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Pantheon Build Guide by marlicous

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author marlicous

Pantheon The King of Spears

marlicous Last updated on March 14, 2012
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Ability Sequence

1
9
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
3
4
5
7
8
16
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Chapter 1

Spear Shot - Pantheon hurls his spear at an opponent.
Pantheon hurls his spear at an opponent dealing 30/40/50/60/70 + 100/115/130/145/160 percent of his attack in physical damage.

Cooldown - 4 seconds
Cost - 45 Mana
Range - 600

Your main harrasing ability. The range is wide enaugh to harras ranged chars. Damage is HUGE since it is scaling 100% of your AD from lvl 1. It is considered a physical attack so it takes all benefits from ArP, but in the same takes all penalities from rising Armor later in game. Mana cost is very low for the damage it deals. With enaugh ArP early game lvl 1 of this skill can take up to 1/4 of your opponent hp. Later on it is used to constantly harras while preparing for team battle, to lower down tougher enemies health from a distance and to finish off escapers. Very low cd. Great scaling with your AD.



Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1/1.25/1.5/1.75/2 second(s). Pantheon also instantly refreshes his Aegis Protection.

Cooldown - 12 seconds
Cost - 70 Mana
Range - 600

This is your initiate tool, and also the thing that holds your enemy in place while you perform your Heartseeker. Good to catch chasers, to stop channeled spells, or even deny for example fiddle doing his ultimate before he finishes the casting. Damage of this spell is marginal, scales with ability power which we are not gonna have at all. All we care about is the stun and instant aegis proc. Eventho this is quite mana expensive you should always use it on your primary target before casting heartseeker.



Heartseeker Strike - Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.

Passive: Certain Death - Pantheon gains 100% critical strike chance against targets below 15% of their max health.

Active: Pantheon focuses and deals 5 swift strikes in front of him for 4/6/8/10/12 + 18/22/26/30/34% of his total attack damage as physical damage per strike. Deals double damage to champions.
Cooldown - 20/19/18/17/16 seconds
Cost - 70/80/90/100/110 Mana
Range - 400

Grand Skyfall - Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.
Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+1) magic damage to units at the center (down to 33% at the edge) and slows them by 35% for 1 second.

Cooldown - 150/135/120 seconds
Cost - 150/250/350 Mana
Range - Global