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Shyvana Build Guide by luigidragon

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author luigidragon

Pants are Dragon Guide to Shyvana

luigidragon Last updated on December 7, 2013
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


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Introduction

... I'm Pants are Dragon, a CHALLENGER solo queue player and substitute jungler for team Reality Check Gaming in the MOBAFire Challenger Series. I've been playing since the release of Nocturne, my first champion was Teemo and I grew in love with his champion select quote ("Captain Teemo on duty!") and ultimately the game. I actually didn't make my name, it was given to me by Riot! My old name was jlzzdragon and then Riot changed my name to this and I feel like I was trolled to oblivion, but at the same time I grew with great power, and from that day I knew I would be the very best!


For those interested, here's my summoner profile:


Shyvana is a farm jungler, with one of the weakest ganks as she lacks crowd control, but has really high damage which makes her better to just farm the jungle. Check out my 4 minute challenger guide Shyvana!


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Change Logs

12/7/2013 - updated to S4

11/25/2013 - changed item cheatsheet wriggle's lantern is bad

11/21/2013 - ONLY UPDATED ITEMS AND MASTERIES (cheatsheet), sorry can't update description a bit busy with school will do later.


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Pros / Cons

Pros
  1. Very fast clears
  2. Naturally tanky
  3. MANALESS!
  4. A lot of damage output
Cons
  1. No crowd control except a knock back from ultimate
  2. Weak ganks




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Runes


9x
9x
3x
6x
3x
... Greater Mark of Attack Speed
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Glyph of Cooldown Reduction
Greater Quintessence of Movement Speed


So some people might ask, why not AD runes? Well, her Burnout AD ratio is horrid and it's only good for her Twin Bite but I still think that building AD on her is worthless.

Attack speed gives me more twin bite cooldown as each auto attack will reduce it by 0.5 seconds, and also it will help me clear my jungle faster.

Some early game magic resist but more over per level magic resist for late game as you don't need early game magic resist since only champions do magic damage.


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Masteries

I feel like early game I do more physical damage with my auto attacks + Twin Bite than with Burnout + Flame Breath + Dragon's Descent so I go with the AD and the defensive mastery tree is just standard tank stuff.


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Items

There are 3 item builds that are all situational, I will explain each item build why and when to use them, but first we'll have to go through basics.

Starting

+ x5 +

Basically the standard start that everyone does. Warding totem is best for early game and once you get to mid game switch to sweeping lens.


Early Game

+

Once you hit the Spirit of the Ancient Golem your clears become ridiculously fast, and your naturally given resistances so that mean's the health added to you will synergize real nice with your dragon form resistances, and since Shyvana has a lot of high damage output, she'll be a real threat if she sits on the enemy team as she can tank them and chip away at there health.


Mid Game

+ or

So right now mid game should look something like this, which will increase your team fight potential and will give your team a whole bunch of resists. You can just sit on the enemy team and do massive amounts of AoE damage while tanking all there hits. Your high damage output will show no mercy for the weak who try to penetrate your dragon skin.

NOTE: Do not get Locket of the Iron Solari if the enemy team is all AD, stay at Aegis of the Legion or build a Randuin's Omen first.

Also get Sweeping Lens as you are going to try to clear wards around objectives.
Late Game

+

Now your 6 item build is complete, once you get randuin's omen you lessen the enemy ADC's DPS if he focuses you, and of course it gives a lot more HP!. We just get Warmog's Armor as there's no point in stacking more armor since they already have Last Whisper so we'll just try and beat there DPS off with more HP. Also now with Randuin's Omen you have an AoE slow around you, so now you do have some crowd control!



Other Builds

So one of the other build basically just included Madred's Razors after Ninja Tabi and then went the original build, I usually go this when I plan on doing a baron rush around 17-25 minutes and doing it with someone who can do DPS like Jax or top Lee Sin etc. That is the only time I do this build is when I want to sneak a baron.

The next build is basically getting a Sunfire Cape after early game core, and then doing the same old build, I generally go this build if I want to do more damage and be more of a threat and if I'm really ahead. The Sunfire Cape will synergize with you as your AoE damage will skyrocket and you'll have faster clears too, on top of that the health and armor are nice too.



