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Volibear Build Guide by LoLN30XLoL

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author LoLN30XLoL

Pedobear Tanky but Hard Damage

LoLN30XLoL Last updated on February 18, 2012
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Ability Sequence

1
4
8
12
15
Ability Key Q
2
5
9
13
18
Ability Key W
3
7
10
14
17
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 25

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 5


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My last Games!




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a few words!

To play with this build brings a lot of fun! It has a lot of life but also attracts a lot of attacks with his life. The ability to power attacke for his "R"! I can really only recommend it to try out just once. You'll see that it is really hard, because the opponent you can not have a lot of. if you even have a against aggressive start off you will surprise them with your "R". What is very strong when one's "Q" is activated and is activated ghost is incredibly fast and can run a very good blitz and thus surprise his opponents . Have Fun and Good Luck;)


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Teamfight!

In teamfights always try to disrupt their carry so they focus you until your team has killed them all.

Rolling Thunder: Use this to throw the squishys into your team.
Frenzy: Make sure you always have 3 stacks in a fight and don't be afraid to help out against the carry.
Majestic Roar: Disrupt their team
Thunder Claws: Use it on the squishys you throwed as fast as it's team is in range and you will deal massive damage.


If you take their carry down, they will either back-off, or try to get a kill, your team will just be able to get free kills. If you are in a teamfight, you should always go for the AD Carry, if not, your team can focus their Tank and their Carry will take you out one by one.


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Introduction!

Volibear is a brand new champion, who mostly specializes in Off-tanking with some nifty damage and cc going around.

The main idea of this guide is how to make such a built that will help u survive in early game, get some kills assists and lead you to a team fight domination in mid/late game. Due to the tankish style of this built a good teammate is handy to have.


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Summary!

To sum up Volibear is a tankish champion with great potential as a hidden Damage Dealer and a Team Fight Winner. As I said early in the guide, your teammates play a massive role on how well this built will work for you. Remember in any team fight you should be able to take off an opponent by yourself, if your team fails hard, make the kill and then walk away. this way you dont feed the enemy and you can stay and defend a possible tower push.

You might have games against some annoying Ranged AD / AP champions, which will kill you a couple of times, Don't get disheartened, play your cards smart, be more defensive and get the team fights started. The Sun will shine from that moment onwards.


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Skills!


Volibear heals rapidly for a few seconds when his health drops to a critical level.

This passive is phenomenal in the way that during a fight, both one-on-one or in a group, the enemy will not suspect this sudden increase of health regeneration. So during a very close duel, the enemy may think that he has the upper hand when suddenly you have more health than him. But, this ability should not be relied on for sustain in lane, as it does have a rather long cooldown of 120 seconds. Though 30% of your health being regained is nice, since it has an ultimate-like cooldown length, it should be treated as an ultimate, and not a spell or passive that can be spammed repeatedly.



Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air.
Volibear gains 45% Movement Speed while moving toward enemy champions. Lasts 4 seconds.
Volibear's next attack deals an additional 25/50/75/100/125 physical damage and flings the target behind him

This is your initiator, your spell to start all fights, and also to catch up to the stragglers that leave the fight. This spell should be used to pull a person out of a group and throw them closer to your allies. It should be quickly followed up by Majestic Roar so they are slowed even more and will not be able to escape your team without wasting a flash or ghost. Though this has a movement speed buff, remember that this will only work when running toward an enemy champion. So when trying to escape, do not burn this ability thinking you will run faster. Though if there is a champ in your path of escape, by all means use it, followed by your Majestic Roar to escape. (Also note that Rolling Thunder does affect towers, so use this ability to add a little more zest to your tower take downs)





Volibear's repeated attacks grant him additional Attack Speed. Once Volibear has attacked four times consecutively, he can perform a vicious bite on his target which deals increased damage based on the target's missing health.

Passive: Volibear gains 8/11/14/17/20% Attack Speed with each attack. Stacks up to 3 times.

Active: When Volibear has 3 stacks of Frenzy, he can bite an enemy to deal 90/140/190/240/290 (+  [20% of bonus Health]) physical damage, increased by 1% for each 1% health the target is missing.




Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
Volibear deals 60/95/130/165/200 (+0.6) magic damage to nearby enemies and slow them by 30/35/40/45/50% for 3 seconds.

Minions and monsters are feared as well.

This is your only escape mechanism. so be sure to use it intelligently. If you are going to harass a champion and use the roar within your combo, you will be open to free ganks, so be sure to commit and know that you are safe. Other than that, it is a useful ability to be able to harass a champion inside a creep wave without the fear of minions ganging up on you in an instant.




Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
Volibear channels the storm, causing all basic attacks for 12 seconds to deal 75/115/155 (+0.3) magic damage, which chains to 4 nearby enemies.

Now this spell is an extremely subtle AoE spell (and I say subtle because no one will take into account your ultimate during a teamfight that often), as it bounces off 4 other enemies to dish out EQUAL damage to all. Remember that, this ability does not get weaker with every bounce, but does the same damage to all enemies hit. If there is that one champion running away from the group who is low on life, it is possible to attack an enemy close to you to allow those bounces to reach the enemy and finish him off.