Pantheon Build Guide by Buxton
Champion Build: Pantheon
| Health | 2937 |
| Health Regen | 18.45 |
| Mana | 822 |
| Mana Regen | 14.7 |
| Armor | 149.99 |
| Magic Resist | 131.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 423 |
| Gold Bonus | 0 |
| Attack Damage | 347.9 |
| Attack Speed | 1.02 |
| Crit Chance | 40%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 41.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
I remember when I bought Pantheon. Tried him once, it ended up with "OMG this hero is so LOW!". I played normal so much in these times, i was so noobish. But before a month and half I picked him to solo top on soloQ From that time, i love him! I made my own build, and I want to share my pantheon skills, hints and tips with you! Thank you for sharing and supporting this guide. BTW: This is my first GUIDE at mobafire, so help in comments! OmegA1337.
-Thank to jhoijhoi's dividers :)
Reasons to play Pantheon
1) One of the best 1v1 champion in the game.
2) Really strong in early game.
3) If get fed, not losing his lane advantage in late game like renekton.
4) Can be played by much styles featuring many builds.
5) You can jump out when they gank you, and recently used their stun (on top).
6) Its funny!
7)...and if its not convincing anymore, here is a potato:

And now, lets read more!
Pros / Cons
Pros/Cons
Every champion has its good things, and the bad things. These are by my opinions
Pantheon's sides!
| FILlLLER |
Pros+Good Nuke +Dominating lanes +Good harrasment +Good towerdiving passive |
FILlLLER | FILLLER |
Cons-Thirsty on Mana -Easily countered -Ultimate hard to aim -Can get useless late game |
no-sustain champions, such as
JAX/TALON/POPPY etc., cause of
his
Masteries
-
Offense:
- Go for 1/1 in
Summoner's Wrath
, thats good cause it improves
Ghost and
Ignite, which I use, then pop up 3/3 in
Brute Force
which gives you EVEN more attack damage! (worth it!) - 4/4
Alacrity
give you 4%attack speed, more AS means faster way to eliminate your enemy! - 1/1 in
Weapon Expertise
cause as pantheon, you need a LOT of armor penetration! I will not spoil anymore, more about runes in their own chapter. 4/4 to
Deadliness
for EVEN more attack damage! - 1/1
Lethality
makes your passive from
Heartseeker Strike more powerful, + stacks with your
Infinity Edge = 260% crit damage, 3/3
Vampirism
gives you a little sustain before you finish
The Bloodthirster, or simply buy
Vampiric Scepter - 3/3
Sunder
more armor penetration! And 1/1
Executioner
is the last mastery, so it obviously helps you kill your enemy faster!
Deffense: - 3/3 to
Hardiness
makes you less vulnerable versus attack damage based champions, fill 1/3 to
Resistance
just to have 4 masteries in the first row, or simply to be more resistant in the late game. - 4/4
Durability
is the great way, making you more tanky all the time!! - 1/1
Veteran's Scars
again makes you more tanky.

These are the masteries I actualy use, but if you like to harras with your
Utility:
- 3/3
Expanded Mind
More mana = more
Spear Shot!!, 1/3
Good Hands
just to fill the row, or good for saving tower with your ulti after dying on lane :) - 3/3
Meditation
this one is again for more
Spear Shot, i dont prefer this way of masteries, but its viable for someone. 2/4
Swiftness
for better hunting! :)
Runes
There are much runes you can actualy use as Pantheon. So now we have to chose:
Marks
- Greater Mark of Desolation is the one I use - I prefer a LOT of armor penetration at the start. You make your
Spear Shot and
Heartseeker Strike more effective with reduced enemy's armor.
Greater Mark of Attack Damage attack damage? Why no. More attack damage = more damage from spells! But dont forget what I said about armor penetration. This rune and Greater mark of Desolation are the most used runes as pantheon.- Its all on you to make a good choice. Armor penetration runes makes you more effective playing versus deffense(armor) based champions, such as
Warwick,
Singed,
Malphite or versus champions who can rush armor at first, or with a lot armor such as
Irelia,
Yorick,
Jarvan IV and
Udyr. - Attack damage runes are good versus champions, who have ability power from runes, or rushing ability power beside of armor, such as
Vladimir,
Kennen etc.

Seals
Greater Seal of Armor are again the ones i use. Armor? Why no. Makes you less vulnerable versus attack damage based champions.- Greater seal of replenishment its your choice if you use them. Its all about playstyle,
and if you are not skilled so much with using mana as Pantheon.

