Pantheon Build Guide by Forgottenduty
Champion Build: Pantheon
| Health | 4029 |
| Health Regen | 40.45 |
| Mana | 1022 |
| Mana Regen | 23.7 |
| Armor | 184.99 |
| Magic Resist | 101.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 423 |
| Gold Bonus | 10 |
| Attack Damage | 342.9 |
| Attack Speed | 31.02 |
| Crit Chance | 65%S |
| Crit Damage | 50% |
| Ability Power | 30 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 49.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Intro

Hades had a giant dog with three heads in order to keep the order in and out of the underworld. A fearsome beast able to massacre whoever brave enough to come near it. Its name was:
CERBERUS
Years passed and during the Ulysse's journey it was necessary for him to communicate with his dead ancestors in the uderworld for advice on how to return home. In the grand battle that followed Ulysses prevailed and Ceberus was slain.
This event made Hades boil with anger. So he went to Thermopylae in a search of a grand warrior. A dead warrior. He found a body of a slayed Hoplite named Άκροσφαιρος(name given by its success in the ancient olympics).
Hades took his dead body, and poured the old soldier's soul inside it.
Eyes glowing but his heart not beating. Hades named him Πάν8ειον(Pantheon). A fearsome warrior with no remorse or feelings.
Its reason of creation was simple. To haunt down Ulysses and bring his head on a pike. This was not justice but revenge.
When the Gods of Olympus learned of this treacherous act they exiled Hades, and stripped him of his powers. It was forbiden to resurrect dead souls as the fate of every person could not be changed or be undone.
With his last words he made
And so the Son of Hades was born. Ready to fill the underworld with the souls of the dead.
Why Bruiser Pantheon

Well, before I analyze why
Pantheon is more effective as a bruiser, I will explain what made him viable for this role.
In the past,
Pantheon's skills had very low base damage but extremely high AD ratio, and therefore we needed to invest on damage to be effective, otherwise
Pantheon was useless and ignored with ease.
Now, after
Pantheon's remake his skills get more and more damage with each level, and thus he can deal considerable punishment even without going with a balls to the wall build.
Also, because
Heartseeker Strike now inflicts 3 hits instead of 5, it does not allow
Pantheon to have the same bursting potential as in the past so killing carries takes much more time and forces you to stay longer in every fight to be effective.
More or less,
Pantheon's anti-carry days are somehow over. He is still fun to play like that but he is defenetly less viable for that role. Besides,
Talon and
Shaco are a much better choice for this job.
Bruiser
Pantheon is more effective because he can stay in fights longer, initiate and fit better on team compositions in the current meta.
In general, bruiser
Pantheon is much more able to determinant the outcome of the game because he can be an awesome leader inside the fights and show his teammates the way to victory.
Hands down the best way to play
Pantheon.
Build logic
I've been working on a way to maximize the characters potential in every single step of the game. The item path and decisions are an outcome of huge experience and effort to deliver the best possible build that a
Pantheon player can use.
The guide is based on Solo top,both Ranked and Normal.
Please READ the guide. You will find all the answers you need as well as information on how to use and play with this build effectively.
The build evolves during the game around 3 main things:
-Lane sustain.
-Survive Ability.
-Damage.
All three of them are accomplished by making the right choices and by matching 3 items together.
This is combination we have seen a lot for characters like
Lee Sin or
Jarvan IV but rarely seen on
Pantheon.
Like a Phoenix rebirthed from its ashes Pantheon comes to dominate solo top and take the role he deserves in the competitive scene.
Pros / Cons
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PROS
-Fatal finisher. -Highly durable. -Good initiator. -Fun to play. -Build in "teleport". -Roflstomping joke and taunt. |
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CONS
-Item and team dependant. -Easely countered. -No build-in escape mechanism. - |
Masteries
I prefer a more offensive approach on Masteries since we aim for more defence in items, so I can achieve balance between damage and sustain.
Spending your 9 points wisely:
There are two main options that I suggest.
Here we spend 7 points to the Utility tree, in order to enhance our harassing potential during the laning phase.Also this way allow us to spend 2 more points to other masteries of preference.