Alternative Items

This item synergizes with Shyvana really good, gives her a crowd control and a big dueling capability. Attack speed is also really good with Shyvana and the triple proc of the 4% current health damage is pretty good too. The only downside is you sacrifice defensive items for this offensive high cost item.

After the buff, I still think its bad as the cost for this item is pretty pricy, you can probably proc this wit's end to steal the full magic resist pretty fast though but the thing is, it gives no health which is what we need.

This item, would be really nice on Shyvana but I think the reason it's not being picked up as much is because of Warmog's Armor and how much raw hp it give for it's price. Although it is 500g more and gives 300 less HP but you gain a slow... I dunno, maybe this could be better than Warmog's Armor although I haven't really had the problem with chasing.

Pick this up for an armor replacement, or an armor add-on. It's a decent item as it gives your whole team a shield.

this item, I do like it on shyvana it gives good stats for her. Although this kinda heads to the direction of offensive, but it's fairly cheap and it's a better buy than 2 Daggers. I'd leave it at this though as Zephyr is a replacement for boots and Nashor's Tooth is an AP item.

OP, if you can get all 5 in 1 big group, and you are in dragon form and you press Twin Bite you'll probably do a big chunk of the enemy's HP. (I only remember the season 2 tiamat working like this, haven't tested season 3 and don't know if it stacks tiamat procs sorry.)

This item I think is a bit OP right now, but as a jungler since you'll be just getting kill and jungle creep gold it will be hard to obtain. But this item is definitly good on Shyvana as it gives her a lot of stats that she really synergizes with.

Although it doesn't slow anymore it will give you more of that chase ability when your hunting down prey, although I can't really say if it's really necessary for Shyvana as she already has movement speed.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Max W, then Q, and then E.

The old shyvana maxed Burnout and than Flame Breath because of the 15% of flame breath's damage procs on auto attacks.

But it has changed so that it is 2% of the enemy's max HP on auto attacks, and all it does when you put points in it is that the base damage increase and lessens the cooldown on it. They also reduced the base damage per level on Flame Breath so there's no point in using it as a skill shot/ aoe nuke so we'll settle for Twin Bite as the cooldown goes down by 1 second and we get a little more damage off it (though not a lot it's basically used for the flame breath proc).

Burnout is also maxed first as it does a ton of damage over time and it's really good for clearing camps.


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Spells

Dragonborn (Passive)


Free armor, free magic resist, basically her old ultimate is now available pre-6 for 5 more armor and magic resist.



Twin Bite


This skill is basically a double auto attack, but with reduced AD until it hits max level. And in dragon form it's basically a tiamat or if you remember from Warcraft 3, the Pit Lord's cleave. It also reduces it's cooldown by 0.5 sec everytime you auto attack. This skill is also an auto attack reset so you can combo an auto attack + Twin Bite for a triple auto attack.



Burnout


This skill makes Shyvana have one of the fastest jungle clear times, as it gives a lot of damage over time when around minions and it also gives her a lot of mobility to move through the jungle, shortening her walking time. In dragon form if you ever played Sorceress from Diablo 2, its basically her blaze skill and it just leaves a burning trail of fire. This skill in team fights leads to massive AoE and is like a rumble ultimate left behind her, but of course not as much as damage and without the slow.



Flame Breath


This skill has gone under a recent change, first off it can now go through enemies and pierce them so it's now a line AoE skill shot, 2nd off it's base damage got nerfed so there will be no more finishing off people with flame breath and 3rd, it's auto attack proc has changed from 15% damage of flame breath to 2% of the enemy's maximum HP per auto attack. Likewise, since when you put another rank in it, you only get 35 more damage and 1 second less in cooldown. In dragon form the flame breath turns into a cone, so if the enemy team is all close enough you can get them all flame breath debuff'd and Twin Bite them for a 4% max health chunk + twin bite's damage.



Dragon's Descent


This skill has gone through a minor change which is a big buff to Shyvana. The skill is a line skillshot where you descent, and is basically Shyvana's initiation move to gap close to the enemy. It also has a minor knockback so if you see a Katarina using her ultimate you can interrupt it. It works that you gain fury each time you auto attack which is the energy source for her to use her ultimate. The big buff is now that she can use her ultimate more often as the fury builds up faster, and late game this can be almost used every 45 seconds.


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Early Game

I feel that Shyvana is one of the best junglers, who excels at clearing the jungle because of the high damage output and mobility from Burnout. With the increase % damage from Spirit Stone gives even faster clears.

