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Jax Build Guide by PaperBatVG

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author PaperBatVG

PBat's Jax: Who wants a piece of the Champ?

PaperBatVG Last updated on January 19, 2012
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Ability Sequence

1
5
8
10
12
Ability Key Q
2
4
7
9
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Meet Jax...

Hey guys, it's your boy PBat, and this is my very first build on Mobafire! I've been playing League of Legends for a small while now, about half a year, and ever since, it has become my most played game, probably of all time. I decided since I've fell in love with the new Jax remake, I would show you how I've been building him, in hopes that you find just as much success as I have. So let me just fill you in on a little Jax history before we start, so get out your notebooks and listen up.

Alright, so before the remake, Jax was more of a Luck Based character. He could do EXTREMELY well, or EXTREMELY poor depending on how often you were able to dodge basic attacks. Now that dodge has been removed from the League, Jax has been remade, and has become even more of a monster, but requires a bit more smarts and skill.

Jax is able to output high amounts of burst damage, as well as stay alive in very tight situations, but a huge portion of this survivability comes from knowing when to use Counter Strike. Finally, the one key mistake that many players make as ALL Champions, is that they panic and don't know what to do. It is important that when you're in dire situations, you STAY CALM. Analyze your situation, and understand will get you killed, and what is the best next move. This will be your best tool to keep you alive.


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The Good, The Bad, and The Ugly

As I'm sure you know, every Champion has their Ups and Downs, some more then others. Regardless, I'm going to give you a rough outline on what to know about Jax:

The Good:

Deals Both Physical and Magic Damage
Amazing Burst Damage
AOE Stun
Very Hard To Kill In A 1 on 1
Great Escape in Leap Strike
Complete Badass



The Bad:
Tends To Be The Target for CC
Squishy If Build Wrong
Maybe TOO Badass


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Got The Moves Like Jagger

Jax's abilities allow him to jump from target to target on the battlefield and melt them down one by one, while staying alive, and still being able to escape when necessary.

~ This is Jax's Passive, though you may remember it as his Ult's Passive. That's because it was. After Jax was remade, they made his previous Ulimates Passive, his main Passive. Every time you land a Basic Attack, your Attack Speed increases by 2% for 2.5 seconds, starting at 4%. This ability can stack up to 6 times, capping at 14%. This makes Jax a natural duelist. Tip: Attempt to hit the 14% Attack Speed cap by attacking minions or monsters, and THEN jump onto an Enemy Champion and start wailing on them with all you've got. This will give you a head start on them.

~ This is an amazing and versatile ability. Much like Katarina's Shunpo, this lets you jump to any unit in range, which includes Champions, Minions, or Wards, even things like Teemo's Noxious Trap! In addition, this ability deals both Physical and Magical Damage if used on an enemy. This ability has a measly 6 SECOND cooldown when maxed, and is a very good tool to get in and out of fights when needed, while dealing some nice damage. TIP: If you're running low on health in a team fight, save this ability for means of escape, just incase you need to stay alive.

~ This ability has been remade, and damn is it ever deadly. When this ability is used, Jax's next basic attack will deal a ton of bonus Magic Damage. This ability can be chosen to be maxed first, but I like to balance out leveling this, and Leap Strike evenly, for more consistent damage. This ability is the main reason why we're using our Greater Quintessence of Magic Penetration, because it's one of your more constant damage options. TIP: Remember that using this ability will reset your attack timer, so using it RIGHT after you land a basic attack will give you the most damage output.

~ This is a great ability, but has to be used at the right time to be effective. It allows you to dodge all incoming Basic Attacks for 1.5 seconds. Once that duration is over, all enemies in a small area around Jax are stunned. This makes it near impossible for an AD Carry to fight Jax alone. While this ability is great, it has a rather long cooldown, so make sure you have it when you need it, don't waste it. TIP: You don't need to use this ability just to dodge attacks. Pop Counter Strike, wait a very short while, then jump onto an Enemy Champion with Leap Strike, this will ensure you a good stun, and is also a great initiate.

~ This ability has been remade into "Grandmaster's Might". This ability turns you into an absolute monster for 6 seconds. It MAJORLY incrases Jax's AP and AD for a short while. Knowing when to use this ability is key, but regardless, it is an amazing ultimate if used correctly. TIP: Do not panic and use this ability right at the beggining of a team fight. It is common that an AD Carry will hide in the back and try and pop shots in to melt down your teammates. After a team fight starts and your tank is taking all the focus, Leap Strike onto their AD Carry, pop your Counter Strike to ensure that you dodge any attacks coming your way, and then use this ability.


