Wukong Build Guide by FallenAngel

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author FallenAngel

Opkong the Monkey King

FallenAngel Last updated on November 1, 2011
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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My build for wukong. Before you rate it try it out first, i garantee it is one of the best builds for kong. Its a powerful build that requires a moderate amount of skill to use. IF you do not like wukong or prefer a build where all you have to do is spam stun or spam atk then don't read or use this build. This build provides for high survivability as well as a very dangerous opponent anywhere between early to late game. People say kong is not an initiate? well they can go fock themselves. This build makes the maximum use of his abilities. It invovles alot of harass early games and a truly unstoppable solo or team monster mid to late game. I have almost never lost with this build. Usually you can ever get first blood with it and still live. If you think you can handle the level of harass possible with kong then use this build.

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During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there, untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn't go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.
Wukong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him who the strongest warrior in the north was, and Yi told him about the League of Legends. The tale intoxicated Kong, a place where he could battle the strongest fighters in the world was, to him, paradise. Kong asked Yi to introduce him to this League, and to teach him the ways of humans, so that he could be a fitting champion. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong Wukong, and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong joined the League of Legends to prove himself as the best, and to show the world the true power of Wuju.

Only in combat do you learn who you truly are.
- Wukong

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The runes i chose were very stable. A perfect balance of attack and defense I advise you don't change it.

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These you can play around more with. The only part i recommend is the 21 in offense. The last 9 points could be put anywhere you like. Though i believe it to be good where they are you may want to vary from the build and put it into utility instead. Its up to you but personally i use them like this.

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Nothing is set in stone. I recommend the doran blade in the beginning but afterwards you have a choice of boots. I think ionian boots are the best choice because of how well the lowered cooldowns have helped me. They help with getting kills or running away with clone. However if the cc is really that crazy u can use mercury instead of if u wanted speed u can use the ones that boost mobility. After the boots i heavily definitely recommend you get trinity and then scepter. There is no better item you can get that that point. The warmonger and atmas is also recommended for survivability and power. Afterwards i usually get a Banshees veil but you can get anything you want in its place depending on the enemy. Finally you end with a bloodthirster which i again highly recommend. Therefore the only points you should vary from this build is the boots and the item after atmas everything else you should keep. BTW the ionians are very good so try them out first

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Summoner Spells

These two spells allow kong to be the beast that he is in early game. You are almost garanteed a first blood if u use it correctly. However, sometimes i get flash or ghost instead of ignite. This is only if im playing with random teamates because i want a higher chance of survivability incase i have a feeding team. If im playing with my friends i will always get ignite because i know that they are smart enough to know how to assist me.

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Basically, if you are a good player, you will dominate the battlefield with this build early game, mid game, or late game. Personally I dominate early game because team did not have a chance to feed yet(in the case that i have a noob team). If team does not feed too much then i dominate mid and late games as well. If team is noob... well no matter which champion you are its gg.

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Pros / Cons

You will win if you use good tactics

If you are pro, none

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Some techniques you can use


Leading with Crushing Blow will reduce the opponent's armor, increasing your damage output.
Autoattacking once before Crushing Blow will allow you to get 2 hits in the space of one.
Both Nimbus Strike and Cyclone allow Wukong to close the gap between him and his target.
Using Decoy is an effective way of escaping and chasing down enemy champions.
By pressing "stop" [default key: S] you can pretend that you have used Decoy to make your opponents think that you are the decoy. However, this move may not work on skilled opponents.
This is less effective against more skilled opponents, because the decoy doesn't show any visual effects ( Blessing of the Lizard Elder/ Crest of the Ancient Golem buff, Oracle's Elixir, Poison, Mordekaiser's Children of the Grave, etc). This means it is usually easy to tell if Wukong has really used a decoy or not.
The Decoy also loses mana like Wukong when Decoy is cast so if the enemy is watching Wukong's mana bar they will know if Decoy has been cast or if Wukong has simply stopped.
Avoid clicking too much after casting Decoy. The clone can give away the direction you are heading by facing it. This usually happens right before the clone deals damage around it.
Some times, there is also an animation skip between Wukong's current animation and the clone's idle animation. When it happens, the enemy will see a jerk in Wukong's animation and will know that he used Decoy.
Decoy can be used as a shield against skillshots or even Caitlyn's Ace in the Hole. Decoy always appears behind you.
It can also be used to stop Rammus's Powerball.
His basic harass method is closing the gap with Nimbus Strike then autoattacking and then activating Crushing Blow to reset your autoattack timer and then Decoy out to avoid being counter harassed.
You can also use Nimbus Strike as an escape mechanism to dodge skillshots or AOE nukes.
Crushing Blow's bonus damage works on turrets and inhibitors.
If a turret targets you, you can use Decoy and have a 50% chance to have the turret target the decoy.
This can be useful if you turret dive or poke an enemy champion at their turret
Cyclone is not a channeled ability so crowd control effects, like stun, silence or knockback will not cancel or interrupt his ultimate, however stuns or snares will prevent him from moving.
General team fighting with Wukong should aim to persist in the fight as long as possible utilizing his skills multiple times while also disrupting the enemy team and not getting focused down. Such an approach is to use Nimbus Strike to close on a dangerous enemy, autoattack, use Crushing Blow for another attack, and then immediately use Decoy since enemy CC and burst may be headed your way. While stealthed, you can back off and reposition yourself. Then re-enter the fray with another Nimbus Strike and another Crushing Blow before activating Cyclone to disrupt their team as they come after you knowing you don't have Decoy available. After Cyclone finishes, you should be close to having Nimbus Strike ready again to chase down an enemy or smartly target to aid your escape.
Using Cyclone while being stealthed will not remove the stealth.