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Build Guide by HeroHD

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author HeroHD

Pantheon- More Armor Please!

HeroHD Last updated on May 19, 2011
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Ability Sequence

1
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 11

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 18

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 1


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Lore

Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as penultimate art forms. They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.

''I was hoping they had more reinforcements.'' - Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

http://www.leagueoflegends.com/champions/80/pantheon_the_artisan_of_war


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Introduction

(Working on changing the build, as I see the Infinty Edge and Atma's can be changed for the better) Hello, my name is HeroHD and this is my first build. I'm about to bring the Pantheon build we all been waiting for. My history with Pantheon is a long one. I bought him as my third Champ. I've been working on this build for quite a while, and it's finally done. It may not seem that complicated, but with all the armor pen and AD (attack damage) you'll be asking them for more armor. :)


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Pros / Cons

Pros-
1. Amazing burst.
2. Has ranged stun
3. if enemy has below 15% health automatic crit!
4. Awesome combo. W->E->Q
Cons-
1.Squishy early game
2. Easy to focus and kill.
3. Mana problems. (mainly early game


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Runes

Alright my runes are pretty standard for all DPS characters, expect the seals. The seals of clarity give you that extra mana regen that you need for that spear shot or even that devastating stun-Heartseeker strike that you need for those easy kills. JUST REMEMBER YOU ALWAYS NEED 140 MANA FOR THE DEVASTATING COMBO!


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Masteries

My masteries are awkward and I'll admit it. I think getting the Vet scars are very important with Pantheon because he is a squishy character. The extra armor pen for the offence tree creats and even more devastating Pantheon. These 2 combined create an awesome Pantheon in the early game.


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Items

My items are what I believe every Pantheon should get.
-The Dorans Blade give's you the health you need for the entire game until late game.
-The other items give you the armor pen and ad to destroy anything in your path.
-When you get the bloodthirster, it would be smart to farm much more and max out it's bonus.
-**Remember to sell your Dorans Blade after the Infinity Edge.**
You can get whatever you want after the Infinity Edge but I highly recommend a health item. Perhaps the Atma for crit and damage. And armor. Overall a great item.
-You also upgrade your Brutilizer to a Youmuu's Ghostblade.
-All these items equal to $15,372 gold. Not to bad.


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Skill Sequence

My skill sequence isn't very confusing. Some builds go with Heartseeker strike first. I've tried that and I didnt like it. SpearShot helps in those level 1 fights. It is great for harassing also because of your armor pen. Even throw a few for last hits. Overall better for level 1 than Heartseeker.


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Team Work

Pantheon can be a huge help in team fights, if done right. With this build your DPS will be so high that it will affect everyone that Pantheon's HeartSeeker Strike is hitting. You mainly want to go for the squishies. The ones that are in the back. With your ranged stun and the rest of your combo you can wipe them out in 1 combo. Yes 1 combo.
Another important role with Pantheon in teamfights is when to use your ultimate. It is global which means you can use across the whole map. What you want to do is wait for your target(s) to become below half health or running away. Then you ping who you are attacking. This tells your teammates to initiate the battle. You pop in, grab a kill maybe another one. Bam double. Just remember to use your combo W->E->Q. Teamwork is vital to winning a game. This is the groundwork for a Pantheon in a teamfight.


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Summoner Spells

My summoner spells are Flash and Ghost. Both help you chase and get away. The best summoner spells for a champ with no get aways! This makes your overall game a lot easier on you.
Recommended(Teir 1)
-Ghost
-Flash
Teir 2
-Exhaust
-Teleport
Teir 3
All others are useless.


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Summary

Please try this build with Pantheon. It's awesome. Remember to have 140 mana before you use your combo. Please comment if you think there is something wrong with this build or would like me to change something. You know what they say, "I get pentakills, you get penta rage-quits!"