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Lee Sin Build Guide by TimeMuffin

Tank Play to your Senses - Platinum Jungle Lee Sin Guide

Tank Play to your Senses - Platinum Jungle Lee Sin Guide

Updated on October 7, 2013
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League of Legends Build Guide Author TimeMuffin Build Guide By TimeMuffin 6 3 17,744 Views 15 Comments
6 3 17,744 Views 15 Comments League of Legends Build Guide Author TimeMuffin Lee Sin Build Guide By TimeMuffin Updated on October 7, 2013
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1
DoYouLIFT | October 5, 2013 6:32am
Nice detailed guide
1
TimeMuffin (2) | October 5, 2013 4:55am
Vynertje wrote:



Lee is a jungler and not a split pusher, therefore it is not a good item for him in late-game. You don't need waveclear, that is what your team is for. You only need to initiate, tank and well, kill.

It is okay in midgame to have some extra damage/clear speed but overall it shouldn't be core.


I think I will change it when I have the chance, thanks.
1
Vynertje (386) | October 5, 2013 2:31am
TimeMuffin wrote:



It allows you to push waves faster, which is essential late game. It does sustained magic damage, which is pretty rare, so it should help you in that factor. If you're in the middle of everyone you will be able to deal aoe magic damage to them all, even if it's very minimal. I'm not saying I'm 100% correct here, these are just my reasonings, I'm totally up for discussing it and seeing if I should change my build.


Lee is a jungler and not a split pusher, therefore it is not a good item for him in late-game. You don't need waveclear, that is what your team is for. You only need to initiate, tank and well, kill.

It is okay in midgame to have some extra damage/clear speed but overall it shouldn't be core.
1
BlackReaper | October 4, 2013 2:16pm
Its'a me, CarryHard, and i actually possess a 2 year old Moba account.

Whatever, @Sunfire discussion: Sunfire does everything Hydra does but worse. If your plan is going tanky while being able to push lanes quickly, buy tanky items and a Tiamat. Just my opinion.

Apart from that, my take on this build is here. I see good potential in this, especially the authors great attitude to improve himself and the guide, so +1 from me :D
1
Smok3ix (2) | October 4, 2013 9:57am
Good guide, detailed etc. +1
1
TimeMuffin (2) | October 4, 2013 5:52am
Vynertje wrote:



How the **** is sunfire cape a core item for LATE GAME? The damage it gives is nullified going into late game.


It allows you to push waves faster, which is essential late game. It does sustained magic damage, which is pretty rare, so it should help you in that factor. If you're in the middle of everyone you will be able to deal aoe magic damage to them all, even if it's very minimal. I'm not saying I'm 100% correct here, these are just my reasonings, I'm totally up for discussing it and seeing if I should change my build.
1
Vynertje (386) | October 3, 2013 10:17am
TimeMuffin wrote:



It's an essential item for late game - to prevent you from going into obscurity. I also mention in the notes for core items more about Sunfire Aegis


How the **** is sunfire cape a core item for LATE GAME? The damage it gives is nullified going into late game.
1
EpicHighD | October 3, 2013 8:37am
nice guide!
1
Bazarraaaa | October 3, 2013 8:12am
I thought this was a very well thought out guide which looks like it too a lot of time making, helped me out a lot actually.
1
TimeMuffin (2) | October 3, 2013 7:27am
emoriam wrote:

Do you think Sunfire Aegis is really a core item? I guess it's more situational for example if you're ahead in the game ...


It's an essential item for late game - to prevent you from going into obscurity. I also mention in the notes for core items more about Sunfire Aegis
1
TimeMuffin (2) | October 3, 2013 7:26am
Flowstylex wrote:

You should fix your skill sequence


Thanks, will do.
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