Not Updated For Current Season
Welcome to my Pantheon Build!
Pantheon is a very good champion. Some people might complain that he is "OP", hes not, they just cant withstand his power :). At the beginning it might be a little hard to aim his ultimate, but you will get used to it.
With recent changes to panth and making his spear shot cost 1/3 more mana, you have to pick between nerfing yourself with mana/mana regen item or just sacrificing a summoner spell for mana issues. I choose to take Clarity and still go for max AD build without mana regen. Works great. The only weak part of it is when you pick more standard Ghost/Clense combo. But with latest clense nerfs ppl tend to drop that, i suggest dropping that for clense so Clarity/Ghost is still very viable.
And it solves any mana problems till late game, where mana is no longer an issue, just take care of your teammates and replenish their Mana pool if they need it more than you.
Great to last hit, chase, escape... I am playing flash with almost all my champions, this is not an exeption.
cleanse is considered a great spell for every melee champion. Can save your *** can open you window for attack. Worth getting.
Your choice. I always go Flash/Clarity.
A great pick if you prefer it instead of flash.
Aegis Protection - After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.
Spear Shot - Pantheon hurls his spear at an opponent.
Pantheon hurls his spear at an opponent dealing 30/40/50/60/70 + 100/115/130/145/160 percent of his attack in physical damage.
Cooldown - 4 seconds
Cost - 45 Mana
Range - 600
Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1/1.25/1.5/1.75/2 second(s). Pantheon also instantly refreshes his Aegis Protection.
Cooldown - 12 seconds
Cost - 70 Mana
Range - 600
Heartseeker Strike - Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Passive: Certain Death - Pantheon gains 100% critical strike chance against targets below 15% of their max health.
Active: Pantheon focuses and deals 5 swift strikes in front of him for 4/6/8/10/12 + 18/22/26/30/34% of his total attack damage as physical damage per strike. Deals double damage to champions.
Cooldown - 20/19/18/17/16 seconds
Cost - 70/80/90/100/110 Mana
Range - 400
Grand Skyfall - Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.
Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+1) magic damage to units at the center (down to 33% at the edge) and slows them by 35% for 1 second.
Cooldown - 150/135/120 seconds
Cost - 150/250/350 Mana
Range - Global
Aegis of Zeonia >> Heartseeker Strike >> Spear Shot
I follow the 21/9/0 build. With improved heal in defensive masteries and 4/4 Sorcery for CDR and 3/4 in Alacrity. You can also go with more mana effective 15/1/14 without lethality and 1 point in alacrity, 1 in heal and res on mana regen masteries in utility.
I prefer the 21/9/0 one since even without the crit statistic from items we still have that heartseeker autocrit which will benefit from lethality.