This is the second viable choice. We get more health and resistances to endure early game harassment, but we have to be more careful with out spell usage. Spamming
I prefer spending my remaining points on he defensive tree to add more durability early game. But if you are unexperienced with
You can also go for a 9/21/0, which works well if your team is rather squishy and they need you to take even more damage during a fight.
Notice that I dont max out
I do this in order to preserve a point for
Runes
The rune setup follows the same phylosophy as the whole build. Survive ability combined with damage.
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Armor Penetration 3 |
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Greater Quintessence of DesolationGreater Quintessence of Desolation.Same logic as with Marks. The total Armor penetration you have on lvl 1 reach a outstanding 25 Arp!(31 with
| Runes | |||||||||||||||
Greater Mark of Hybrid Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Scaling Cooldown Reduction 9 |
Greater Quintessence of Attack Damage 3 |
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This setup allows for exelent harassment, but weakens later in the game. Its a good setup if you are facing more squishy solo top opponents like
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
Greater Quintessence of Magic Resist 3 |
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Personaly I wouldn't run this, but it could work if you like charging around like a dummy. Still, you will deal next to no damage early game, especially if your enemies invest on
Summoner Spells
TOP TIER
NOT RECOMMENDED
I recommend
All the other Top tier summoner Spells are viable. So if there is another combination that works better for you feel free to test out yourself and find what suits you better.
Ability Explanation + Ability Sequence
TOOLS OF FATE
This passive is what gives Pantheon its great durability on solo top. Most solo top opponents and junglers are attack damage oriented and since it procs very ofter you shrug off much of the incoming damage. With this block you can take towerdiving to the next level.
Aegis Protection can block:
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This spell is just fantastic! Thats what makes Pantheon able to outharass most solo top opponents. With its low mana cost and short cooldown its awesome for zoning out opponents and finishing off heavily damaged foes.
Characteristics:
-Cannot be blocked.
-Its damage raise dramaticaly through spell ranks.
-Benefits greatly from Armor Penetration.
-Deals 150% damage against targets with less than 15% health.
-Its doesn't apply on-hit effects.
This spell synergizes perfectly with
Characteristics:
-Instantly refreshes
-Covers all the time you need to cast
-If aimed before
-The stun duration remains the same in all spell ranks.
Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals 13 / 23 / 33 / 43 / 53 (+0.6 per bonus attack damage) physical damage, and they deal double damage to champions.
Just awesome and feared by all fragile characters.
On Rank 1 without any extra damage it deals 26*3=78 damage in only 0.75 seconds! If you can pull out the same damage with autohits inside 0.75 secs on lvl 1 with 54 basic attack damage that
Characteristics:
-Low cooldown on hight ranks.
-Perfect synergy with
-Passive bonus makes farming ridiculously easy.
-Awesome when combined with an AOE damage teams(
The spell which made
Characteristics:
-Huge range.
-Great synergy with
-Takes the enemy by surprise.
-Can force the enemy to use its flash.
-Very high damage if the foe is caught in the center.
-Allows great map control.
ABILITY SEQUENCE
In my personal opinion there are two ways that work better when playing bruiser
The first one is more damage oriented,while se second is based on faster stun cooldowns.
