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Pantheon, the Stalwart Soldier
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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
(Not my art work)
Link to art work: http://www.leagueoflegends.com/board/showthread.php?t=205938 (download)
Here is a Pantheon Ownage Commentary in HD:
Strong Assassin
Does massive damage
Can jungle
Good Ganker
Is a Spartan
Good tower diver because of Aegis Protection
Cons:
Has high cooldowns
Gets picked by ranged
Can't do as much without abilities
Mana issues early game
Squishy
Gets focused down easily
Easy to kill in early game
Pantheon's stun has low duration. Easy for enemy to escape most of the times.
Hard for Pantheon to use Grand Skyfall when enemies are out of sight.
Needs CDR to cast abilities faster.
(Innate): After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him.
This is Pantheon's passive. After 4 casts of abilities or after 4 basic attacks dealt, he gains a shield which will block the next enemy basic attack. This is a decent passive. It is good for small mistakes such as tower diving. Before diving, it's best to have Aegis Protection. This is what makes Pantheon jungle.
Refreshes when used Aegis of Zeonia
Spear Shot
(Active): Pantheon hurls his spear at an opponent, dealing physical damage equal to a base amount plus a percentage of his attack damage.
* Cost: 45 mana
* Cooldown: 4 seconds
* Range: 600
Base Damage: 16 / 28 / 40 / 52 / 64
Attack Damage Scaling: 100 / 115 / 130 / 145 / 160 %
This is Pantheon's Q. It is a nuke ability. It does massive amount of physical damage. This is Pantheon's 1 hit killer. Spear Shot is good for getting weak enemy champions, last hitting, and enemies running away.
Aegis of Zeonia
(Active): Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. Pantheon will also instantly refresh his Aegis Protection.
* Cost: 70 mana
* Cooldown: 12 seconds
* Range: 600
Magic Damage: 50 / 75 / 100 / 125 / 150 (+1 per ability power)
Stun Duration: 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds
This is Pantheon's W. It is a stun that deals magic damage. It is good for chasing someone down. This is a good take down ability. You can use this to combine with your other abilities.
Heartseeker Strike
(Active): Pantheon focuses and deals 5 swift strikes in a cone over 1.8 seconds, each dealing physical damage equal to a base amount plus a percentage of his attack damage. These attacks deal double damage to champions.
* Cost: 70 mana
* Range: 400
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Base Damage: 4 / 6 / 8 / 10 / 12
Attack Damage Scaling: 20 / 25 / 30 / 35 / 40 %
Oh no... This is Pantheon's E deadly skill. Does double damage to enemy champions. This is what makes Pantheon strong when fed. Strong AOE damage. It's really helpful in team fights. This is what makes Pantheon an assassin.
Certain Death
(Passive): Pantheon gains 100% critical strike chance against targets below 15% of their max health.
This is Pantheon's passive for Heartseeker Strike. This is helpful for taking someone down in low health and in laning phases. Good last hitter.
Grand Skyfall
(Active): Pantheon gathers his strength and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 33% at the edge) and slows them by 35% for 1 second. If the channeling is canceled, the cooldown is reduced to 10 seconds. Ignores spell immunity buffs (like Morgana's Black Shield).
* Cost: 150 mana
* Range: Global
* Radius:
Cooldown: 150 / 135 / 120 seconds
Magic Damage: 400 / 700 / 1000 (+1 per ability power
This is Pantheon's global ultimate. This is Pantheon's R. This is deadly. If you were caught in the middle, it would do full damage. If caught by the edges, the damage decreases. If hit, slows you for 1 second. Damage deals magic damage. This is like a spider web. If you were caught, you would die. This is what makes Pantheon a good assassin and jungler.
It should be an ensure kill.
Now, after casting Aegis of Zeonia, you must immediately cast Heartseeker Strike without missing. The cause of the miss will ruin the chance of getting the kill. Since it has a high cooldown, it makes it harder. Plus, Aegis of Zeonia has a slow stun duration. When you know you can use Heartseeker Strike, don't miss it.
Here's one of the common mistakes. After casting ult, you can't get the enemy because he ran away. And then, your left with a waste. Before casting Grand Skyfall, make sure you know when to use it. It's best if you let enemy push then use it. Try to aim correctly so the impact that's close to the middle can hit the enemies and slow. If you ever casted your ultimate in the wrong time while it was channeling, you can cancel it. Since you canceled your ultimate, your allies will think that your coming. But your not, you must notify them that you are not landing. I usually say this when the game starts.
Don't cast your ult with low mana. You won't have the mana to activate your abilities. I sometimes do this.
Lastly,
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