Usually when I jungle Shyvana, I always have the mentality of farming hard and also going to where the enemy jungler might be, as Shyvana isn't the best ganker but damn once she goes in a fight where the enemy blew their gap closers / escapes, there's no turning back now for them and now its up to them to withstand the heavy farmed dragon. So I will have about 100 cs while the enemy may have a few kills and 50 CS. I only counter gank or gank very over extended lanes. I only gank rarely. I know that if I gank there's a slim chance I'll get a kill unless that I can already somehow get in melee range. Also, most of the time I'll want to have flash by my side, just so I can secure kills.

Always keep tabs on your blue buff/red buff and do them immediately or have some ward coverage so the enemy jungler doesn't steal it, he will steal your red buff (blue side) if you're ganking top and he notices you started there and it's 7:15 minutes. I may not counter jungle a whole lot but I do like to protect my own jungle.

Some Junglers out there will not keep tabs on their buff, and at 7:15 if you know he started blue on purple side and you see him ganking top, that's a free blue for you. Little notes like these will make you a better counter jungler and player.

Basically, a gank early game isn't easy to pull off. If you're already behind him, you just activate burnout and catch up to him, hit him with a Flame Breath and activating Burnout and do an auto attack + Twin Bite combo and just keep attacking him. The reason this is hard to do is because the only CC that Shyvana will bring early is red buff, a smart player will just either flash once you get in melee range of her when you're behind him or just CC you and walk away.

I don't like these ganks at all, I only like to gank when I hit level 6 as I have gained access to my gap closer and an extra nuke, with this kit I can actually deal damage and keep up with the enemy.

Once you get your ultimate, you basically start off a gank with Dragon's Descent unless of course already behind him, and activiting Burnout when your sort of in range of the enemy and the same Flame Breath + auto attack + Twin Bite combo and just keep hitting the enemy. If you are already behind him wait until he blows an escape and then Dragon's Descent.

A counter gank gives freedom for Shyvana to output her high damage onto the enemy longer and is easier since the enemy probably just blew all their **** on your ally.

Shyvana is a decent duelist, she has a double auto attack and a auto reset but the only thing is she'll need a red buff + burnout to chase down people and doesn't have a lockdown like most junglers.

Shyvana meets dragon, who wins the half dragon or the dragon? The half dragon.



When to do Dragon
  1. Bot Lane is dead/back. Reason: When doing dragon, it would be a 4v2 if they try to contest it.
  2. You see bot lane recall and your mid and bot lane help do dragon.
  3. Mid laner down. Reason: Mid is basically worth 1.5x of an ADC early game, because of the level advantage. So you have a clear advantage at dragon.
  4. You feel confident on doing it. You feel that the enemy team won't contest, feeling more powerful, etc.
  5. Can solo it with Spirit of the Ancient Golem after level 7, with dragon form can do it a bit better and with Flame Breath can be brought down swiftly.
  6. Can dragon form over the wall on blue side and kill dragon if you know the dragon isn't warded but around it is.
  7. Vision warded, can solo or ask for some help.

Shyvana can tank the dragon easily with the free armor and do a lot of damage with her triple flame breath proc combo on it, and is easily do-able with 3-4 members.


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Mid Game

Mid game you should have Spirit of the Ancient Golem and Aegis of the Legion, you shouldn't die instantly since you have bonus resists and you can easily get out of the frey with the bonus movement speed from Burnout.

Time for you to lead your team to push towers, maintain control over dragon/baron and win. So always have a Vision Ward on dragon. And if you feel real confident, do it on baron and try to secure it and estimate whether you should do baron or not (some of enemy team is around bot side, your grouped 5) etc.

Shyvana's pretty good at doing baron/dragon, as her Flame Breath gives 2% of maximum health on auto attacks (it actually caps at 100 max damage source: Riot Employee Source) So when you do a AA + Twin Bite combo it does 300 damage, it's still pretty good damage, add on to her dragon form which can tank a lot of damage coming from the baron / dragon.

This is where also the best team fights come alive, since everyone is around level 13 and multiple variables happen instead of late game where it's peel for carries.



Assassinating the enemy Carries

Do this when your carries are behind their carries in items.