I max
The spell that gets maxed second is
The spell that's maxed last is
Of course upgrade your
We max
This reduces our overall damage but enhances our crowd control ability greatly by gaining
I suggest using this ability sequence when:
-The enemy team has very versatile and agile characters like
-If your team has plenty of damage but moderate to low crowd control, for example
-If you prefer attacking during the stun duration instead of casting
Item Explanations
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This is a fatastic item for |
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A great early game item for countering attack damage characters. Cheap and trustworthy can turn a bad start around. Helps greatly sustaining yourself in lane because with every last hit with your passive critical will heal you for around 40 health. Its like having |
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This is an item we are all familiar with. It provides a large amount of attack damage and lifesteal. I don't find myself using it very much for bruiser |
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Very expensive but extremely deadly as well. It works perfectly with |
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I have to admit this item is amazing. With this and your masteries you reach 50% Arp(46% precisely). Use |
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This item is quite nice for its price although its underestimated. It provides health, damage and resistances as well as a very usefull aura. If you want some more tankyness you can take it instead of |
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Get this if you have serious mana problems with |
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I believe this is more of a mindf@ck item. Its somehow an anti focus item. It might prove useless or it can win you the game under rare circumstances. I use this item if I am on a long kill strike and have clear advantage over my opponents. Buying this will break their morale. |
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My favorite armor item for bruiser |
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A nice mix of Magic resist health and mana. The passive is a bit unreliable but it helps when jumping in because most people use their interrupts first to protect themselves. Although |
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Just an awesome item. Works perfectly when combined with the core. You get 100 health regen per 5 seconds by matching it with |
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Stop laughing!!! This item may be bad for a more AD oriented |
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This is not an item you want. Ok it offers some nice bonuses like health,mana and health regeneration and a usefull active but if fits better at your support.This is just not good enough to replace other items. |
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This item was never a good choice for |
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Thats a very good item for bruiser |
You don't need it. If you want lifesteal its better to take
Possible Builds

In this chapter I will show you the builds I have tested and used as bruiser
Pantheon. All of them are created through endless testing and experience. Which one you will use its up to you mostly. Some of them are more damage oriented while others should be build if your team needs more tankyness.The final choice its up to you.
This is the build I find myself using most of the time. Provides protection against both Attack damage and Magic resist making it a perfect combination for most games. Its very rare to see a team only AD or AP oriented. Also you have great mobility combining
You want to crush some skulls? Want to kill that annoying
WARNING:This build is abnormally expensive.
This build makes
This build was the prodrome for theBASIC. That was my main idea before evolving it later on. Its perfect if you want to be very tanky early game,rushing
This is an old build of mine revamped and recreated to fit in the current game. Its a build that can bring a lot of destruction to the other team because it combines very high damage along with lifesteal to sustain yourself inside the fight. I use
Gameplay
In this guide you are not the classic AD oriented
Pantheon who plays more like an assassin trying to catch the enemies soft targets off guard. You are a BRUISER. You have to understand that you have a diffrent role inside the team. If you don't like this kind of change do not jump into conclusions comparing one to another. Because they are designed for different purposes.
In order to use your
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Target it slightly behind your enemy.
Cover choke points and escape routes.
Trap the enemy team between you and your team.
Towerdive enemy champion.
Finish off a foe who escaped your range.
Defend Turrets.
If you see you are getting cornered by the enemy solo top and jungler run fast inside the bushes and use it in a random location inside its range on your side of the map. If they don't have an interupt this is a secured escape.
Cover the Blue Buff or the Red Buff depending on which side you are and what your jungler needs.
As soon as the enemy creeps arrive enter last hit mode.
Use
If he is too bulky wait untill lvl 3 and only counter attack if he gets close enough. Otherwise continue throwing spears at his face.
Try to zone out your opponent in order to outfarm and out level him. Even if you get only one kill you are directly ahead.
Don't overextend too much.
If your opponent solo top starts to push the lane you can start auto attacking but be aware not losing last hits.
Harass your enemy every time he goes close enough to farm. Auto attack him if you have creep advantage.
As much as you can don't overextend because
You main priority is Farming>Harassing>Slaying
Farming under the turret
-For melee minions let the turret hit them twice and get the last hit by auto attacking or throwing a Spear shot.
-For caster minions:On the first 3 levels hit them once, then let the turret add 1 hit and take the kill with an auto attack. You can also let the turret hit once and then use your
-For siege minions just wait enough untill they reach low health and finish them off with a basic attack. Turrets deal reduced damage on siege engines so last hitting them wont be much of a problem.
Even if you get pushed a lot there is no need to get frustrated.
When you go back to base make sure to purchase a couple of
Also a very helpful Warding guide can be found Here.
Turret Diving
Before you turret dive your opponent you much check a few things:
-Your target must be under 30% health at least.
-Check the position of the enemy jungler. If he is not visible and you don't have a ward in the river its preferable not to dive. A 2v1 fight under the turret will get you killed.
-If your target has both
-Make sure that you have your
-If you can dive with
-Kill most of his creeps before going in and try having as many of your creeps alive as possible.