Glyphs
Greater Glyph of Scaling Magic Resist are again the ones I use. Magic resist is a good thing in late game, especialy if they have burst AP in middle, such as
LeBlanc,
Annie,
Brand and others.
Greater Glyph of Cooldown Reduction I use these ones as
Riven, but someone use these as
Pantheon.. Its just your choice.

Quintessences
Greater Quintessence of Health as you can see, I chose these in "Rune build", they are greatly combined with
Veteran's Scars
- Greater Quintessence of Desolation these runes are greatly combined with Greater Mark of Desolation, with
Sunder
and with
Weapon Expertise
so if you rush ARMOR PENETRATION like me, you should have them.
Greater Quintessence of Attack Damage these runes are greatly combined with
Greater Mark of Attack Damage, with
Brute Force
and with
Deadliness
. But I think armor penetration runes are better.
Greater Quintessence of Armor again - armor? Why no. Makes you again less vulnerable versus attack damage based champions. But I dont think you need to have a lot of armor as Pantheon. You need to do some damage, not to be resistant in early game.- Best choice through Quintessences as
Pantheon is to combine them. In my humble opionion, 1x
Greater Quintessence of Armor, 1x
Greater Quintessence of Health and 1x Greater Quintessence of Desolation are the best runes on
Pantheon.
Skill explanation / Skill orders
Skill explanation.
- Can block Jax's
Empower, Shyvana's
Twin Bite, one hit of Renekton's
Ruthless Predator and other hitspells. - By far the best tower dive passive (blocks tower hit)
- Used as harras, securing you dominating on lane.
- Makes you semi-ranged and can easily outzone an enemy without sustain
- Long range gives you chance to focus carry.
- Good positioning while providing this spell is more than better.
- With
The Bloodthirster you can farm the lane with only one
Heartseeker Strike
- Saving BLUE BUFF, roaming to MIDDLE or OTHER LANES.
- Tons of damage, jumping on enemy team when they killing Nashor is the BEST thing you can do!

Skill orders
...which spell should I take
This is my skill order.
Good hor harras = outzoning.
Best versus no-sustain champions.
This means your
This is good at harrasing, but worse while facing opponents without harras.

This skill order is useless in my opinion.
Bad harras and bad while facing opponents in one versus one.
This means you have same damage on
As I said, this is totaly useless.

