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Kassadin Build Guide by LTFIMO

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LTFIMO

OPsadin

LTFIMO Last updated on June 9, 2012
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Ability Sequence

1
4
5
9
14
Ability Key Q
2
7
11
13
Ability Key W
3
8
10
15
16
17
Ability Key E
6
12
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Table of Contents
Guide Top

OPsadin

Hey guys, this is my first guide for my favourite champ. I have almost no loses with Kassadin, using this build. Actually I almost never have a full build of kassa because the enemy team surrenders before I even buy the 4th item :D This build makes him a lot ap, and a very good amount of health and mana. And if you have the blue buff, you can riftwalk around the map like a boss. If you don't need the 500 health crystal scepter gives you, you can replace it with a rabadon's deathcap or a mejai.


Guide Top

How to use spells

Use your null sphere to harras enemy champ as much as you can. Try to keep him in distance with sphere so you can farm.Try to last hit with nether blade and use it to stack archangel staff late game. Make combos with a very fast riftwalk,null sphere and then force pulse, if you think you can kill the target try to hit them with normal attacks with nether blade enabled if not, do this couple of times and the guy is dead. This combo is very good because you silence the enemy and he can't do anything. But be careful this requires very fast fingers, and a lot of mana(about 300) so till level 9 don't do it very often, because you lose your mana. If you want to save an ally port to the chaser than null sphere and then force pulse. This way he's slowed and silenced, stops ad's and ap's