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Orianna Build Guide by Amnestic

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Amnestic

Orianna es #1 AP Support/Carry

Amnestic Last updated on June 11, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
16
17
18
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Table of Contents
Guide Top

Introduction

So... Orianna. Yeah this is my first guide ever. So why did I make one about Orianna? Simply because she is the most powerful and fun champion I've played so far.

I'll be covering the most aspects that sorrounds Orianna. Keep in mind that this guide is always under construction, so if there is missing something, that's why.

Also I'm not a native english speaker, thus my english might not meet your standards.


Guide Top

Pros / Cons

Pros


High burst.
Great survivability due to her long range and the spell.
Very annoying laner.
Great CC from her and .
Lots of fun.
A decent support champion too.

Cons


Squishy.
Takes a bit of practice to get used to, however not as much as Riot makes it up to be (and other players.
Her first few levels can feel pretty weak due to the high mana cost and low damage.


Guide Top

Runes

I believe the runes are pretty straight forward. Honestly, I've never felt that runes did anything major in the game, thus you can go for whatever runes you feel like. However, I do believe you should go for these runes for maximum bang for the buck:

Marks


These will help you out dealing the most damage you could want from marks. There aren't really any marks that come near these.

Seals


Orianna have a few mana problems, at least early to mid game. These seals helps a lot out. You could go for flat mp/5 instead of per level, but I simply feel that Orianna has a bit of mana problems late game too, so you might as well go for these ones.

Glyphs


Since Orianna's spells are already on a pretty low cooldown, you might wonder why you should get these. Her ultimate has a pretty long cooldown, and that is what really kills her. It's the most fun, annoying, disruptive etc. skill she has, so you want this to be off cooldown as often as possible.

Quintessence


Omnomnom more Magic Pen. Magic pen is basically the best stat you can get from runes for her, so this is pretty much an obvious choice.