This skill order is good versus sustain champions.
Good while facing opponents without previous harras.
Good versus
This means your
Its better at facing opponents, but you have low harras.
Skill rotation / Tower dive
Skill Rotation
How should I start a fight?
Situations:
-Enemy champions is in melee distance
- Step 1: Make sure your opponent is ALONE.
- Step 2: Start with
Spear Shot, following with one basic attack and with
Heartseeker Strike, if he stays, hit him again with spear, if he run away, jump on him with
Aegis of Zeonia.
-Enemy champion isnt in melee distance
- Step 1:(again) Make sure your opponent is ALONE.
- Step 2: Start with
Spear Shot, following with
Aegis of Zeonia, cast fast
Heartseeker Strike, give him few basic attacks and do a killing blow with
Spear Shot.
-Late game
- Step 1: Make sure you are not rushing alone, but with team on your back.
- Step 2a: If one of their team is standing too far away from other enemys, go for
Grand Skyfall and jump behind him, so you separate him out of the enemy team, pop up
Youmuu's Ghostblade. Do 'not in melee' rotation, cause
Aegis of Zeonia needs to be casted FAST. - Step 2b: If their team sticks together, pop up your
Ghost and jump with
Aegis of Zeonia on their nearest carry, pop up your
Youmuu's Ghostblade and fight the sh*t out of them.
Grand Skyfall ->
Youmuu's Ghostblade ->
Aegis of Zeonia ->
Heartseeker Strike ->
Spear Shot
or
Ghost ->
Youmuu's Ghostblade ->
Aegis of Zeonia ->
Spear Shot ->
Heartseeker Strike
Tower dive
Shall I or Shall I not
There are much rules for Tower diving. Lets tell few of them:- Rule 1: Make sure there isnt their jungler.
- Rule 2: Dont tower dive with 200 health points.
- Rule 3: Make sure he has no CROWD CONTROL, and if does, calculate how much damage can deal you in that CC (+tower).
- Rule 4: Dont do bullsh*ts.
- Pantheon has a GREAT advantage while tower diving, his [Aegis protection].
Spear Shot ->
Heartseeker Strike ->
Aegis of Zeonia ->
Spear Shot -> and he is dead.
Bonus - You can towerdive by your ulti, here is a video taken by me:
Viable Summoner Spells
This is the most used summoner spell on solo top, or everywhere. I dont prefer this one as pantheon, since he doesnt need it in late game, neither in early game in my opinion.
This is the spell I use to have! What can you do, while being ganked? You get one hit with red buff, flash out and they will catch you. But with ghost, you run out.
Ignite, simply making pleasure. Who says burning people are not funny? Everyone loves ignite! It can secure you a kill, or makes
Vladimir,
Yorick,
Swain realy angry! I like this one too.
Its good to have this one versus
Garen or
Tryndamere but
Ghost or
Ignite are still better spells.
-Other summoner spells are not viable for pantheon.
Starting Items and First Recall
Yo dawg, I heard you like to start.
There are few items to start with:
- I use this every game. Thats most comfortable - little bit of sustain, and movemenet speed in case of getting ganked. Why not?
- I use to buy these as
Singed or
Poppy. But what for is ARMOR as pantheon in early game? You wont have any speed and damage, you will be slow but armored. This item is not useful as pantheon at start.
- YOU ACTUALY can buy this item, but still, you will not have that movement speed, and still less sustain than with boots and health pots. But this item is viable.
First recall
- You shall recall with minimum of 950 golds in your pocked at first.
- First items you buy should be 2x
Doran's Blade and then rush
The Brutalizer. - More golds before first recall = lot better.
Items - Damage
Early and Mid game items
, I can give instantkill to their ability power carry.After thebloodthirster, go for
and afterward finish
. From now, you will have a lot of ATTACK DAMAGE and a lot of HEALTH POINTS.
will be your next choice. With your damage, they will focus you more than carry in your team.Late game
will improve your
passive, and will give you a lot of attack damage. Go for it. Its time. Now just finish the
and finish them!
Items - Survival
Want to survive?
Bad thing is, when you picked pantheon, and potential jungler picked kind of no-tanky jungler, such as
Keep your early and mid game items, just change the others.
means you will get extra armor, health and the burning passive. With these healths (3300~) go for
another armor and some kind of attack damage.Thats all about items, hope you enjoyed it!
Farming / Counter-Jungle
Farm, farm, farm!
Farming is by far the best thing you can do on lane. Farm, farm, farm. The First Blood is a good thing for pantheon, and its not that hard, but it only gives you 400golds - thats like 20minions. You need to learn, how to combine getting kills and killing creeps. Thats the reason why i play pantheon. Just chillin around the minions with spear in my hand, last hitting minions (
Counter Jungle
Counter jungling is a great thing, and if they have attack damage based jungler, its better. With your level and item advantage from lane, + as pantheon, just keep warding their BLUE or RED buff (depends on which side you are) and watch spawn timers to steal OR to steal and kill.
Proper use of Ultimate / Not a single kill was given that day
Pantheon's ulti is one of the hardest to aim. Best situations to use are:
- While ganking other lanes-
- While getting ganked-
- Saving/Chasing Dragon or Saving/Chasing Nashor or Buffs-
- Saving lane from snowball lane / enemy champion-
- or simply Chasing an enemy team-
While ganking other lanes:
-Ask if their player has FLASH or other escape ability (
-Try to hit the enemy with ulti, but the most safe way is to jump behind of enemy champion, so you separate him from tower and push him to allien player.
-Ask jungler to come too, its more succesful.
-Dont jump on tower with 400 health points.[/list]
While getting ganked:
-Remember your opponent's crowd controls and jungler's crowd controls.
-Wait until they use them.
-Cast your ulti fast after they waste their crowd controls.
-Profit[/list]
Saving/Chasing Dragon or Saving/Chasing Nashor or Buffs:
-Just check if you are being followed by team in the case of saving Nashor or Dragon.
-Chasing Dragon with your ultimate makes first / second dragon 5vs4.
-Calculate if you can beat enemy jungler while stealing your Buff.
Saving lane from snowball lane / enemy champion:
-There is no rule, just HURRY!
Chasing an enemy team:
-Check if you are being followed by your team.
-Best way to chase is to separate one or two from their team.
-Or you can towerdive with this ultimate.
Not a single kill was given that day
As pantheon is pretty easy to not give a kill.
In 80% ganks, jungler comes from behind, so you cant run.
But as pantheon, just pop up your
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