Guide Top

Your Weapons of Choice

This Jax build will ensure that you can tear down targets 1 by 1, and still survive damage in the middle of a team fight.

~ This is a great starting item on Jax. Since his remaster tips his abilities more on the AP side rather than AD, this will make your Leap Strike and Empower do a substantial amount of damage early game. The health and mana regen are also a good bonus to have.

~ These are my go to boots for a lot of Champions that I play. It gives you a nice chunk of Magic Resist, and the Tenacity is a life saver against teams with a lot of CC. If, however, the enemy team lacks threatening CC, then it would be beneficial to run the new and improved Ninja Tabi, for the all around damage reduction.

~ This is going to be the first main item you go for. Start by building a Bilgewater Cutlass, followed by a Hextech Revolver when you have the cash. This item is still amazing on Jax even though his Empower no longer scales off both AP and AD. It gives you a huge boost in both AP and AD, and gives you both Life Steal AND Spell vamp. This harmonizes great with your low cooldowns and high damage output.

~ One of the two big items that is going to make you a force to be reckoned with, and a monster in duels. This item will give you a whopping 700 Health, and a nice 20 AD. While these are great stats to have on Jax, the real beauty comes from this items passive. When you land a basic attack on an enemy, their movement is slowed by 40%. This slow, along with your gap closer Leap Strike, will ensure that nobody will escape you.

~ Another item that compliments your Hybrid Nature. Guinsoo's Rageblade gives you 45AP, and 35AD. The passive on this item is also great, considering how short your cooldowns are, you will reach 8 stacks within a matter of seconds. It also harmonizes with your attack speed Passive. You will be melting towers like there's no tomorrow.

~ Think of this items as Frozen Mallet's little sister in this particular build. Along with the 500HP and 80AP it grants you, it also slows targets that are hit by your abilities by 35%. The abilities that will trigger this slow are Leap Strike and Counter Strike. Alongside Frozen Mallet, targets will NOT be able to escape you without heavy CC or trickery, but the beautiful thing that tops this build off, is that the health from Rylai's Crystal Scepter and Frozen Mallet set us up for our Final Item, which is:

~ This finalizes your build, and makes you more of a nightmare then Nocturne himself. At level 18, with all the previous items in this build, you will have a total of 3353 health. Taking this items passive, which turns 2% of your Max health into Attack Damage, you will gain an additional 70AD from this items. This makes you a fierce fighter, and the additional 45 Armor and 18% Crit Chance, you will have very few enemies brave enough to stand toe to toe with you. While this is a great item to finish off your build, you might be a bit too focused, and dieing more then you'd like to. In that case, you can substitute this item out for:

~ This is my go to defensive item of choice on ANY champion. It gives you 68 Armor, 38 Magic Resist, and has a life saving passive, literally. On death, your champion is revived on the spot, with 750 Health and 375 Mana. If you're unfortunate enough to get caught out of position, or just focused so heavy that you're forced to die, then this will save your life if executed right. Right as you revive, Leap Strike to any Minion, Ally Champion, or Ward that might be lingering outside of the group of enemies waiting to pounce on you after you revive. If you make it out, pop Counter Strike to dodge any fire you may be taking from their AD Carry, and RUN!


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Your Summoner Spells, Your Life Lines.

Choosing the right Summoner Spells are key. If playing draft, it's always smart to choose spells to counter act your enemy. Laning against someone with lots of heals like Vladimir, or Nidalee? Use Ignite! It's all about knowing, your enemy, and using what you can to defeat them, but I tend to generally use the same summoner spells for all my solo top champions:

~ This is an amazing Skill, and honestly, I tend to use it more then Flash! This is great for chasing, and if you notice enemies converging on you to gank, then turn around and bolt down that lane like you were running in the Olympics. This is a great ability on Jax, but if preferred, you could always use Flash instead.

~ Oh man, words can't describe how much I love this spell. This spell will severely cripple an enemy champion for a few seconds, bringing their Movement Speed and Damage to critically low levels. This ability can be used for so many things, from Initiating a fight, securing a gank, making sure you win a duel, this spell is just overall amazing.


Guide Top

...In Conclusion

I know I know, "AWWW MAN, IT'S OVER?!". It was fun, and I hope you learned a lot about how to utilize Jax to his fullest potential. If used correctly, this build can yield amazing results, so try it out, and tell me what you think in the comments, don't forget to vote accordinly! :)

~PBat