Towerdiving effectively is not an easy thing and not all targets are susceptible. Enemies with stuns or with skills that add durability like
When getting towerdived
-Stay as close to your turret as possible so the enemy will have to walk a longer distance to get out of the turret range.
-Stun with
-If your death is certain and your enemy is at low hp use your
-In case of a towerdive by two enemies focus the one that's getting hit by the turret and try to kite them as much as you can.
How to kill
-Throw your
-Always check the minimap. You don't want to get caught in a 2v1 fight.
-Its preferable to have more than 190 mana available and your
If you have 190 mana you are ready to engage. Start buy throwing a
-If you still have enough mana and health stay on the lane and farm. Otherwise return to base.
This is a guideline and cannot precise enough for every single fight.
IMPORTANT:Get as much kills and cs as you can during the laning phase. Because after it has ended your primary objective is to get your AP and AD carry fed, not yourself.
This is where tactic and good decisions determine the outcome of the game. Even if you had an ideal start you should not get ahead of yourself or act selfishly. Your primary target is to help your team mates to recover from a bad start(if they had one) or just maintain the advantage you gained in the begining.
Map awareness
I believe that map awareness gets more and more important as the game evolves because the lanes break your enemies could be just anywhere.
-Even if your support is buying wards you should do the same when able. I like warding Dragon and the enemy Red buff. This helps the team greatly to assemble a gang and get some free buffs and gold. Taking Oracle's Elixir is a very good idea for breaking the enemy's Sight Wards. This might not sound so important but its extremely helpful for giving free space for your team and prevent enemy gangs. Its better to be safe than sorry.
-Always be aware of your team mates positions in the map. You must know who will be able to help you in case of a fight or when to use your Grand Skyfall. So stop yelling in chat "Why noone help me". Know when to engage and when not.
-Be ready 24/7 to use your skyfall if needed. Its a spell that can really turn the tides inside a fight. And for a successful Skyfall map awareness is key.
-Be aware of your enemies movements. If you spot the enemy carry getting Red buff and his team is not covering him jump inside-kill him and take the buff. The tricks you can pull out with
Protecting
-Always try to help a ganged ally, unless its an obvious lost cause.
-Cover your carry while its taking buffs. Do not think that because its on your side of the map its safe. Anything can happen.
-If your enemies are focusing your carry too much try to have your
-Never leave your team behind. Chasing around fleeing targets while leaving your team vulnerable is a very bad idea.
-When able try to block enemy skill shots from poking your AD or AP carry. You will definitely lose less health than they will.
-If your death can save your team mates do it. Its better to take one for the team instead of having 2-3 or even 4 of your team mates dead.
Initiating
-First one in-last one out.
-Position yourself in front of the team. Be the leader of your team. Ping and communicate with your team and focus a single target every time.
-Either work as a bait and allow your team to flank the enemy, or flank the enemy yourself along with your team mates.
-If the target you focus is going down very fast its good to use your
-Make sure that the enemy you tag with your
-Don't use
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Stun priorities:
2)Target close enough to your team to obliterate
3)Position for Heartseeker
If you manage to pull out all of them in the same time you managed to do the perfect dive. Otherwise just try to at least do one of these three objectives.
The time when good team setups win the game. You must act smart and work with your team as one.
Group Up
-Never go alone. Don't get caught out of position. You don't want to leave your tean on disadvantage.
-Gather your team. Don't be scattered around the map. Most of the time the team that wins the battle is the one who has numerical advantage.
-Ambush lonely targets every time you get the chance. Don't give them space to breathe.
-Never chase down lonely targets if you don't know where the rest of the team is.
-Don't get baited. If you see an enemy alone farming on a lane with his teammates nowhere to be found it could be a trap. And sometimes one ace is enough to lose the game.
Team work
-Its your job to initiate, facecheck or anything else the team requires of you.
-Be aware of your carries status inside the fight. Don't let them get shredded by characters like
-If you need to buy
-If your team has enough crowd control you can start a stun chain by leading with your
Pantheon VS the World
In this chapter I will try to give you advices on how to play and counter most of the solo top opponents you will face as
Pantheon.
