Pantheon Build Guide by ApocalypteK
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Welcome to my Pantheon jungle guide.
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Mark of Attack Damage
Greater Quintessence of Attack Damage
Glyph of Scaling Magic Resist Same situation as the armor seals. I wouldn't even recommend a different glyph.
Mark of Attack Damage Now this is where you get to personal preference. Pantheon benefits most from AD. Other options likes Mark of Attack Speed are good choices on champions like Nocturne, but Panth is too busy jumping on people to benefit from other types. The second best choice would be mark of armor penetration if you don't plan on building The Black Cleaver or Last Whisper
Greater Quintessence of Attack Damage Same situation as the marks, but even if you use armor pen marks I'd keep these.
Pantheon hurls his spear at an opponent, dealing 65 / 105 / 145 / 185 / 225 (+1.4 per bonus attack damage) physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
Aegis of Zeonia
Pantheon leaps at the target enemy champion and deals 50 / 75 / 100 / 125 / 150 (+100% of ability power) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection
Passive: Pantheon gains 100% critical strike chance against targets below 15% of their max health.
Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals 13 / 23 / 33 / 43 / 53 (+0.6 per bonus attack damage) physical damage, and they deal double damage to champions.
8===DAs for the active, it gives nice AOE damage. Helps clear the jungle and take down the enemy champs health. Be sure to use it wisely, it's not worth losing a chase over some damage.
Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals 400 / 700 / 1000 (+100% of ability power) magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
Skill SequenceSpear Shot) and your E ( Heartseeker Strike)
Now of course with different amounts of bonus AD this would all be different, but then when it comes to cooldown your Q is on a constant 4 second, while your E comes from 10 to 6 seconds. Your Q is up 2.5 times/2 times/1.5 times faster than your E at ranks 1/3/5. Of course the AOE damage on the E could make up with clear times, but don't forget that your Q can crit under 15% max health.
I didn't forget that Heartseeker does double damage to champions, so yes when you look at burst E outshines Q, but when it comes to ranks your Q does 160 more damage at 5 than 1, and, at double damage to champs, your E does 80 more damage at 5 than 1. Also don't forget the scales on the bonus AD, Q has 1.4, over two times more than your E's.
I still feel that it's worth it to max your Q first, for both its great scaling and the crit strike at under 15% health.
8===DNearly the same deal with Boots of Swiftness. Brings you speed up to a constant 415, with a slow resist that couples nicely with your Spirit of the Ancient Golem. I would choose this when you're up against a comp that constantly slows you. Think Singed and a Darius holding a Frozen Mallet.
8===D Ninja Tabi grants you some armor and a nice passive. The only times I would take this is when a Draven has 15 kills and is at your inhibitor or there are at least 4 AD oriented champions on the enemy team. Think about who is getting all the kills on the other team.
Wriggle's Lantern Vs Spirit of the Ancient Golem
8===DIf you choose the Wriggle's Lantern path, you get some easy armor and lifesteal as well as a free ward. Most of the time I don't finish wriggle's whenever I jungle in general, but that's my preference. This is a great item especially for beginners, if you're not confident in your jungling skills go for this.
8===DIf you choose the Spirit of the Ancient Golem path, you get cooldown reduction, health, mana and health regen, increased monster damage, and tenacity. These all work great on Panth, the health alone makes it worth your time. I'm a little upset Riot took the armor off the item, but it is cheaper now and gives CDR so I can't complain that much. I find myself building this on a lot more champions nowadays, and this is no exception to Pantheon
Last Whisper Vs The Black Cleaver
8===DAs for The Black Cleaver, I usually build this when I need to build tankier or find myself not carrying and assisting my team more. It gives health, CDR, and directly applies armor penetration to the target rather than calculating it your attacks.
*This is for the blue side of Summoner's Rift, mirror the image if you're on purple side.
*Circles designate ganking opportunities.