Orianna Build Guide by 80085
Not Updated For Current Season
Not Updated For Current Season
CLICK THE PICTURES OF ORIANNA FOR MASTERIES, RUNES, AND SKILLORDER FOR ALL MY DIFFERENT BUILDS
This guide makes the best use of all of Orianna's abilities including that amazing passive that augments her autoattacks with her AP.
My favorite build is probably the third build.. its all ap and attack speed...
Well to start off with Orianna is an amazing champion.
This guide is made to be easily read and understood. I didn't use any icons because I think they make it look tacky. I also don't know how to enter them.(the real reason ha!)
I will be updating it until I am happy with the layout or a patch changes Orianna any.
My rune setup is pretty much all attack speed for the red and yellow runes. The blue runes and quints are all ap not ap@18. Early game being fed is better than late game ap in my opinion.
Other options include dodge runes on the yellow and quint runes but it hurts your attack speed and attack speed early game... I wouldnt use these unless you plan to use my third build which needs more survivability for mejai's or you just don't want to die too often.
For harassing and/or Farming(usually back row):
>Command:Dissonance(if enemy is still within the aoe)
For the kill:
Repeat with the harass combo
Attack them with your ap infused attacks until it stops moving.
To get away from ganks u can use Command:Dissonance to get away faster and slow the enemy.
If you have Command: Shockwave try to aim the ball behind them and use it to pull them further away from you.
The ball pulls them to the opposite side of it when you use the Command Shockwave.
Command: Dissonance can also be used to get creeps to enemy turrets quickly.
Now for some fun teammates that work extremely well with orianna..
These are the champions you will shield and pull enemies to with your Command: Shockwave
Blitzcrank and other champions that pull or go to enemies the skill order is different but all use Command: Protect on the ally first then you use Command: Dissonance , then Command: Shockwave. Instead of the others with Command: Shockwave then Command: Dissonance.
Pretty much any champion with some sort of cool AOE Abilities that need enemies to remain close. It doesnt necessarily need to be an aoe on the champion him/herself.
You can put your ball in their aoe and pull enemies into it and slow them for maximum effect.
I usually get Ignite and Teleport thus the masteries.
There are times I have tried other summoner spells but all of them I use ignite.
Ignite=True Damage, Healing Reduction, and Additional AP
The reason for teleport on the first two builds I have are for tower destruction and pushing lanes in times the team needs it very badly.. Suprise attacks.. its highly useful
The second is by tradition a travel spell of some sort for getting away or to places you need to be.
For the AP Tank type Masteries I use Flash and Ghost for high survivability which is the point of the AP Tank Masteries.
I start with Doran's Ring every time because it gives so much for so little.
After Guinsoo's I either continue making gunblades if I am a rich person... everything stacks on the gunblades except the shot that slows.
If not I will make
>Will of the Ancients
Another option is pure ap/as
The reason I go for these support items are They work for every champion on your team and the work with orianna perfectly.
Buy all the potions if you have a full inventory,
starting with these:
This is an optimal build but is highly unlikely unless you get into higher elo games where everyone knows what they are doing and it takes forever just to get one tower down.
The masteries I have are what I usually get for any hybrid type character I play. Pretty standard me thinks.
You could also probably do a 9/21/0 build for more survivability its excellent for any ap mage build.
Thank you for viewing the guide and I hope you all like it.. It has worked numerous times for me and I hope it does the same for you..
Please leave a comment good or bad I will take it :P
My First Guide XD