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Nunu Build Guide by Downypuff

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League of Legends Build Guide Author Downypuff

[PERMASLOW] NOOT NOOT nunu (AP and AD jungle guide)

Downypuff Last updated on January 30, 2016
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Team 1

Ability Sequence

1
3
9
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
5
7
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
5/
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Nunu with this build

Threat
Low
High
Show all
Threat Champion Notes
10
Lee Sin Cant counterjungle very well unless you see him on the other side of the map without his buffs
Guide Top

Intro

My name is Downypuff and I play on the North American server. I ended season 5 at Platinum 2 but I can assure you that I am a competent. Anyways, take it away nunu!

6.2 buffed the **** out of Ice Blast so now the guide is revolved around this spell


Guide Top

Pros/cons

Pros:

tons of CC
Objective control
Early jungle sustain
out smites any jungler
does not require snowballing to do well



Cons:
no gap closers or escapes
Early ganks suck
bad early damage output
No true cc (stuns, silence, etc)


Guide Top

Itemization

In depth explanation on each of the build items starting with general items

: Ionian Boots of Lucidity give you 10% cool down reduction which will drastically improve your clear times and sustain in the jungle because you can Consume more jungle mobs.

: If Warmog's Armor and Frozen Heart had a baby here's what you would get. I like this item because it gives you quite a lot of armor, health and the active helps you stick to the enemy squishy's or peel for your own carries even harder!

: Spirit Visage is a must have on Nunu if the enemy team deals any amount of magic damage. The passive on this item is very useful for sustain in fights and the jungle because it increases your heal on Consume by 50 hp at max level. This may sound like a small bonus but with the 40% cdr on this build you will be able to Consume every 5.4 seconds.

: : Guardian Angel gives you a huge amount of magic resist and armor and it FRICKIN REVIVES YOU (at 30% maximum health as well which is loads with a tank build), WHY WOULDN'T YOU GET THIS!

AP items
: If you are getting Rod of Ages you have to start building early otherwise you will not get the maximum usage out of it's passive which provides you with extra mana, health and ability power. Nunu benefits from every stat this item gives which means it's very cost efficient.

: Liandry's Torment is basically the AP equivalent of The Black Cleaver except it offers no CDR. This is why I threw in a Frozen Heart to the AP build over the randuins to make up for the lost 20%.

: Frozen Heart is strong this particular build because it offers a huge amount of armor to make up for the rest of the build which provides no armor at all. This also gets Nunu up to 35% cdr which paired with blue buff still maxes cdr out. If you are giving your blue buff to your mid laner (which you probably should) and still want 5% more cdr you can take 9/0/21 masteries.


Guide Top

Jungle clear

I want to start off this segment saying that nunu's jungle clear is nothing special, but just in case you really want to know here it is.
Orange = red side
Red = blue side (logical isn't it?)

As a jungler you should almost always start on the camp closest to your bottom lane (krugs for blue side and gromp for red side) because you will often get 2 people to leash you as apposed to one. Also to note, with new top lane meta of teleporting to lane after clearing a camp you might not even get a leash at all. Once you get into game, always smite camp number 1. Camp 1 gives you a beneficial buff which helps you out in the rest of the jungle but if you smite blue or red buff they will offer nothing except for health or mana.
You might be wondering "why is camp number 3 is over wolfs for both teams?" To put this simply, raptors are OP; they do so much damage! Wolfs are much easier on a first clear and then you have a lot more room for mistake on number 4.

After you do your first clear you have 3 good options:

1. To back and grab my Tracker's Knife or Stalker's Blade I generally don't do this because if you get a good leash you should still have plenty of health left.

2. To gank lanes to get an early advantage over the other team. This is very situational "tactic" because Nunu has bad early ganks and his whole playstyle revolves around getting your team ahead by objectives and denying the enemy jungler. If the enemy is playing a champion that can easily be played aggressively early then you might be able to set up a counter gank and that's about it.
EDIT: **** what i said above this is old **** NUNU HAS 40% SLOW AT RANK 1 THATS ****IN LEGIT AS ****

3. To keep on farming because I still have tons of health. This is the option that I usually choose to do because Nunu has little to no trouble soloing dragon at about level five so I will usually do my first back for items near 1500 gold to set up for dragon. Now I will have enough for Bami's Cinder and my Hunter's Machete upgrade.

The first clear is about all you need to know as you will be (hopefully) in the enemy jungle for the rest of the game.


Guide Top

end

Hope you liked my guide so far

Where to find me:
You can add me on league at:
Downypuff - NA
The Real Bubby - NA
and you can also follow me on twitch at twitch.tv/downypoof