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Build Guide by Itasko

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League of Legends Build Guide Author Itasko

Owning with Fiddlesticks

Itasko Last updated on May 30, 2011
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Ability Sequence

2
4
7
9
12
Ability Key Q
1
5
8
10
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
Quickness
1/
Blink of an Eye
 
 
 
 
 
2/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Fiddle is an amazing champion. His ult, Crowstorm, is capable of wiping an entire team. This champ is so much fun to play. However, he is very difficult to master, which is why you should practice with him often if you want to master him. In this guide, I will show you how I do well with him.


Guide Top

Skill Sequence

Dread - Very nice passive. Reduces enemies magic resistance by 10. Helps out early game, especially with the magic pen runes.

Terrify - Fiddle's top move. I always max this move out first. Maxed out, can disable an enemy for 3 seconds. This move can be devastating. Fear target, drain and enemy will either be low on health, or early game, dead. Works great with his ult, crow storm. You crow storm in, fear, drain, and this will guarantee a kill.

Drain - Next move I max out. Fiddle's main attack. It is a six second channel that drains enemy health, while healing yourself. Since it is a channel, it can be interrupted by a disable, such as Cho'Gath's Feral Scream.

Dark Wind - I max this move last. I will usually take a point at level 3 for farming purposes. Leveling this move up will only increase targets it hits and not damage. Still, a very nice move. You can farm minions, or better yet, if an enemy champ is channeling an ability then dark wind him and it will stop his ability. Also good for champs running away with low health. You will be surprised with the range of this ability. Can easily pick up a double with two low health champs.

Crowstorm - Fiddle's ult. This move is one of the best ults in the game. It has a 2 sec channel and then you will teleport to target location and a flock of crows will swarm around you for five seconds. This move deals massive damage and you can literally wipe a whole team out with this move alone. Also a good combo would be to crow storm, fear, and drain targets in the storm. If multiple champs are caught in the storm, throw dark wind and that will help wipe them out.


Guide Top

Summoner Spells

I chose these summoner spells:

Flash - This move helps with escaping, as fiddle is quite slow even with boots. You can flash thru a wall or anything else. This spell also complements crow storm. Misplace your crow storm? Flash to reposition. Need to catch up to fleeing enemies? Flash to catch up. This spell has several uses.

Teleport - The better question is why wouldn't you pick teleport? You can switch lanes to help other allies. Teleport to your lane quickly after a death to prevent the enemy from destroying your tower. This move gives you insane map control and is very useful.


You could of course, substitute teleport for these other spells:

Ghost - Good for escaping, or chasing enemies with crow storm. But you already have flash and that is way better. But, still a decent option.

Exhaust - Another good option, but not as good as the ones I mentioned.


You should not use any other spells, cause you will either not use them or they will not be as effective as the ones I mentioned. I mean I guess you could use Cleanse, but I wouldn't recommend it.


Guide Top

Masteries and Runes

For my masteries, I chose a 9/0/21 build. For the utility tree, I took a point for teleport and flash, which are the summoner spells, which help reduce cool down. I also took point into Awareness , Expanded Mind , Meditation , Utility Mastery , Intelligence , and Presence of the Master .

For the offensive tree, I took points into Arch mages Savvy, Deadliness, Sorcery, and Archaic Knowledge.

For my runes, I chose magic pen marks, mana regen per lvl seals, flat CDR glyphs, and flat mana per lvl quints. The marks help deal addt'l damage, the seals and quints help with Fiddle's mana problem, and the glyphs help keep his abilties up sooner and more often. Also, if you get the blue buff, that will also help a lot with CDR.


Guide Top

Item Build

Doran's Ring

I always buy this item first as it gives you important early game stats. It gives you health, ability power, and mana regeneration. This item always helps me out early game and you shouldn't be without it. You can always sell it later on if you want.

Sorcerer's Shoes

I always go for these bad boys. Addt'l magic pen?! Really?? Why wouldn't you buy these? This is the best choice in boots for fiddle. Sure you can get Mercury's Treads but they're not as good as these.

Rod of Ages

First big buy. And trust me, it is worth it. This gives you ability power, massive amounts of health and mana. Once you get this item, enemies will have a harder time taking you down. You don't need to increase your damage output to excel with fiddle. He already deals massive damage. You need survivability to be able to take ppl out. And this item definitely helps you out.

Rylai's Crystal Scepter

Next item to get. More health and more ability power. See the trend? Health, health, and more health. That's the key to fiddle. Plus the passive on this item is well worth its cost. Reduces one targets movement speed by 35% for 1.5 secs whenever they are hit by a spell, or 15% for multiple targets. This item works nicely with crow storm. Hit them with crow storm and then it will be harder for them to escape.

After you get this item, the game will either be over or almost over. If for some reason it lasts longer, feel free to get the items below:


Abyssal Scepter - Reduces magic resistance

Banshee's Veil - Adds survivability and block one neg spell every 45 secs. If you're getting owned, get this.

Rabadon's Deathcap - More ability power, what's not to like?

Zhonya's Hourglass - Gives you armor and ability power. Active rocks tho: puts your champ in stasis for 2 secs. Crow storm in, use this item and enemies can't kill you for 2 secs. That's almost have the time crow storm is up. This item will help you wreck even more.

Haunting Guise - Never really used this item, but it has good potential. It has a deadly mix of health, AP, and magic pen. If you really need it, get it. But get the core build first.


Guide Top

Summary

Overall, a great champ. Using my build above, you should be owning in no time. Just be smart. Play defense, don't chase unless you know you're gonna kill them. Use your combo moves: Terrify + Drain; Crowstorm + Terrify + Drain; Crowstorm + Dark Wind

Also, brush is your best friend. Attack minions from brush, or channel Crowstorm from brush. You are more effective if you can surprise your enemy and kill them quickly. I hope you have fun with this build. It certainly has worked great for me.