Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Nocturne with this build
|Warwick||One of nocturne's best matchups. Counter jungling is the key. When WW reaches 6 he will surely gank. You need to be on his level to ensure you can counter gank with your ultimate.|
|Master Yi||Very weak early game! Counter jungling is the only way to go. Don't leave him room to breathe,because lategame you will have problems.|
|Evelynn||Weak early game.Same as Yi - you need to counter jungle at all costs.|
|Fiddlesticks||Fiddle isn't a problem. You have the kit to stop his drain or even overdamage him while draining.|
Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.
Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?
''The darkness is closing in...it's pitch black now...but I can still see him...''
- Kelvin Ma, patient #4236
Cost: 60/65/70/75/80 Mana
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.
Nocturne throws a shadow blade that deals 60/105/150/195/240 (+75% bonus Attack Damage) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.
Cost: 50 Mana
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Passive: Nocturne gains 20/25/30/35/40% Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Cost: 60/65/70/75/80 Mana
Nocturne plants a nightmare into his target's mind, dealing damage each second and terrifying the target if they do not get out of range by the end of the duration.
Passive: Nocturne gains massively increased Movement Speed toward terrified enemies.
Active: Nocturne plants a nightmare into his target's mind, dealing 80/125/170/215/260 (+100% Ability Power) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes terrified for 1/1.25/1.5/1.75/2 second(s).
Cost: 100 Mana
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+120% bonus Attack Damage) physical damage.
Pros / Cons
+ ADC evaparator
+ Great ganking early
+ His damage is great during the entire game
+ Early sustain in the jungle
+ Spell blocker
+ Great chase potential
+ procks all enemy at once
- Mana issues without blue buff
- Missing when making a gank,lowers your chase potential
- Falls behind if he fails his ganks
- Champions with high mobility are problematic
- With this build he gets tanky items relatively late and is not that hard to outduel him with or someone similar