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Build Guide by TrueStifmeister

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TrueStifmeister

Orianna - Play with my balls

TrueStifmeister Last updated on June 9, 2011
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Ability Sequence

1
3
5
7
8
Ability Key Q
2
9
10
13
14
Ability Key W
4
12
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Orianna is a highly underrated champ. Many people player her solely as support, but she is much more viable than that. Her hugest downfall is how squishy she is. A beefy dps can easily take her down if you're not careful. Having a shield and a slow aid her, but many times its not enough to save you if you aren't careful.

Make sure you become familiar with a new champ before you go diving into a game. A custom game with bots is a good way to do this even though they don't pose much of a threat.

Lore:

There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement – one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.

Orianna and The Ball now fight as Champions in the League of Legends, using the Clockwork Girl's sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell – a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.

“Dance with me, my pet. Dance with me into oblivion.”

Acronyms:

AA - Auto Attack
AoE - Area of effect, damage that effects an area rather than a target.
CC - Crowd Control
ArP - Armor Penetration
MaP - Magic Penetration
AD - Attack Damage
AP - Ability Power
AS - Attack Speed
MS - Movement speed
Mp5 - Mana regeneration per 5 seconds
MR - Magic Resistance
CDR - Cooldown Reduction
HP - Health Points
MP - Mana Points
BD - Back Door
FB - First Blood
KS - Kill Steal
Tank - A champion that is designed to take heavy focus for the team
Offtank - A mix between DPS and Tank; Designed to take a beating, while dealing heavy damage
DPS - Damage per Second, generally used to describe AD champs


Guide Top

Summoner Spells

This is fairly straightforward, gotta keep movement high. You can swap them out to your liking and how you feel. I take ghost and flash to dive in and out of battles quickly, but they can be shut down with heavy CC teams.

Exhaust is also another really good pick, especially if you find yourself constantly chasing for that last hit or if you are constantly chased down.

Personally I don't like taking ignite because I don't want to be that close to the enemy to cast it.

Teleport is great for getting back from recalling or aiding teammates, but I'd rather stick to what I have.

Smite? You're not jungling sweetheart. She does have the ability to tear up the jungle at later levels though, so feel free to toss your ball at the wraiths and pop dissonance. You can just roll right by them and continue to a lane.

You should pretty much never pick rally or heal, but if that's what you want, do it up.


Guide Top

Runes

Again straight forward. Phreak used movement speed quints and you can if you like, but I like the additional health to start.

MaP marks give you extra poking power. Greater Seal of ReplenishmentMp5 seals will help with your mana since there are no mana regen items in this build. AP/lvl glyphs with keep your damage growing as you level. Again I went with Health quints for additional survivability at low levels. If you prefer to run other runes, go for it.


Guide Top

Masteries

Archmage's Savvy (3/3) [AP/lvl], Sorcery (3/3) [CDR], and Archaic Knowledge (1/1) [MaP] in the offensive tree and the rest go to support. Some of the support masteries can be changed as you see fit. These are the same masteries that Phreak used in the spotlight and I enjoy using them. Good hands is an underrated talent. Being up quick after dying never hurts. I don't feel like Expanded Mind and Perseverance are crucial. Command Attack has a low mana cost and unless you find yourself spamming Command: Dissonance, you shouldn't run out of mana easily.


Guide Top

Skill Sequence

Command attack, then dissonance, filling in your ultimate as you can, and 1 point in protect at level 3 or 4. You can change your skill sequence as you see fit. You may want to have protect earlier to have greater shielding sooner, but I prefer to get the damage abilities first.


Guide Top

Items

I've been questioned about building Guinsoo's Rageblade on Orianna and maybe you are thinking the same thing. This item brings a lot to the table. +45 AP flat and at 8 stacks you get +40 AP more. Then you get increased attack speed at +4% per stack. The AS increase makes your passive even better. Every AuotAttack increases your damage output for your AA. With her passive, you don't become useless if your abilities are on cooldown or are low on mana. The best part? Using any ability will add stacks. If you don't like the idea, don't get it. I'm not forcing you into a build, just giving you direction.

Starting with Tears of the Goddess is a must. You don't have to race Archangel's Staff, but the increased mana early will allow you to continually harass and lane much longer. I really like spell vamp on her. Being able to throw some AOE and get health back is always a plus in my book.

Rabadon's Deathcap gives 155 AP and increases your total AP by 30%. This creates the bulk of your AP in this build.


Guide Top

League Judgement

Observation

The workshop is a disaster. Parts lay haphazardly among the fabrication equipment. Mystical substances and materials are strewn everywhere. Plates of half-eaten food grow mold in the corners.

If there were mirrors, Corin would probably be frightened by his own reflection. Disheveled, wild-eyed, and manic, he puts what appear to be the finishing touches on his creation. It is beautiful and intricate, a facsimile of a girl in elegant clockwork.

