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Pantheon Build Guide by TillTm

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TillTm

Pantheon master build

TillTm Last updated on September 2, 2011
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Ability Sequence

1
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Pros / Cons

Pro:
-hard damage
-easy to play
-good teamgamer
-anticarry

Cons:
-bad at early game
-gets squishee


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Skills

Aegis Protection - After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.

Great and very usefull passive. It will trigger on each 4 hits (including spear throwing and so on) making you able to block 100% of next "physical" atack. You should always have it up, and avoid getting hit by tank minions which will trigger the shield. Small minions will buypass the shield and accualy deal damage leaving shield active for more damaging abilities.
You can block tower shots so blocking 2 tower shots (1 shield on you and getting 1 after jumping) is a great way to towerdive without risking ANY HP. It is also a great forgiving tool for new players that are not yet familiar with towerdiving and tower range/damage.



Spear Shot - Pantheon hurls his spear at an opponent.
Pantheon hurls his spear at an opponent dealing 30/40/50/60/70 + 100/115/130/145/160 percent of his attack in physical damage.

Cooldown - 4 seconds
Cost - 45 Mana
Range - 600

Your main harrasing ability. The range is wide enaugh to harras ranged chars. Damage is HUGE since it is scaling 100% of your AD from lvl 1. It is considered a physical attack so it takes all benefits from ArP, but in the same takes all penalities from rising Armor later in game. Mana cost is very low for the damage it deals. With enaugh ArP early game lvl 1 of this skill can take up to 1/4 of your opponent hp. Later on it is used to constantly harras while preparing for team battle, to lower down tougher enemies health from a distance and to finish off escapers. Very low cd. Great scaling with your AD.



Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1/1.25/1.5/1.75/2 second(s). Pantheon also instantly refreshes his Aegis Protection.

Cooldown - 12 seconds
Cost - 70 Mana
Range - 600

This is your initiate tool, and also the thing that holds your enemy in place while you perform your Heartseeker. Good to catch chasers, to stop channeled spells, or even deny for example fiddle doing his ultimate before he finishes the casting. Damage of this spell is marginal, scales with ability power which we are not gonna have at all. All we care about is the stun and instant aegis proc. Eventho this is quite mana expensive you should always use it on your primary target before casting heartseeker.



Heartseeker Strike - Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.

Passive: Certain Death - Pantheon gains 100% critical strike chance against targets below 15% of their max health.

Active: Pantheon focuses and deals 5 swift strikes in front of him for 4/6/8/10/12 + 18/22/26/30/34% of his total attack damage as physical damage per strike. Deals double damage to champions.
Cooldown - 20/19/18/17/16 seconds
Cost - 70/80/90/100/110 Mana
Range - 400


Grand Skyfall
damage - 500/700/1000
Slow - 15%
Cooldown - 150/135/120 second
Cost - 150/250/350 Mana
Range - Global


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Combos

With the #####q(spearshot)########w(aegis of zeonia)###########e(heartseeker strike)##########q(spearstrike) combo you make 1998 damage with full itembuild.you don't get hurt while doing your combo cause yourenemy is stunt.


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Perfect team

The best team is when you play with morgana/lux jax or allistar, because they call can stun and after the jax pantheon stun combo the fight is over...


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Farming

Do not even farm with your e spell it is wasting pure!!!!!!
But with this guide it is easy to farm enemys...


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Ultimate

When you are in air whiledoing your ulti you can do w to stun, it it the perfect combination bad that his ultimate get worse range.
It takes realy real realy many mana also dont waste it.
With it you can good gank enemy champs in early game at tower , because his passive ability blocks every fourth attack


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Items alternativs

Whe you erly get feeded you can buy the sword of the occult intat of the last whisperer and 1 b.f. Sword before the boots


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Word to the end

*********************have fun and good luck with my first build at mobafire.com ty for watching ************************


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Summoner Spells

Clarity-

It is nice and the best way to save your mana...
A better way as buying mana potion

Flash-

In my opinion the best spell in league of legends.
You can come away and get the lasthit of lowlife enemys.

Ghost-

A nice spell, but not as good as flash

Rally-

Never take rally it is very silly !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!