Assassinating the enemy's backline is easily, but assassin is a vague term so I'd like to use the term diver. Shyvana can dive into the enemies's backline with her Dragon's Descent and just try to chase them down with Burnout and Twin Bite and with help from another diver you can easily kill the enemies's backline, and with Sunfire Cape you could maybe solo them depending on how fed you are.

But you have to know when you can't chase any farther or when your damaging skills are down and when to back up to your team mates and focus whoever they are focusing and trying to kill him, you can easily back up with the movement speed from Burnout.



PROTECTING YOUR CARRY

Do this when your carries are ahead of enemy carries.

Anyone who is on your carry, use all necessary cooldowns to assist in killing the anti-carry. Although my initiation kinda goes like Dragon's Descent + Flame Breath + Burnout + AA + Twin Bite, and I try to hit as many people as I can with that. But once I see that my carry is being attacked by the enemy, I'll run over to him and start trying to kill that person with all my cooldowns, and if the enemy team wants to come help there ally they'll have to go through my Burnout trail and get through my body shield.


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Late game

You should have a Randuin's Omen at this time as the enemy ADC should have a The Bloodthirster/ Infinity Edge + Phantom Dancer and will do tons of damage. Attack Speed reduction will cut a ADC's DPS massively, although once he gets that Last Whisper, he'll still be doing tons of damage. Just remember when you're chunked to disengage/retreat to an ally and let them switch focus off you, though this part is kind of easy with shyvana as she has a lot of movement speed in team fights with her Burnout.

If you get super super late game, I think that Shyvana is one of the best late game characters as not only is she tanky, but her kit allows her to build damage, so you can replace one of your items with a Ravenous Hydra or a Blade of the Ruined King, and also you can replace your boots with Zephyr. Since she doesn't bring a lot of crowd control, you should build some damages and be like a good anti carry. Also late game damage > tank since armor penetration and life steal and what not.


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Creeping / Jungling / Counter Jungling / Ganking

Basically, how to creep with Shyvana is fairly easy.

The first few levels as Shyvana is a tad slow, and she's got no sustain except the 5 health pots she started with

The optimal route is:

1. Blue (smite)
2. Wolves
3. Red(smite)
4. Wraiths
5. Golems
6. Then find nearest camps to farm.

I recall once I can afford a Spirit Stone and Boots of Speed or when I get low.

Always get a leash, and no smite. This means you save your smite for the 2nd buff holder, why? Because it's the most reliant way to get the most experience in the short amount of time.



How to Effectively do Jungle Creeps

Level 1 : Burnout - auto attacks.

Level 2 : Burnout - auto attacks - Twin Bite

Level 3 : Flame Breath - Burnout - auto attack - Twin Bite



Blue Side Route:

1. Red (smite)
2. Wraiths
3. Red(smite)
4. Super Wraith
5. Wolves
6. Then find nearest camps to farm.

When ganking:
  1. If he flashes and has no other escapes, it's best to flash with him and go for blood as long as you have the distance to kill him (half a lane maybe?) as you have red buff.
  2. Usual Combo: Burnout - Flame Breath - auto attack - Twin Bite
  3. Use your ultimate to gap close, if your already behind them use it when they flash or use an escape.



Purple Side

1. Blue (smite)
2. Wolves
3. Red(smite)
4. Wraiths
5. Golems
6. Then find nearest camps to farm.


Ganking Mid Lane

Shyvana ganking this lane is like fighting a bear in real life, it just doesn't work most of the time since you have zero crowd control and unless you have red buff and they are over extended really hard you don't have much success rate to ganking the lane.

A viable way to ganking mid is counter ganking mid, if you see some action happening its time for you to pop up with your ultimate and nom everybody and burn them all. It'll be hard to take down Shyvana since she's just naturally tanky and she'll bring a lot of damage to the party.

But I mean, if your mid laner has a lock down (example: Lissandra) then it's definitely do-able and a easy kill.

But you also have to think if you can actually get a kill, like say even though you had Lissandra or something and it's a Zed who can just teleport away from you / lissandra then it's not even worth showing up unless they've burned there escape. You just have to analyze the situation like in this example even if Lissandra used her ultimate on zed, I'll use my ultimate but then he'll just teleport away, and if I flash for him then he'll flash.

So avoid mid lane but if you can counter gank it.