This chapter relies on my personal opinion and experience. This is a guideline and it cannot be precice enough for every single fight.
Difficulty:Easy
Main damage type:AP
Preferable starting items:
She will probably start with
Even with 3x
After she reaches lvl 6 be carefull.
Tips:
-Stay out of her
-Use your
-Don't get auto attacked while you have the debuff from
-If you get auto attacked while you have
-If you shut down
Difficulty:Medium
Main damage type:AP
Preferable starting items:
If you manage to sieze control over your lane and render him unable to use
If
Avoid his super annoying
Try to take him down with your jungler. Don't let him stack up his
Tips:
-Back to basics. Avoid
-Try to zone him so he can't make use of
-Be aware of the angle he attacks the creeps. Avoid getting hit by
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-If you can't zone him focus more on last hitting. Attack
Difficulty:Medium
Main damage type:AP
Preferable starting items:
I believe that
Avoid his
Attack him every time he tries to farm. Don't give him space to breathe.
Throw your
Try having your
Never towerdive
Tips:
-His main harassing tools are
-
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-Don't make the fight like a sabotage match.
Difficulty:Medium
Main damage type:AP
Preferable starting items:
Honestly my experience against
Try to attack him very early. Use
Follow
Don't waste your time chasing
Tips:
-Use your
-Focus on farming as much as you can.
-Don't let him auto attack you.
-If he is level 6 and your health is less that 50% recall back to base.
-
Difficulty:Medium
Main damage type:AP
Preferable starting items:
After
Tips:
-Never stay still. Always move. Last hit with
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-If you use your
Difficulty:Easy
Main damage type:AD
Preferable starting items:
Your
Try to recharge your
If you can, force him to use
Don't get caught out of position by the enemy jungler.
Never towerdive
Tips:
-Keep your
-Don't give him any kills! Its very important to shut down
-Attack him if he goes in melee range to farm.
-Be extremely aware after he gets
-Don't waste your time chasing
Difficulty:Medium
Main damage type:AD
Preferable starting items:
Make careful use of your mana pool.
Try to harass him at least every 7 seconds to prevent him from healing up through
You
Don't use your
Avoid his famous
Keep your distance.
After
If you destroy
Tips:
-Try shutting down
-Harass him often.
-Don't let him zone you with
-Kite him around.
-Recall if you are low on health.
Difficulty:Medium
Main damage type:AD
Preferable starting items:
Harass
Retaliate every time she tries to farm with
Don't let her farm so she wont be able to heal through
Don't towerdive
Tips:
-
-Zone her to destroy her sustainability.
-Don't get caught out of position.
-Have your
Difficulty:Hard
Main damage type:AD
Preferable starting items:
Don't throw your
Have your
Keep your distance.
Tips:
-Focus heavily on farming
-Use
-Wait for your jungler to attemt to kill.
-Don't use your
Difficulty:Easy
Main damage type:AD
Preferable starting items:
Don't be afraid of his
Use your
Do not let him farm. Attack him every time he goes close to your creeps.
Avoid auto attacking
Don't let him land consecutive attacks. Both
Try not giving him kills early on.Because
If you shut down
Tips:
-Harass
-Have a
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-Do not give him any kills! Even if you die only once he will be directly ahead.
-Be careful after
Difficulty:Medium
Main damage type:AD
Preferable starting items:
There is a very high skill cap on
Back to basics. Avoid
By avoiding
Do not use
Harass him every time he tries to last hit. By zoning him you render useless the lifesteal from
Invest on early game armor like
Be very carefull after
Tips:
-Use your creep wave to win early game exchanges.
-Don't allow
-Don't stand to auto attack him if you have the debuff of
-
-Don't get caught by
Difficulty:Medium
Main damage type:AP
Preferable starting items:
Be aware that both
Don't stand near
Use your
Do not over extend.
Tips:
-Win the lane with your damage output.
-Don't over extend.
-Be extremely aware of her
Difficulty:Medium
Main damage type:AP
Preferable starting items:
Although
Enter farming mode. Don't lose a single creep if possible. Don't waste your time harassing
If you want to harass
Ask for many early gangs to seize advantage to your lane.
