Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello welcome to my build Orianna the Clockwork Girl. This is my first build so I would like as much tips and comments on how could I improve as well as advise from other players on how I could fix my guide to make more sense as well as seem neat and well structured. Anyways onto the Fun stuff. And I will Constantly be coming back to update So feel free to vote or down vote just please comment and critic I hope you find my guide to playing Orianna fun and enjoyable to CRUSH YOURE OPPONENTS >:). Have a nice day ;)
You can't stop the Future.
You can't rewind the Past.
The only way to find out the secrets ..... is to press Play.
Pros / Cons
-Great support at times
-Fun to Harrass with
-Really nice early game
-Easy Mana Gain with TOG
-Targeted during team fights
-Bursted down quickly
-High Mana cost early game
There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.
Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.
''Dance with me, my pet. Dance with me into oblivion.''
Alrighy! As Orianna You're goal in a team fights would be to Command protect allies as well as bursting speed with Dissonance Your Command attack to strike champs. For initiating Throw in a Q and chain it with Dissonance and then Shockwave. Something Important you have to remember when you're playing as Orianna is to keep your eyes on the Ball. I mean IT seriously keep your eyes on it its very frustrationg when you mistakenly ult your self whith no enemy champs around you thus wasting it.
Farming Early Game is Very Important I can't even stress how important it is when you don't have enough gold to even buy a single item when you come back to spawn. (Consumables don't count). Over Farming could sometimes lead you into a gank which is Why I Highly reccomend Wards.
The reason I choose Clarity and Clairvoyance.
Clarity For Mana
Clairvoyance For Spotting Ganks Foiling them at sight. :)
Other optional Spells
Ghost and Flash work really well for escapes
Teleport isn't really helpful with Orianna but if you feel the need clear waves or back dooor its you're ticket.
Ignite Works if You're gonna be super Agressive which won't really be nessary but its usually nice to have around.
Heal is ok does save lives but it doesnt help much.
Spells I DON'T Reccomend
Fortify This Won't Be nessary unless yknow... you find your self conciously afraid of getting tower dived but even then it probobly would'nt save you
Rally .... I rarely see this in use... so No just no