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poke/kite/passive split-push/control to lategame win

poke/kite/passive split-push/control to lategame win

Updated on September 7, 2011
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League of Legends Build Guide Author Build Guide By Guest 1,434 Views 0 Comments
1,434 Views 0 Comments League of Legends Build Guide Author Build Guide By Guest Updated on September 7, 2011
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Choose Champion Build:

  • LoL Champion: Nidalee
  • LoL Champion: Morgana
  • LoL Champion: Udyr
  • LoL Champion: Ashe
  • LoL Champion: Janna

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell:

explanation

first, these are all good lvl 1 champs. easy to steal blue, but have to zone enemy out of brush with poke, not facecheck it. if enemy has good lvl 1 udyr can go cloth/skip philo, morg ring.

team has AMAZING poke, anti-poke, kite, anti-kite, initiation, anti-initiation cc:
ashe ult and aoe slow, nid spear and heal, janna ult and knock-up, morg ult and snare
the initiation/cc lets udyr get close, who brings:
bear movespeed/stun, phage and red buff slow, bear+tiger burst babysitting, tank with turtle.
nid heal, janna ult, janna shield, morg shield, and all the cc mentioned make amazing babysitting/kiting. nid pounce kites/babysits similar to udyr.

you don't need a full tank because everyone can kite so hard. if team does get initiated on, it falls apart. relies heavily on patience, poke, good initiation, discipline, ward coverage. don't fight near brush, spread to avoid amumu/galio ult, pick and choose fights etc.

in NA meta nid always goes top because her tower pushing, but i dont think thats good enough reason. morg and nid lanes are interchangeable. riot removed nid's dodge so she's not anti-phy champ anyore. nid should take blue so thats a good reason for her to mid. so is morgs snare and shield since ussually ap take mid.

udyr and morg don't rely on blue, ashe doesnt rely on red. cool :)

the only possible weakness of this comp is that its heavily magic. if ashe dies, thats bad... although nid and udyr are hybrid. if vs assassin heavy comp, nid can be replaced with gp. udyr and gp are interchangeable in jungle/solo top. idk if lane udyr is t1 since turtle nerf but still banned in eu who don't know about jungle udyr (unknown t1/2 with my build!). ashe can be replaced with cait or vayn. idk about kog hes hybrid (maybe kog+gp)

udyr clears jungle fastest/most sustain including mp, so he can roam easily without losing farm. he pushes lanes incredibly fast, esp mid game. his control, farming, roaming, split-pushing makes him very strong early/midgame indirectly because he force passive/snowball style play, that hes best at. his ganks are gimped by wards, so oracle is important (udyr and janna) and requires safe, patient, disciplined teamwork so no one dies. if anyway plays risky the person with oracle has to play risky and potentially die for the person playing risky, and maybe lose oracle.

a good udyr jungle is like having his lane farming midgame combined with double caster meta. disgustingly op. but he takes better advantage of philo, wriggles, and level 1 pheonix (pushes creeps faster than lvl 5 tiger)

most important is taking advantage of poke/kite nature of team, not going in all rambo or pushing mid earlygame like NA meta. everyone help babysit each other in fights (instead of chase). just split-push farm/snowball early/midgame with good ward coverage, smart roaming and counterjungling when u know where jungler is etc.

its very important to be at dragon/baron before the other team, so they dont control brush. if you are there first, especially if u just pushed all the lanes, it forces teamfight in the open team can poke and either initiate or just take dragon, but the whole team has to do one or the other. if team cant actually prevent enemy from escaping, just help take dragon cause its safer and doesnt waste time.

always be smart, careful, avoid brush and getting initiated.

team has great scaling (morg, nid, janna, ashe). udyr scales well but with trinity+utility not pure tank, which isnt bad cuz of all the utility/support on this team. but because its heavily magic based and potentially squishy, the game can't drag on longer than necessary. as long as team works together to push when they can instead of afk farm 30-35 mins into game its fine tho. and this team does scale amazingly.

this is a very powerful comp that requires precision discipline, direction and teamwork. always look for something to farm, ward, push, if a lane or tower is in danger, instead of just teamfight all the time. good way to improve.

also, team needs good focus while kiting because its squishy and cant afford bad/long teamfights where kiting falls apart.
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builds

nidalee: dorans ring, sorc shoes, sheen, deathcap, lichbane
morg: dorans ring/boots, catalyst, mercs, rod of ages, deathcap
udyr: philo/cloth, boots, wriggles, mercs, visage, trinity/mallet+atmas
ashe: dorans blade, wriggles?, greaves, infinity/bloodthirster, phantom
janna: charm, boots before philo if your lane is sustainable, oracle is good if sage, heart of gold, kages if game is gonna be long, ionian boots, aegis, shurelyas

nidalee can have exhaust or ignite. ignite is more aggressive and helps anti-carrying/burst in teamfights, but exhaust is safer against ganks, helps 1v1 vs phy champs (important in top lane) and is prob better overall.
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poke/kite/passive split-push/control to lategame win

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