game.
Only use this if you have mastered Cho'Gath and you don't get caught like newbies.

Some people uses Health runes flat/per level sincerely i think its a waste on Cho'Gath the core item (Rod of Ages) and Feast full stacked is more then enough to have 3500 HP.


Guide Top

Masteries

__________________________________________________

Ofensive

Masteries
1/1
4/4
1/4
4/4
1/1
1/1
4/1
4/3
1/4
1/1
3/3
1/1
3/3
1/1

For those of you that like to be powerful beyond measure.
Ability Power, Magic Penetration (%), Cooldown Reduction
Mana, Mana Regen
Buff increase
Recall duration reduction
Summoner spell improvements.

Mainly for: AP Mid
__________________________________________________

Defensive

Masteries
1/1
3/4
4/4
1/1
1/1
3/3
1/4
4/3
1/2
1/1
3/1
3/3
3/3
1/3

Cant touch this!
Ability Power, Magic Penetration(%), Cooldown Reduction
Armor, Magic Resist, Health, Tenacity, Movement speed
Summoner Spells improvement.

Mainly for: SoloTop


Guide Top

Items

__________________________________________________

Starting items



Doran's Ring

Standart start item for Cho'Gath.
Making you start with more HP, Mana regen per 5 and Ability power.

& x3
Boots of Speed & 3 Health Potions

Optional start item for Cho'Gath.
Pros: You will start with less AP and health but you gain Movement Speed and Sustainability.
Cons: You will not be able to spam skills.


Doran's Shield

This is my last choise.
I only use this incase i have to play against a Counter(AD) or Duo Lane(AD).

Frist Trip Base Goals: (1900 GOLD) x3

Early Game Goals:


Mid Game Goals:

Mid Game Goals:

__________________________________________________

Core items



Mercury's Treads

Dont need to explain why.
The only otpion here is Ninja Tabi against heavy attack damage enemys early game and Sorcerer's Shoes if you are AP Mid.


Rod of Ages

This is a good items for a AP Bruiser like Cho'Gath.
Gives you some decent HP, mana to keep spamming skills and ability power to make you even more powerful.

You only need this item and Fest with 6 stacks to be a meat shield.
__________________________________________________

Normal Build



Frozen Heart

One of the best Armor items around.
Great armor and incredible utility for you team.


Abyssal Scepter

Increase you magic resist, gives you some AP and utility for your team.
(+ 20 Magic Reduction for nearby Enemy Champion)


Rabadon's Deathcap

You only need this and Rod of Ages to reach 350 ap and start making Feast's with 800 True Damage.


Void Staff

Last item for some extra AP and some incredible Magic Penetration (%).
__________________________________________________

Build Adaptations



Ninja Tabi

This is an otpion for boots.
I only do this against heavy AD early game before i build Mercury.



Sorcerer's Shoes

You can take this if you are playing AP Mid.
I thing i dont need to explain why...


Force of Nature

This is what i do when i need a little more survivability and magic resist late game.
I choose this over Wit's End because it gives more resistance, some extra movement speed and the OP health regen.


Wit's End

Viable you can get this instead of Force of nature to help your team dealing damage.


Banshee's Veil

I only use this early game when the enemy AP Mid is dealing tons of damage.(Karthus)
If you have finished the Rod Of Ages dont do this, buy 2 negatrons instead.
(1 for Abyssal and another for FoN or Wit's End its ur choise)


Guardian Angel

A option for a late game item against Physical Attacks.


Randuin's Omen

A great item for utility.
This can easly replace Frozen Mallet so... its you call.


Thornmail

I rarely do this... this is used against heavy Attack Damage.
(This means you will end with 300 Armor...

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Normal Build Statistics



3500 Health
195 Armor
180 Magic Resist
400 Movement Speed

550 Ability Power
8,5 Magic Penetration (flat)
50 Magic Penetration (%)
{+ 20 Magic Reduction(flat) - Abyssal Scepter}
24% Cooldown Reduction


Guide Top

Skill Sequence

Well there are alots of game play styles out there... but mine is focused on Rupture.
Since i can land about 90% of them and rupture does more damage Feral Scream.
Alots of people max FS frist i dont thinks its so important to max a skill to get more 1 second of silence.

So here goes:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

If you want you can max Feral Scream instead of Rupture its ur choise.


Guide Top

Spells

__________________________________________________

Standart



Flash

The best escape/engage method on the game.


Exhaust

Since your job is disrupt and crowd control this is a great tool to achieve objective.
__________________________________________________

Optional



Chost

After Flash this is the best escape/engage method.
This is mainly used to take advantage of Vorpal Spikes.


Teleport

You can take this to help your team with map control, teleporting from lane to lane getting kills/assists.


Ignite

I only use it when im playing OP'Gath as AP Mid...
(Dont need to explain why right?)


Guide Top

Summary

Pros


* Good Survivability
  • High Health Points
  • High Health Regeneration per 5 seconds
  • High Physical Damage Resistance
  • High Magic Damage Resistance

* Good Crowd Control
  • Knokup's
  • Slow's
  • Exhaust
  • Silence's
  • (( Your size scares them! ))

* Good Pusher/Farmer
  • Rupture + Feral Scream combo can easily kill a minion wave or monster camp

* Good Mage
  • Around 550 Ability Power
  • 49% Spell Penetration
  • 25% Cooldown reduction