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Pantheon Build Guide by


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League of Legends Build Guide Author

Pantheon top

Last updated on May 29, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
13
14
Ability Key W
3
12
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Summoner spells

So a lot of people i talked to said it's nonsense to not take ignite with pantheon, because of the nerf of he's "e" a.k.a hearthseeker strike. But i think it's better because i brings the same solo-kill pressure as ignite, and in gives you more mobility since it'l be esier for you to get away from bad situations and avoid those death scenarios witch in other case you'll have with ignite. Flash is pretty self explanatory you take it because of Pantheon's lack of mobility.


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Items

Why i build this specific items with on Pantheon, is because i feel like he's a champion very fit too engage, but he's natural stats don't really let him so these items gives pantheon that needed "bulk" as well as damage armor pen. and cdr


Guide Top

Ability max order, and combos

Maxing q is pretty self explanatory, it's the most damaging spell (aside from his ult) in his kit, great for harass and finishing of running lane opponents. I max w first over e because of the cooldown, the stun is very usefull as well as it gives you another prock on he's passive wich is extremely usefull in trades, and 1v1's. The basic combo is w aa, e, q - this combo should be used when you're really ahead, and against squishyes. The next combo is w, aa,q,aa,e its a really simple max damage combo with 2 items you should one shot enemy adc or midlanners or at least come really close. The one-shot combo w,q(while you're still jumping),aa,e.


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Masteries

We take the ferocity tree instead of the cunning tree because of a few things:
1. The attack speed will let you trigger your passive faster
2. Gives over all more damage (thats why you dont take ignite because you have dff)
3. The ferocity tree is over all suited better for this build

Now when i showed my friends this build they said:
"why do you invest in the cunning tree? Wouldn't it be better to invest in resolve, because its a tanky build". Well the damage and the utility the cunning tree brings is better over all, remember we're building "tanky" (well, more bruiser like), because we can survive dives esier and engage, not because we're the tank (because patnheons stats aren't fit to be a tank its more damage)


Guide Top

Runes

We get armor pen reds and quints, because of the pure fact that pantheon now won't have a problem against tanks, we take precent health yellows, because health is still needed, especially int the late game when you'll have to engage, and lastly mana regen blues, because in the early game pantheon is really mana starved, and the blues not just give mana,but in return more pressure and harass in-lane