Orianna Build Guide by Pacho7
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.
Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.
In this guide I will show you how do I play Orianna, the Lady of Clockwork. I will also tell you some funny and helpfull tips and tricks that you can make with Orianna. Orianna is a very funny and helpfull Champion. Especially in team fights. She is a very good support-mage.
Pros / Cons
-Great team fighter
-Very long range
-Squishy on the begining
-Can be focused down easily
(passive). Its actually a very nice passive. With autoattacks Orianna deals 20% of her AP as damage in auto attacks. This passive will help you alot in geting those last minion hits.
With this ability you will be able to move your ball. The best thing on this command is that it has a large range. Far away from you. Orianna moves her ball to a target direction. If the ball hits an enemy while the ball was going to the target position, it will deal damage to the enemy. If the ball lands on some enemies the ball will also deal damage.
This is a very good escaping and harassing tool. If you will use this ability while the ball is with you, it will create an area around you that will damage and slowing enemies who are very close to you. Otherwise, if you have moved the ball to a target location, this ability will do the same but only around the ball.
This is your support ability. When you activate it, you can click on yourself or a target alied Champion. The ball will than quickly move to the target you clicked on and it will give a shield to the Champion that will protect him/her and will give him/her bonus magic ressistance and armor if it would stay by the target Champion.
This ability makes Orianna very usefull in team fights. When you activate the ability, than Orianna will suck all the enemies to the ball and the enemies that will be sucked to the ball won't be able to do anything in that short period.
Ionian Boots of Lucidity
I take those boots cuz Orianna has prety long cooldowns. -.- And that sucks.
Rod of Ages
Very nice item on Orianna. It gives her everything she needs. Mana, health and AP. It gives you more survivability, especially in team fights and it has a very nice passive. You can actually decide, if you want Rod of Ages or Rylai's Crystal Scepter. Both items are good on Orianna.
Morello's Evil Tome
This is a must have for Orianna, because it gives you awesome cooldown reduction, high mana regen and AP. This item combined with your boots will give you -35% cooldown reduction. Cool, ha?
A must have for every mage or caster. High AP and a cool passive. Awesome!
Great item against tanks or fighters with high magic ressist. With this item you will make higher damage to tanks with magic ressist and also you will deal EPIC damage to squishies in the enemy team.
Nice defensive item for mages and casters. It gives you AP and armor (against high AD). This item is very situational. You can take this item or you can take an Abyssal Scepter.
For runes I take:
Greater Mark of Insight
Nothing much to say about this... Magic Penetration, something that every mage should have. They give you not much Magic Penetration, but enough to harass in early game.
Greater Seal of Replenishment Greater Seal of Replenishment
Well... I took these Seals so I could stay longer in lane and spam my abilities more.
Greater Glyph of Potency
I took those Glyphs so I will have better AP in early game.
Greater Quintessence of Potency
Same as above.
Tips and Tricks
When you used Command: Shockwave all enemies will be close to the ball. Than you will have to use Command: Dissonance to make much damage to your enemies.
If the enemies are following you and you do not have the ball:
1.Use Command: Protect, so that the ball will come to you and shield you
2.Use Command: Dissonance while the ball is on you, than you will get extra move speed and the enemies which will walk over the ball will get decreased move speed.