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General Guide by Tankwell

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Tankwell

personal jungle guides

Tankwell Last updated on July 15, 2013
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Team 1

Ability Sequence

2
7
9
13
14
Ability Key Q
3
8
15
17
18
Ability Key W
1
4
5
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 14

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 13

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 3


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Lee sin the blind monk

Lee sin


Item build



Jungle most common starting items.


hunters machete
5 health potions

Early game items



wrigglers used for the free ward (usefull for escape or secure vision)
Merc treads for the mov speed and magic resist.
Phage for the slow and pre core item

Core items



Frozen mallet for team fights (slows)
Last whisper deals tons of damage to tanks.
Randuins for defense.
Bloodthirster for extra dmg

Finishing items build (optional)


depending on the situation these items can help u.

Warmogs extra sustain
Guardian angel for the sustain and resists
merc scimitar mov. speed and ad, mr and debuffs.
Maw ad, mr, extra ad from the passive + shield from unique passive.
Rav hydra ad, health gen, life steal, aoe dmg for teamfights, unique active aoe ad.

Abilities



start with tempest to clear the camps fast
Lvl2 take sonic wave to gank early
safeguard at lvl 3 for utillity (saving urself, teamate, escape with ward etc)
max tempest first, its ur main sorce of dmg
max sonic wave second (sec sorce of dmg)
max safeguard last for utiliy late game

Masteries



Offensive
4pts sorcery ( cooldown reduction)
4pts deadliness (extra dmg per lvl)
1pt weapon expertise ( extra armor pen)
3pts havoc (extra dmg)
2pts brute force (extra dmg)

Defensive
1pt summoners resolve (10g extra with smite)
4pts durability (extra health)
2pts tough skin (reduces dmg from jungle camps)
3pts hardiness (extra armor)
2pts relentless (reduces slows)

Utility
wanderer (extra mov speed)

Runes


This is my standard jungle runepage. There are others that probably are better for lee sin, but i uses this page with every jungler i play, even if they are ad or ap.

Mark of hydred penetration (extra magic pen and armor pen)
Glyph of scaling magic resist ( basic jungle glyph)
Seal of armor (basic jungler seal)
Quint of movement speed (extra speed)


Guide Top

Udyr the spirit Walker

Idyr


Item build



Jungle most common starting items.


hunters machete
5 health potions

Early game items


wrigglers used for the free ward (usefull for escape or secure vision)
boots of mobility (more movement speed to clear jungle faster)
Phage for the slow and pre core item

Core items


spirit of the ancient golem( cd reduction, health, extra dmg in the jungle, reduction of slows, fears, taunts, ets)
Trinity force (great extra stats, passive is a slow, unique extra dmg after using ability)
frozen hearth (slows attack speed in teamfights)

Finishing items build (optional)


depending on the situation these items can help u.

Merc scimitar (extra dmg, mr, debuff removal and extra mov speed)
sunfire cape ( dmg for just standing in the middle)
black cleaver(great to nuke tanks down)
warmogs (extra health if u go down to fast)
phantom (great for ganks to not get slowed by minions that get in the way)
atma's (extra dmg for health u have)

Abilities



i like to start with tiger stance, increases youre attack speed)
lvl2 take bear stance if u see the option to gank early. i useually start ganking mid after i took red buff
rest of the ability sequence is more depending how u like to play udyr.

Masteries



Offensive
4pts sorcery ( cooldown reduction)
4pts deadliness (extra dmg per lvl)
1pt weapon expertise ( extra armor pen)

Defensive
1pt summoners resolve (10g extra with smite)
4pts durability (extra health)
2pts tough skin (reduces dmg from jungle camps)
1pts hardiness (extra armor)
1pt bladed armor (deals dmg to jungle camps when they attack you)
2pts unyielding (reduces dmg from champions)
1pt veteran scars (extra health)
1pt block (reduces dmg from basic attacs enemy champions)
3pts tenacious (reduces crowd control)
2pts juggernaught (extra health)
1pt defender (exttra armor, mr)
1pt reinforced armor (reduces dmg from crits)
1pt honor guard (dmg reduction)

Runes


This is my standard jungle runepage. There are others that probably are better for lee sin, but i uses this page with every jungler i play, even if they are ad or ap.

Mark of hydred penetration (extra magic pen and armor pen)
Glyph of scaling magic resist ( basic jungle glyph)
Seal of armor (basic jungler seal)
Quint of movement speed (extra speed)


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