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Pantheon General Guide by Noise00

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Noise00

Pantheon The Baker of war

Noise00 Last updated on July 12, 2011
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Ability Sequence

1
4
5
9
15
Ability Key Q
3
8
10
13
18
Ability Key W
2
7
12
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 11

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 19


Table of Contents
Guide Top

Introduction

This is my first guide on this site, so hopefully It'll be a decent one. This is how I play Pantheon, and I'm pretty happy with the results. This guide is will being worked on, so keep in mind.


Guide Top

Summoner Spells

The good:
Ghost - Good for escaping or chasing down an enemy. I always use this when I play Pantheon.
Flash - Another incredibly useful summoner spell. Once more, can be used to chase down someone or escape. Very useful.
Ignite - A bit overused, but still useful spell. For when you can't catch them, though this can be substituted for Pantheon's W.
Exhaust - Can stop someone from chasing you, or can halt them from escaping.

The bad:
Heal - Useless if you play carefully and properly.
Revive - Who uses this?
Smite - Not junglin'.
Teleport - Though useful for getting around the battlefield, Pantheon's ult is better.
Cleanse - Not really worth it.
Fortify - Same as cleanse.
Clarity - Conserve your mana and you won't need this.
Rally - Near useless.
Clairvoyance - A much better spell can be chosen than this.


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