Because
Don't stay close to your creeps to avoid harassment from his
Be extremely aware for enemy gangs. Because if you get hit by
Don't stay in lane with low health. Especially after
Don't count to your turret for protection.
Tips:
-Farm like a boss.
-Attack him only if you have creep advantage.
-Don't waste your time harassing
-Communicate with your jungler for very early gangs.
-Don't get caught out of position.
Difficulty:Hard
Main damage type:AP
Preferable starting items:
Even if you have
Avoid
Don't use your
Require early gangs from your jungler and zone him out if able so he wont be able to heal with
Do not over extend because if
Don't towerdive Maokai after he reaches lvl 6.
Tips:
-Play carefully and be on constant awareness.
-Coordinate with your jungler to shut
-If able, zone
-Have good map awareness and use wards 24/7.A 2v1 fight will get you killed.
Difficulty:Hard
Main damage type:AP
Preferable starting items:
You have 5 seconds to farm after
Stay away of your creep wave as
Use your
Assault
Be aware that
Request early gangs to seize advantage over your lane.
Tips:
-Harass early, focus more on farming after he reaches lvl 4.
-Don't give
-Do not go toe to toe against
-Avoid unnecessary harassment. Coordinate with your jungler to win the lane.
-If you manage to push
Difficulty:Easy
Main damage type:AD
Preferable starting items:
Although
Don't let
By zoning
Do not over extend.
Avoid attacking
Don't ever ever towerdive
Tips:
-Shut
-Do not let him farm. Harass him heavily.
-Be extremely aware for enemy gangs. Don't give him space and kills/assist early on.
-Towerdive with caution, don't towerdive after
Difficulty:HARD
Main damage type:AD
Preferable starting items:
Because
Although Atmog's
After you have
After
Don't chase
The abilities of
Tips:
-Don't let
-If you managed to drop her health have your
-Never towerdive
-Don't use
-Stay focused and farm as much as possible.
Difficulty:Medium
Main damage type:AP
Preferable starting items:
Use your
Spam your
Zone
Make
Tips:
-Use your
-Zone
-Don't allow
Difficulty:Medium
Main damage type:AP
Preferable starting items:
You
Harass
Stay away from walls. Her combo of
Don't count on your turret for protection, because
Towerdiving
Tips:
-Force
-If you manage to shut down
-Her stun from
-Don't stay in lane with low health, because
Difficulty:Medium
Main damage type:AD
Preferable starting items:
Always pay attention to
Don't get hit by
Don't stay close to your minions.
By early game armor items if needed.
Don't towerdive
Tips:
-Don't stand amidst your creep wave.
-Use
-Don't turrent dive
Difficulty:Medium
Main damage type:AD
Preferable starting items:
You
Use your
After
To avoid
Don't use your
Recall back if you are low on health. Don't give her any kills early on.
After
Tips:
-Retaliate every time she tries to farm or attack.
-Destroy her laning phase to make her useless for the whole game.
-Do not allow her to zone you or get ahead.
-
-NEVER stay with low hp in lane.
Difficulty:Hard
Main damage type:AP
Preferable starting items:
Always keep your distance and farm with
Don't waste your
Avoid getting hit by
Tips:
-Keep mana to farm from distance if needed.
-Coordinate with your jungler to win the lane.
-Outmaneuver
-Don't stand inside
-Don't get caught out of position with
Difficulty:Easy
Main damage type:AP
Preferable starting items:
Although
All of
Tips:
-Be always ready to dodge
-Farm from distance if needed.
-Use your
-Do not over extend. You will die if you get caught out of position by all this crowd control.
Difficulty:Medium
Main damage type:AP
Preferable starting items:
Avoid getting hit while
Do not auto attack
Use your
Don't throw your
Be aware that
NEVER turret dive
Tips:
-
-Don't get caught out of position with
-Farm from range if needed.
-Don't push the lane but don't let
-Don't get repeatedly harassed.
Difficulty:Medium
Main damage type:AD
Preferable starting items:
In my opinion
Shut down
Sadly
Keep your distance.
