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Build Guide by Private Joker

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Private Joker

Pantheon: A Champion's worst nightmare

Private Joker Last updated on January 16, 2011
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Ability Sequence

1
8
10
12
13
Ability Key Q
2
Ability Key W
3
4
5
7
9
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
1/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


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Introduction

Pantheon is a hard hitting, legend killing machine and with build instead of being in your enemies mind you put a spear through it.


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Runes

These runes are mostly defensive, with the exception of the Greater Mark of Desolation. These will keep you from peak of death so you can unleash your brunt force upon the enemy.


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Masteries

Pantheon can deal some major damage, but if the enemy targets you, your day will turn upside down, but with these kind of Masteries, you can inflict the major damage without your day turning upside down.


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Items

These items are meant to make Pantheon a nuke early game. If you don't finish them off your end game these Items will still keep you the Artisan of War.


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Skill Sequence

This skill sequence is meant to make Pantheon a nuke at level 6. A skill combination I use is Grand Skyfall to make my entrance (make such you use it wisely, if used incorrectly, it could cost you your life), Aegis of Zeonia to stun the target, Heartseeker Strike to inflict major damage, and Spear Shot to finish the target as it tried to flee.


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Summoner Spells

I picked this spells because after using my skill combination, you are usually low on mana and have to either wait for it to come back or recall to base, but with Clarity you can get right back into the battle with your spells at your disposal.


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Summary

Once again wit this build you can calm victory and be the best champion on the Fields of Justice.