Not Updated For Current Season
It's all or nothing on this one. Meaning that this build is kind of a gamble, although that depends on how you play. I like to play very aggresively and that is how this build is meant to work. Facusing on attack speed and dmg while adding armor penetration for that extra kick and life drain for a little survival.
You are going to be pumping out dmg in bursts, but still have a pretty good plain physichal attack dmg. Standard Pantheon combo is your main dmg dealer (aegis of zeonia - Heartseeker strike - spear shot or spear shot - aegis of zeonia - heartseeker strike). As well as decent dmg this build allso has armor penetration and life drain, activating youmuu's ghostblade is a great way to get the upper hand on those hardier foes in-between spell combos.
As summoner spells I use ghost and exhaust. That is how I make the most out of this build, but you might try something else if you like.
That was the all part, now for the nothing part. With this build you are squishy and does not have strong escaping tools. Especially since ghost and exhaust are going to be used for killing and chasing runners. Kills are very important, seeing that you need your dmg items as fast as possible. Your main defence is in killing your opponents faster than they can kill you. That is what you do, you kill people. You dont tank, you dont save, you dont heal. You find the most dangerous champion on the other team and kill that champion. You are mainly a agressive nuke, taking out main targets before they can start doing their thing.
Youre biggest threat is CC. Being trapped and focused is a sure way to get killed, because, lets face it, you are glass nuke. Therefore you must be agressive. At the split second your tank initiates, you kill of their main dmg dealer. Should you not get focused and survive, move on to the next one. Try to position yourself so that you heartseeker hits as many targets as possible.
1 vs 1 fights are your domain, but CC is the bane of your exsistence. Get the drop on your opponent before they can cc you. You shuold be able to dish out enough dmg at the start of the fight to make it your win. Imidiatly after initiating with the standard combo, activate ghostblade. The armor pen and attack speed bonus should take the rest of their remaining health together with your passive.
Getting kills early makes or brakes the rest of this game. Leveling up grants some dmg from runes, and that should be enough until you can reach the main dmg part of your item build, wich is here:
1: Meki pendant.
2: Berserkers greaves.
5: Youmuu's Ghostbalde.
6: Black Cleaver.
8: Black cleaver.