Keep your health as close to maximum as possible after
Luckily
Tips:
-Attack
-Keep your distance to so she can't get you with
-Stand amidst your minion wave to win the exchange if she tries to assault you with
-
-Be extremely carefull when fighting
Difficulty:Hard
Main damage type:AD
Preferable starting items:
The only way to shut down
You must avoid
Never stay in lane with low health, and never goe toe to toe against
Don't waste your
Tips:
-Keep your distance.
-
-Farm with
-Don't give
Difficulty:Easy
Main damage type:AP
Preferable starting items:
From my experience
Farm with
Don't play aggressively early game by jumping on him with
Be extremely carefull after
Tips:
-Farm from distance.
-Don't over extend.
-Play passively untill you have harassed him enough.
-Don't chase
-Shut down
Difficulty:Easy
Main damage type:Varies
Preferable starting items:
Zone
If
Have your
His
Tips:
-Try to zone
-Harass him heavily with
-Be extremely carefull after
-Its vital to shut down
Difficulty:Medium
Main damage type:Hybrid
Preferable starting items:
Don't go close to
on yourself.
Avoid using
If able, try to zone
NEVER over extend.
Tips:
-Avoid going close to
-Be aware that the movement speed from
-Don't push the lane.
-If able, don't get hit by
Difficulty:Medium
Main damage type:AD
Preferable starting items:
Predict when
If needed, use a
Even if you die once,
Tips:
-Be carefull after
-Don't get harassed needlessly with
-Communicate with your jungler for very early gangs.
-
Difficulty:Easy
Main damage type:AD
Preferable starting items:
Zone
Harass
Buy Wriggle's Lattern for more damage and sustain if you need it. Consider taking
Coordinate with your jungler for early gangs.
As always, keep your ignite ready to finish off
Tips:
-
-Don't over extend carelessly. The slow from
-Don't stand like a fool and auto attack
Difficulty:Medium
Main damage type:AD
Preferable starting items:
You can easely decrease
Even if
The active of
Don't tower dive
If
Tips:
-Farm from distance if needed.
-Don't underestimate
-Pay attention of
Difficulty:Hard
Main damage type:Hybrid
Preferable starting items:
Don't let
After
Have your
Tips:
-Harass and farm from distance.
-Communicate with your jungler for early gangs to seize control over the lane.
-Don't turret dive
Difficulty:Medium
Main damage type:AD
Preferable starting items:
Stand away from your minions to avoid
After
If you throw
You can purchase and use a
Tips:
-Throw
-Predict
-Never turret dive
Difficulty:Medium
Main damage type:AD
Preferable starting items:
If you fight against
The 3rd attack of
Try to zone
Keep your distance and don't over extend.
Don't feed
Tips:
-Farm from distance if needed.
-Have your
-Don't dry yourself out of mana if you can't zone
-Don't engage
Difficulty:HARD
Main damage type:AD
Preferable starting items:
Its preferable not to pick
Even if you have
Don't stand amidst your minions.
Use the bushes for protection.
If
Don't dry yourself out of mana.
Ask from your jungler to gang as fast as possible. Strike
Don't count on your turrent for protection.
Tips:
-Just don't pick
-Farm from distance. Move in and out of the bushes to avoid harassment.
-Assault him heavily with your jungler as fast as possible.
-Cross your fingers.
When to play Pantheon
As any character,
Pantheon is a very strong pic for countering specific opponets, but he can get shut down against some solo top enemies. You shold know when its preferable to play him to be as effective as possible.
EASY TO COUNTER
Because of
A skilled
Because of
Never pick
FAQ
//Q:Why play
Pantheon as a bruiser when he is a much more dedicated melee caster?
//A:The bruiser role is hands down the best way to play
Pantheon in the current meta. His durability inside the fight makes him exelent for the job and because he can stay in the fight for longer periods he contributes much more to the team.
//Q:Is
Ignite and
Flash so much worth it? Wouldn't
Exhaust or
Teleport be a better choice for solo top?
//A:For me and for my playstyle it has worked better.
Exhaust is a great alternative though if your solo top opponent does not have build in healing effects. Still, the kills that
Ignite can grand you early game are trully invaluable.
//Q:Why not use mana regen Seals or Glyphs?
