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Orianna Build Guide by TheInvector

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheInvector

Orianna: Feel the Pain

TheInvector Last updated on March 8, 2012
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Ability Sequence

1
3
5
8
10
Ability Key Q
2
7
9
12
14
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
1/
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 17

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Orianna is a ranged AP Champion.
None of Orianna´s abilities come from here directly. The ball is the focus of her spells.
Even without any AP Orianna can deal a lot of Damage, but sure it´s better to have a lot of AP for killing the enemies faster and easier.
If you dont know wich Champion you should buy, I suggest to buy Orianna, because she got more Pros than Cons (and she´s OP).
I hope you will enjoy playing her.
And for your next game with Orianna: GL & HF ;)


Guide Top

Pros / Cons

Pros: - Can attack the enemies easy without getting Damage.
- Very funny to play.
- Deals a lot of Damage.

Cons: - Dont much life at the beginning.
- Get focused often.


Guide Top

Summoner Spells

I would pick Flash and Ghost, because Flash is good for hunting/escaping and Ghost is good alternative spell if u dont got Flash ready.
Other Spells that you can pick: - Ignite: Good spell if the enemie is going to luck away with 100 or less HP.
- Clarity: Maybe you will get Manaproblems at the beginning because you will use your skills a lot.

Spells that you should NEVER pick: - Heal: It´s for noobs.
- Rally: You wont need this with any AP Champions.
- Revive: You want to die or why you want to get respawned fastly?