Ganking Bottom Lane

The hardest lane to gank, this lane is probably the trickiest to pull off as everything is warded most of the time. I will be talking about this from blue side perspective.

Ganking this lane will be hard without your ultimate, unless they are really over extended and you can run down river without them knowing.

But lets say they have wards in tri bush and river, so the way that you can increase your success rate for getting kills are red buff, a bot lane who can lock up the enemies, and having your ultimate. But your goal when ganking a lane is to get in melee range, and once you're in melee range you can stick to them for a long time and constantly output damage.

Also, if you can come for a counter gank, that is even better as Shyvana outputs a lot of AoE damage too and if the other team has fully committed to a fight then even better, easier to get in melee range and that's what shyvana wants.



Invading:

Start with Burnout as it gives you the MS to chase and the most damage of your abilities.



When to do Dragon
Comes up every 6 minutes

Knowing when to dragon is key, remember its every 6 minutes and you need to have some sort of advantage most of the time when doing it.

Dragon is fairly easy for Shyvana to do as she has the maximum % health damage from flame breathe which gives her a good smite combo + proc , and not only that but she can tank it fairly easy with her free armor steroid and base stats.



BARON NASHOR aka Dragon V2
Comes up every 7 minutes

With Shyvana, she and another DPS (like Lee Sin, Draven, Jax, Shen(?)) can 2 man it, as Shyvana can do it real fast with her flame breath procs, and if she has Madred's Razors or Wriggle's Lantern it even shreds faster, although with the changes to baron (50% reduced damage to baron on whoever is tanking it) you might not kill it as fast but atleast you can tank it and do more damage then the average jungler.



Counter Jungling

Since Shyvana is a great clearer, has mobility and also a decent dueler, she can counter jungle pretty good. Also if she gets caught in there jungle when she hit level 6 she can just fly out of their jungle and just say okay. As her ultimate is up frequently there's potentially less risk when counter jungling, only problem is she has no chase without red buff.

A good way to go in there jungle is when you have vision of the enemy jungler, having that gives you an idea of what to do in a jungle for example, say he's ganking bot lane at 7:15 when he should be getting his buffs is like saying free buffs for shyvana.



Counter Ganking:

Find your enemy jungler, then set up in a place where he will come and you can come kill the enemy jungler or whoever is squishier with your allied laner, make sure to pick a target that you can burst and your ally knows it, or else the disperse damage could cause you to die.

The only ganks that I feel that will make use of Shyvana's time, as her damage output is high and is also AoE, she has great chase if needed to and is a real monster to take down. These ganks are the best for her as she can do her damage without the enemy getting away easily as they have just blown all there **** on someone.



How to Spike Objectives

Get the Flame Breath debuff and then Twin Bite + Smite. This should do smite damage + 200 + twin bite's damage.


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Team Work

What is your role in a team fight? : The tank, The bruiser

The tank, is the one who soaks in all the damage and still survives it all.

The bruiser, is the one who can deal constant great damage.



What do you do with your skills?

Twin Bite - This skill is to be used as a auto attack reset, and also to get a double auto attack on someone.

Burnout - This skill in a team fight is used in dragon form to bring up a trail of fire bringing AoE damage to the enemy, it's also used for mobility in a team fight to chase people and to flee and retreat to your allies.

Flame Breath - This skill is basically here just for the debuff that it applies on enemies where every time you auto attack an enemy it does 2% of their maximum health, so use this before you use Twin Bite

Dragon's Descent - This skill is to initiate team fights by gap closing to the enemy team, although it's not really the best initiate as it only has a slight knock back, but this allows you to get close and to start dealing some damage to the enemy team while giving you resistances.



What positioning should you have?

Being in the front, trying to be that annoying dragon diving into the middle of the enemy team and doing your burst ( Flame Breath + Twin Bite + Burnout) and then retreating a bit once there down.

You can be the one guarding your ADC and keeping him alive, killing anyone who dares to go through you as you will slow them and kick them away if forced to and if the enemy team tries to save the enemy diver, they'll have to walk through your Burnout to get to him.

Once your HP is low, you should only attack someone when your cooldowns are up, Flame Breath + auto attack + Twin Bite and run.


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Conclusion

Shyvana is a very high output damage champion with very little crowd control and excels at clearing her jungle, she has really good team fight potential when she sits on the enemy team and can be a real monster to take down.

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