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Spells:
Clarity
Flash
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Pros / Cons
-hard damage
-easy to play
-good teamgamer
-anticarry
Cons:
-bad at early game
-gets squishee
Aegis Protection - After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.
Great and very usefull passive. It will trigger on each 4 hits (including spear throwing and so on) making you able to block 100% of next "physical" atack. You should always have it up, and avoid getting hit by tank minions which will trigger the shield. Small minions will buypass the shield and accualy deal damage leaving shield active for more damaging abilities.
You can block tower shots so blocking 2 tower shots (1 shield on you and getting 1 after jumping) is a great way to towerdive without risking ANY HP. It is also a great forgiving tool for new players that are not yet familiar with towerdiving and tower range/damage.
Spear Shot - Pantheon hurls his spear at an opponent.
Pantheon hurls his spear at an opponent dealing 30/40/50/60/70 + 100/115/130/145/160 percent of his attack in physical damage.
Cooldown - 4 seconds
Cost - 45 Mana
Range - 600
Your main harrasing ability. The range is wide enaugh to harras ranged chars. Damage is HUGE since it is scaling 100% of your AD from lvl 1. It is considered a physical attack so it takes all benefits from ArP, but in the same takes all penalities from rising Armor later in game. Mana cost is very low for the damage it deals. With enaugh ArP early game lvl 1 of this skill can take up to 1/4 of your opponent hp. Later on it is used to constantly harras while preparing for team battle, to lower down tougher enemies health from a distance and to finish off escapers. Very low cd. Great scaling with your AD.
Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1/1.25/1.5/1.75/2 second(s). Pantheon also instantly refreshes his Aegis Protection.
Cooldown - 12 seconds
Cost - 70 Mana
Range - 600
This is your initiate tool, and also the thing that holds your enemy in place while you perform your Heartseeker. Good to catch chasers, to stop channeled spells, or even deny for example fiddle doing his ultimate before he finishes the casting. Damage of this spell is marginal, scales with ability power which we are not gonna have at all. All we care about is the stun and instant aegis proc. Eventho this is quite mana expensive you should always use it on your primary target before casting heartseeker.
Heartseeker Strike - Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Passive: Certain Death - Pantheon gains 100% critical strike chance against targets below 15% of their max health.
Active: Pantheon focuses and deals 5 swift strikes in front of him for 4/6/8/10/12 + 18/22/26/30/34% of his total attack damage as physical damage per strike. Deals double damage to champions.
Cooldown - 20/19/18/17/16 seconds
Cost - 70/80/90/100/110 Mana
Range - 400
Grand Skyfall
damage - 500/700/1000
Slow - 15%
Cooldown - 150/135/120 second
Cost - 150/250/350 Mana
Range - Global
Great and very usefull passive. It will trigger on each 4 hits (including spear throwing and so on) making you able to block 100% of next "physical" atack. You should always have it up, and avoid getting hit by tank minions which will trigger the shield. Small minions will buypass the shield and accualy deal damage leaving shield active for more damaging abilities.
You can block tower shots so blocking 2 tower shots (1 shield on you and getting 1 after jumping) is a great way to towerdive without risking ANY HP. It is also a great forgiving tool for new players that are not yet familiar with towerdiving and tower range/damage.
Spear Shot - Pantheon hurls his spear at an opponent.
Pantheon hurls his spear at an opponent dealing 30/40/50/60/70 + 100/115/130/145/160 percent of his attack in physical damage.
Cooldown - 4 seconds
Cost - 45 Mana
Range - 600
Your main harrasing ability. The range is wide enaugh to harras ranged chars. Damage is HUGE since it is scaling 100% of your AD from lvl 1. It is considered a physical attack so it takes all benefits from ArP, but in the same takes all penalities from rising Armor later in game. Mana cost is very low for the damage it deals. With enaugh ArP early game lvl 1 of this skill can take up to 1/4 of your opponent hp. Later on it is used to constantly harras while preparing for team battle, to lower down tougher enemies health from a distance and to finish off escapers. Very low cd. Great scaling with your AD.
Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1/1.25/1.5/1.75/2 second(s). Pantheon also instantly refreshes his Aegis Protection.
Cooldown - 12 seconds
Cost - 70 Mana
Range - 600
This is your initiate tool, and also the thing that holds your enemy in place while you perform your Heartseeker. Good to catch chasers, to stop channeled spells, or even deny for example fiddle doing his ultimate before he finishes the casting. Damage of this spell is marginal, scales with ability power which we are not gonna have at all. All we care about is the stun and instant aegis proc. Eventho this is quite mana expensive you should always use it on your primary target before casting heartseeker.
Heartseeker Strike - Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Passive: Certain Death - Pantheon gains 100% critical strike chance against targets below 15% of their max health.
Active: Pantheon focuses and deals 5 swift strikes in front of him for 4/6/8/10/12 + 18/22/26/30/34% of his total attack damage as physical damage per strike. Deals double damage to champions.
Cooldown - 20/19/18/17/16 seconds
Cost - 70/80/90/100/110 Mana
Range - 400
Grand Skyfall
damage - 500/700/1000
Slow - 15%
Cooldown - 150/135/120 second
Cost - 150/250/350 Mana
Range - Global
When you are in air whiledoing your ulti you can do w to stun, it it the perfect combination bad that his ultimate get worse range.
It takes realy real realy many mana also dont waste it.
With it you can good gank enemy champs in early game at tower , because his passive ability blocks every fourth attack
It takes realy real realy many mana also dont waste it.
With it you can good gank enemy champs in early game at tower , because his passive ability blocks every fourth attack
*********************have fun and good luck with my first build at mobafire.com ty for watching ************************
Clarity-
It is nice and the best way to save your mana...
A better way as buying mana potion
Flash-
In my opinion the best spell in league of legends.
You can come away and get the lasthit of lowlife enemys.
Ghost-
A nice spell, but not as good as flash
Rally-
Never take rally it is very silly !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It is nice and the best way to save your mana...
A better way as buying mana potion
Flash-
In my opinion the best spell in league of legends.
You can come away and get the lasthit of lowlife enemys.
Ghost-
A nice spell, but not as good as flash
Rally-
Never take rally it is very silly !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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