TOP AD CARRY
build in this exact order for max pwnage
Not Updated For Current Season
Threats to Pantheon with this build
Hi guys this is my first guide so any tips would be awesome! i decided to make a guide because im doing really well and found my build to be better then what ive seen other panths using. i started out this season at bronze 3 and im s3 currently and won 70% of my games. this guide will definitely increase ur rank!
Runes, Masteries, and build
for runes your gonna need full AD marks, and quints, then for seals youll want armor or health depending on your opponent. then for glyphs u can chose MR but i myself get mana runes because ur not generally gonna face a AP and the mana glyphs give u 101 mana and at lvl 1 thats hella op panth starts out with just 300 mana at lvl 1, so increasing that to 400 is HUGE, this makes it super easy to get firstblood and carry your team.
Masteries your going to want 12/18/0 for max dmg early game
my build is FULL armor pen build. no matter who your facing this build is op, first get yomoos, this gives you nice AD early so do good dmg, also gives u 10% cdr, and 20 flat armor pen, and the buff is real nice too, then get lucidity boots the 10% cdr and 10% spell reduction CD is nice and its cheaper then the other boots, u can get swiftness but trust me these are the best for panth. then get BC at this point youll have 40% cdr, 30% armor pen, 20 armor pen. and 120 AD and yomoos proc will help u get taht 5 stack on BC, then youll need GA always good to have some tankyness especially if ur usin ur ult divin in on 4 enemy champs. then i like to get teh consumable 30 AD and adds 15% healing for dmg done, this is really handy late game cuz ull do insane dmg and heal a lot from it, then ull get MAW of maltorus, then get Lord dominks regards at this point youll have over 400 AD! 75% AP, 30 AP,40% cdr and 300 health, 60 armor/mr super nice stats
Skill sequence and Spells
ok so i start out going Q,W,Q then E, i start out this way because lvl 1-3 panth is kinda weak so you need to set back farm, and harass with q, then once ur lvl 4 go all in and get a kill, since u have that 400 mana youll be able to have them down low at lvl 4 and get a easy first blood.
Spells - the great debate Teleport or ignite? teleport is on a 90 second longer CD then ignite. its nice for when bot needs help or if ur opponent is tele'ing bot to counter tele gank. but i personally always get ignite reason is, i usually win my lane and most top champs are tanky and terrible pushers so that being said when ur team needs help just ult mid or go b then ult bot and get bot turret, youll get bot turret before your top gets your tower. and also ignite will help you win ur lane early so u can go join ur team mid and people say well if you lose lane youll want teleport, if your losing lane early chances are ur going to lose the game as pantheon he is a early game champ and needs to get fed early the longer the game lasts the less likely your going to win with pantheon so to taht i say youve already lost the game if youve lost ur lane. so always get ignite
Ranked play and Pros/Cons
for ranked play my strat is try and get my friends to go wtih me in ranked so we can work plays, if you have friends with you and ur winning early lets say 2-0 at thsi point ask your jg to do rift with you do rift get buff 10% increase to dmg, and buff to minons then u and him go top push it kill enemy top even if hes under turret, get top turret or you can also go mid and 3 man seige mid then go drag. this strat is garenteed win if completed, the turret + rift + drag + kills u pick up along the way sets ur team so far ahead perfect for snowball. now for those playing ranked alone, your going to want to try and win top early and help mid after, when your ult is up use it on the mid champ dont use it on ur lane because u should be winning your lane easily and itll help your mid a lot. also if u get fed early what i do is i ward enemy top jg and ill act like im going to ward when in lane top, but really im going to their jungler to kill them easy way to pick up an extra kill.
PROS strong early game, has a stun, very mobile with his ult, he has ranged/aoe abilities good for teamfights. and hes good at turret dmg.
CONS weak late game, he doesnt do well against AP champs, ult is 50/50 sometimes completely misses no matter how good u are, and hes not really a tank so this forces your jg or support to go tank.