Pantheon Build Guide by Necropolis
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is Pantheon. He is Steel and he is Doom. He fights for the Stanpar and he KNOWS NO FEAR!
Pantheon for me is Tanky DPS and a wicked assassin. I shall explain all of this later on. Like Nocturne I play Pantheon mid and people usually should out NOOB NOOB NOOB! But when you come out on top with the top KDR/Tower kills and insane assists with little or no death... Then you can just point and laugh.
If people claim you Kill steal, tell them they are too girly to match to your awesomeness and march on and kill the enemy team.
I will explain how to turret dive and get ganks with Pantheon later in the guide as well.
Sit back, put your glasses on and enjoy what I have to share.
!!! Also !!! Please Like/Comment/Rate once you're done reading.
Pros / Cons
Easy to play
Jungle at level 6.
Jump-stun/Heartseeker Strike + Spear usually = 1 kill.
Can inturrupt multiple ults if timed correctly. IE: Kat's Death Lotus, Malzahars Ult on a teammate, Nunu, Anivia and so on.
4 attacks=1 block passive.
Can suprise gank, gankers chasing you when low HP (JUST BE SMART!)
Damn good tower pusher
Can't do 3v1's without others being super low HP
Not a very good initiator.
Great Mark of Desolation: Armour Penitration is ALWAYS needed.
Greater Seal of Evasion: Pantheon is a massive dodge pro combined with his 4 attacks = 1 block and his W skill you can pretty well block 3 or 4 attacks right there.
Greater Glyph of Warding/Shielding: For the magic resistance. Which ever one you have will work just fine so do not worry about the differences between the two.
Greater Quintessences of Fortitude (2) and Desolation (1): Fortitude for the Extra HP and surviveability when you drop on people. 1 Desolation for the extra armour penitration. You can also go 3 Desolation or 3 Fortitude and sometimes just to be a quick gank and go, 3 Greater Quintessences of Swiftness work.
Thats right, 9/15/6. 9 for the damage output, 15 for survivability when you jump into team fights with your ult. and 6 for the obvious fact of ex gain, ghost and health/mana regen.
Some people think Im bloody bonkers when I play it and not in a good way. You will prove them wrong and I will explain how a little bit further in.
1. Dorians Blade: Good HP, Damage and Life Steal which helps.
2. Berserkers Greaves: Attack speed will be good for your passive 4 attacks = 1 block.
3. The Brutalizer: Increase damage, cooldown reduction.
4. Phage: Attack damage increase, HP increase, slow target on hits
5. Avarice Blade: Gold per 10 seconds, crit increase.
6. B.F Sword: Damage increase.
7. Frozen Mallet: Attack damage incerease, +700 HP, attacks slow enemies.
8. Zeal: Attack speed, Movement speed and critical chance increase.
9. Infinity Edge: Damage increase, critial chance increase, critical damage increase
11. Phantom Dancer: Attack Speed increase, critical chance increase.
12. Youmuu's Ghostblade: Attack damage increase, Crit chance increase, armour penitration, cooldown reduction. Upon Youmuu's Ghostblade being activated you also get: 20% movement speed, 50% increase attacking speed and only has a 60 second cooldown.
13. Black Cleaver: Shreds armour, attack speed increase and attack damage increase.
(Notice theres no number 10?)
Dontt be afraid to grab situation items, like if you die alot, get Force of Nature or Banshees veil.
(Notice how you I made you look?)
Creeping / Jungling
Pantheon is a very good farmer, and jungler when he gets to level 6/7/8. By level 8 your opponents tower should be half way down or almost dead, if it only needs 3 or so more hits then just tower dive that SOB and get out ASAP, recall and ulti back ontop of your opponent.
When getting buffs be careful, alot of times when I play panth, the other team is sometimes creeping around in my jungle and coming for the gank so just be careful on the map
Pantheom is a drop in assassin, when your team initiates the fight, you'd best be launching with your ulti to get maximum damage as you drop, stun a squishy, teemo, soraka, anyone other then a tank, stun and HSS! Hopefully though.. You can get most of the team with your heartseeker then get out before death.
When running with a teammate. one of you baits, when one or two of them come chasing, stun the squishy and HSS this should get them below half HP and they should die no problem as long as you keep up the harrasment and the damage consistantcy.
As much as janna is help with Pantheon, I prefer teaming up with Sion. 2 stuns, damage shield, snd stuff like that. reason why is when has his shield building up, he can stun and you can attack, spear toss, when they get out of his stun you can jump in and stun again and let out a painful heartseeker and spear again thus leading to their death when Sion lets his shield go boom!
I want MORE!
All in all, Pantheon to me is a tanking DPS assassin that will obliterate anyone he comes across. If played correctly he will be the carry, top score, lowest deaths and most assists. It mostly requires a smart player but then again when I started figuring my builds out, I was pretty hurpa durp so anyone who is new to pantheon should rock with this build in lane and not mid.
The music I listen to when playing Pantheon is just one band so here is 3 songs by Ex Deo.
Ex Deo - Romulus
Ex Deo - The Final War
Ex Deo - Storm The Gates of Alesia