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Diana Build Guide by ArgusGaming

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League of Legends Build Guide Author ArgusGaming

Patch 5.3 | Diana - The Lunar Assassin.

ArgusGaming Last updated on February 14, 2015
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Ability Sequence

2
3
7
8
9
Ability Key Q
1
4
10
12
13
Ability Key W
5
14
15
17
18
Ability Key E
6
11
16
Ability Key R


Threats to Diana with this build

Threat
Low
High
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Threat Champion Notes
2
Katarina Katarina should be easy if you can use your E spell, when she ults. Then just go all in.
2
Ahri Ahri is really easy. Hit your Q, go in with R. Go out. Dodge spells. Continue this until you can go all in.
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Introduction

Hello, whats up you guys? I am Argus and right now I am going to introduce you to my Diana guide. This wont be a fabulous guide with loads of images and stuff. I just want it simple and easy (think that is the best).

First of all a little bit about me. I am a 18 year old gamer and part-time Youtuber from Norway, near Oslo. Been playing League of Legends for a few years now.

I'm a person that's always striving to be better at the things I do, when it comes to guide and also commentaries on my channel. Including a Diana commentary.

Anyway If you have any suggestions on how I can improve this guide (because its my first) I'd be very happy to know. I know what to build on the champ, but guide might be different. Have played Diana for well over a year now so know her well!


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Good about Diana

+ High unexpected damage
+ Can start fights
+ Ult can refresh
+ Nice mobility
+ AEO pull and damage
+ Good early pusher


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Bad about Diana

- Melee
- No escape (build hourglass)
- Easy to get ganked if not careful
- No mobility til lvl 6
- Can be weak early (depends on your playstyle)


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Runes

There isn't really much to say about the runes on Diana, because they are pretty standard. I can just say a few things about Seal: Scaling Health x9. The reason why I personally recommend these is because they scale nicely into late game.

If you are against an AP laner, and you are using Scaling Health runes you will have an advantage. Mage vs Mage, doesn't really need extra armor. So instead of armor you will get health. And you are still building AP damage, and therefor you get a little tanky with a lot of damage.

Going Seals: Armor is the best option vs an AD. The reason is because they will tear through you if you don't have armor. It can work without, but it is really really hard.

Rest of the runes can just stay as it is. I believe that is the best way to go. And It has worked for me for a long time.


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Masteries

There ain't really much to say about masteries. I have tried out many different things, but find my masteries suitable for different situations.


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Diana Commentary - See how I play her!


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Summary

Diana is a really good champion both early and late, but it depends on how you play here and how you go engage in teamfights. There is a little hard to explain what I think when playing as Diana. Cant really say everything I here and there, because that would be a long list. The thing I can do is to create a new commmentary with Diana. That is more based on helping people out playing her! So hope you enjoyed my first guide. Feel free to comment to ask questions or just tell me if you disagree and so on. Have a great day - Argus