//A:I prefer the extra armor and magic resist instead. Helps much more winning those crucial early game exchanges. For me, the mana regen from the masteries is more than enough.
//Q:Why not leveling up
Heartseeker Strike first if it deals more damage than
Spear Shot?
//A:
Spear Shot is much more reliable, helps more harassing your opponent effectively and it also benefits greatly from spell ranks.
Heartseeker Strike is more item reliant and its easely interrupted. Aside from that its not mana efficient since it needs to be paired with
Aegis of Zeonia to be effective.
//Q:Why do you use
Greater Glyph of Scaling Magic Resist instead of
Greater Glyph of Magic Resist??
//A:Ap characters gain more and more damage with levels early on, so its better to take magic resist/lvl to defend yourself better when they reach their maximum effectiveness.
//Q:Why you are so obsessed with Greater Mark of Desolation and Greater Quintessence of Desolation? You could use AD Marks or Quints instead.
//A:Most of your solo top opponents will start with around 40 Armor(sometimes more). If you start with AD runes your
Spear Shot just tickles, but with 31 Arp it deals close to full damage. Arp is just awesome for
Pantheon's kit.
//Q:Why not use double
Doran's Blade instead of
Philosopher's Stone and
Heart of Gold? You get 20 AD and 200 health in a much cheaper price.
//A:Depends on the game. If you want to play more agressively and you plan to finish the game as fast as possible double
Doran's Blade. Still you lose some sustain and tankyness early on.
//Q:Why do you buy
The Brutalizer? Its a mediocore item and it looks more like a waste of money.
//A:
The Brutalizer is a great item for every single situation. It works awesomely with your spells and its very cheap. If you build it fast you will literaly destroy your solo top opponent just because of this item. Makes any attempt for early game armor useless and it allows dealing true damage to the enemy carries. And it can be build to
Youmuu's Ghostblade later in the game which synergizes perfectly with your item setup. For me,
The Brutalizer is defenetly worth it.
//Q:Why do you choose
Force of Nature as your 6th item? Is it so important to take this specific item every time?
//A:First things first. You build the items that fit better in the current game. You should never always follow the exact same item path because every game is different. The main build is merely a guideline. The core is what matters most and it cannot be changed. As for the 6th item specificaly, you should choose to either get an armor or a magic resist item depending on your needs. I choose
Force of Nature because it works perfectly with
Warmog's Armor and
Trinity Force, giving outstanding health regen, awesome mobility and of course a sh@tload of magic resist.
The 6th item in every build is more or less situational. You must always build according to your needs.
Εnd
This is the end for my
Pantheon guide. Thanks for reading my guide. It has been a large effort to create and complete this guide.
Any feedback and constructive criticism is encouraged and highly accepted.
Grammar and syntax errors may occur. If you want to feel free to correct me in the comment section. Having a really hard time finding them.
Thanks to IceCreamy and his awesome review :) His review shop can be found here.
sparkxoris
Awakendeath
Spasior
Korwaks
Buncys
Dupolec
Skigo
Aesthesia is a real life friend who introduced me to league of Legends and WoW. Sharp minded but lazy as f@ck. Helped greatly on creating this build.
These guys make the game fun and enjoyable. Good characters and with awesome sence of humor. In the end, LoL is much more fun when playing with friends.
If you found my guide useful it would be nice to give a thumbs up :) If not vote accordingly. Any kind of feedback is much appreciated!
Gl & Hf Summoners
Change Log
08/06/12
Updated.
23/03/12
I think about merging Son of Hades with Phalanx Hoplite. Don't know if its a good idea yet. It would be nice leaving a comment with your opinion.
16/03/12
I clap my hands for all those who vote down without having the balls to justify why.
10/03/12
Did a spell check again, still if you find any grammar mistakes it would be nice to tell me about them. Having a really hard time fixing them up
05/03/12
I would like to thank all you guys for your support and for putting my guide on the top 10 of the month!
Its very refreshing to see that your work is appreciated :)
28/02/12
Added Change log chapter.
Changed the song in the intro, I tried to find something that would fit with the storyline. Anyway I just love this song so I thought it was worth sharing.
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