Build Guide by Octavice

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Octavice

Orianna's a

Octavice Last updated on June 2, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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Orianna we love you... a simple robot guide.

Orianna's similar to a janna/lux hybrid gone horribly goooood. With her ball, orb, sphere, whatever suits your fancy... as her main weapon, she provides dmg output throughout the radius around it with her magic.

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Pros / Cons

Great team support
Harassment like a boss
Good farming abilities
Also has a good absorb shield
She might be from the Jetsons

To some... hard learning
Range of skills are a tad small

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Magic Pen Marks- Magic penetration marks are a must for Orianna, as well as any other magic-based champion as it increases your own damage by decreasing the amount of damage reduced by the enemy champion's Magic Resist.

Orianna uses up alot of mana early game as you provide a good early-mid game harass, with extra mana per 5 second seals... you will have less down time on your champion and more harassment.

I chose Cooldown/per level glyphs because overall you will get more cooldown as the game progresses, this provides a your champion with better usage as the game progresses.

Quintessence's are a personal choice for you, and you alone based on your playstyle. Cooldown for more skill usage, Mana regen for more harassment, or more magic penetration for a greater dmg depth against champions.

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Item build is fairly simple and provides a good burst of AP and HP with a touch of sugar...snare.

Grab your Saphire Crystal and 2 Health Potions. Remember to not waste them if you get ganked before minions spawn!

Next trip back, finish your Catalyst and grab your first tier of boots.

Followed by completing Rod of Ages, then rush straight to Rabadon's Deathcap then finish your boots to Lucidity.

By Mid-Late game your should be able to complete it up to Rylai's Crystal Scepter and your game should be over, if not go on to Void staff and/or Guardian Angel.

This provides a good amount of AP for your skills and sets your health over 3000+! (Note: 3000 by level 15-18 is decent for a magic user!)

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Skill Sequence and Understandings

Sequences and Understandings

Q-Command Attack is Orianna's main skill that helps damage minions and enemy champions. This will be used alot to setup harrassments, ganks, and combos throughout your matches. Note that with your attack throwing your ball, it can scout bushes and can be tossed through walls to provide an awesome map scout for baron, dragon, buffs, and party filled bushes. Another note that your ball will stay where you threw it unless you use Protect to toss it to an ally, attack to another position or stray to far from your ball.

W-Command Dissonancec is a switch of the bladed, an AoE attack from around your ball that slows enemy champions around its radius and speeds up ally champions that are in or step in the area. Great for chasing champions and also escaping champions by either slowing the enemy or speeding yourself.

E-Command Protect is a absorbtion skill that damages any enemy units it passes to your protection target. Setup right with Command-Attack, will be needed as you want to maximize your damage output aswell as protect yourself and others.

R-Orianna's ultimate tosses enemy units to the other side of the ball from where they stand.
Positioned right with Command attack, you can throw enemy melee champions to the back and send the squishy ranged champions straight into your team. Used also as a route of escape by throwing enemy champions away from yourself or teammates.

Orianna's basic farming
Q->W->E->->This sequence provided that you line up your Q,W, and E so it hits the maximum units as possible with your Command-Attack hitting behind the back line minions, Hit dissonancec to finish them off, then select Protect to yourself or to a teammate around you to finish off the melee minions and any surviving range minions

This is the most useful way of harassing early to mid game. Line up your Q far back to hit your enemy champion, hit W to create an AoE dmg circle which not only slows them but speeds and ally in the vicinity. Hit them with your range attack if you please, but you can also Q again to push them back to provide a nice Exp block for your enemy champions. Provided you got your nice mana regen, you should be able to do this easily.

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Usage of Ultimate

Usage of Ultimate
R-W->Orianna's Ultimate is basically a reverse Janna. Her ball positioned nicely, will throw enemy champions directly to the other side of the ball from where they stand. Command-Shockwave to Command-Dissonance is a heavy magic damage combo that almost groups them all the enemies in the area of your ultimate provides your shockwave to hit all of them. Fantastically slows all of the enemies and lets your team easily finish them off. Yes,fantastically. Great for team fights, runners, and also retreating provided that your ball is behind the enemy to make them farther from your soon to be not a corpse :D.

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Summoner Spells

The Best
-Provides good chasing and escaping from enemy champions.
-Like ghost, its a route to escaping or chasing enemy champions.
Seeing as your a squishy devil til mid-late game... its very nice to grab kills and provide anti-death.

The Good
-An extra burst of damage against champions.
-Provides a better down time in lane to grab items, regen, and save a lane.
-Optional for downtime healing for more laning or from dying against champions... its optional but not reccomended.
-If you dont feel like being supported by mana regen throughout early-mid game, then I suggest you pick up clarity and put a point in the support tree for full mana gain for the whole party. Bloody fantastic, but becomes useless as the game progrgesses into mid-late game.
-Optional if you feel like you need anti-crowd control for extra safety. Not bad, your choice.
-Exhaust... everyone's best friend, this is a good optional switch for any situation since it provides damage reduction on skills and items, and a snare. Best for AD based champions, but bring it if you need the extra snare to catch them.

The Ugly
-Optional scouting but not needed as your ball already can be used to scout areas.
-Are you joking? Just don't consider this skill... seriously, it's ugly enough.
-Since you will not be using the Offensive tree, rally will be completely useless to yourself unless you want to stack attack damage on her which would be complete insanity... in a bad way.
Unless you plan of somehow jungling with her, don't bother picking up this skill.
Another useless skill to take unless you plan on dying.

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Throughout the Ages...

Early Game - Harass champions with your skills, and use your basic attack for killing minions to save mana for more fun harassing. Make use of her distance marker for your ball of green-yellow-red.

Mid Game - Beware of ganks for your team and the enemy team, be very cautious on how you play her out

End Game - You are to not initiate, run into melee, or go alone into enemy territory. You may be Orianna... but even sweet sweet robots can be broken... before and after patches xD.

Thank you for reading, Comment below for improvements and dont forget to Vote+.

Personally, you start getting used to Orianna by 5 games... you sense the idea of how to use her. Please try out the guide and give out a shout to sexy robot love!