All that remains is to give it life. However, the enchantment of an Infinity Gear is purely theoretical. Corin is the first to come this close to making it a reality. He gently removes the Gear from the catalyst fluid. It pulses with energy. He smiles a too-wide smile as he places it inside of his creation. The reaction is immediate.

The gears inside the clockwork girl begin to turn, slowly at first. His creation begins to jerk, as life floods to every end of every limb. It is like watching a death spasm in reverse.

Corin clutches a picture of a pretty young girl to his chest as he watches, tears in his eyes.

Reflection

The clockwork girl was not the first created being to have entered the halls of the Institute of War. The Great Steam Golem had done so years before. However, there was something noble about Blitzcrank, something alive in the way he moved and expressed himself.

This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.

Senior Summoner Montrose appraised the thing that had introduced itself as Orianna. She reached behind her back, unnaturally flexible, and wound the giant key in her back. It's not that she didn't have facial expressions – they were just wrong. There was something in everything she did that was just a little bit off, off enough to be just this side of completely alien.

Then there was The Ball. One might assume that it was her pet, but the relationship was deeper than that. It was as if the two were symbiotically linked. The Ball was just that – a floating ball, equal parts clockwork and some kind of electrical techmaturgy. From time to time, a strange eye on a stalk would emerge from within the sphere, examining the surroundings.

“I wish to be a champion. It will be fun,” said Orianna, in a voice that was some approximation of human.

Summoner Carin looked at Senior Summoner Montrose. “Is this even going to work?”

Orianna's body turned, while her head stayed riveted on them. “Of course it will work. I will be a good champion.”

Montrose responded. “Orianna, in order to admit you into the League of Legends, we must explore your mind. We are wondering if you have the kind of mind we can explore.”

Back in the right orientation, the clockwork girl's skirt began to tick. “My father says yes. I have a mind. Do so. If The Ball is okay with it.” The Ball chimes and clicks, but makes no hostile move.

There was a rush of what felt like wind, and then darkness, and then light. There was a young girl dressed like a ballerina. She danced in front of an audience. She was quite gifted. However, this memory was muted, disconnected emotionally.

Colors blur. The Institute of War comes back into focus.

“Orianna, are those your memories?” asked Senior Summoner Montrose.

The clockwork girl laughed. It wasn't playful. It was cold and mechanical. “Those are Orianna's memories. I am Orianna. My father says so.”

The younger summoner looked to Montrose for his cue. His composure unshaken, he nodded his head. “Then we'll try again.”

Shadows, lights, colors. Someone had constructed what appeared to be a lane from Summoner's Rift. The young girl was much older now, and quite agile. She seemed to be training as a champion. There was a tower and it appeared to be fully armed.

The one-eyed trainer coaxed her on with a gruff voice. “Come on, Orianna. Time to learn how to tower dive. I've goosed the power down, but it'll hurt if you get hit.”

The girl smiled naïvely. She readied herself, the picture of agility and poise. She began the run as the tower fired bolts at her. It was immediately clear that something was wrong. The blasts from the tower did not seem benign, as they chewed up the ground around her. Her natural grace kept her one step ahead, for the moment, as they began to come more and more frequently. The trainer mashed his controls, trying desperately to turn it off, yelling at her the whole time. However, Orianna was too engrossed in her exercise to notice.

The first blast took her off her feet, knocking her into the ground. Winded, she attempted to get up. The second blast wasn't far behind. She tried weakly to get up, blood trickling from the corners of her mouth. After the third, she didn't get up.

Colors blur. The Institute of War came back into focus.

“Yes, I died,” offered Orianna.

Carin, ever the one for formality, replied. “We have entered your mind, Orianna. How did this make you feel?”

The clockwork girl giggled in an inhuman way. “It was fun. I like memories. Don't you?”

Senior Summoner Montrose cleared his throat. “Why do you want to be a part of the League of Legends?”

“Because it is what I have always wanted. Because my father designed me to do so. Because The Ball is impatient to play on the Fields of Justice.” As if in answer, she turned to pet The Ball, which began to crackle with energy.

Montrose continued. “And you understand the conditions of such admission?”

“Yes,” replied Orianna. “I will play by the rules of your Institute. I will be a good girl.”

The Ball whirred and clicked. Orianna added, “And The Ball will, too. Be a good ball, that is.”

Clearly uneasy by the experience, Summoner Carin remained silent. Senior Summoner Montrose, however unsettled himself, maintained his air of authority. “Then you shall be a Champion, clockwork girl. The arrangements will be made.”

Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.


Guide Top

Summary

I'll be continually developing this guide. If you have any questions or concerns feel free to ask. Thanks for taking the time to check out my build guide. Feel free to check back later or comment and tell me that you hate me.

Holy diver, you've been down too long in the midnight sea. Oh what's becoming of me? No, YEA!