Lux Build Guide by Boscolover
Champion Build: Lux
| Health | 1847 |
| Health Regen | 14.4 |
| Mana | 1150 |
| Mana Regen | 29.33 |
| Armor | 130 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 4 |
| Attack Damage | 109.4 |
| Attack Speed | 0.77 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 762.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 15% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
This is my first guide so be gentle. That aside this build will feature how I have adapted other guides/builds to fit my play style of
Lux. The way I tend to play
Lux is aggressive yet passive (confusing I know). What I mean is that I play well behind my minions and teammates very passively but poke with my snares and orbs (aggressively casting). All in all this is an AP carry build at heart.
Some Recent Games
The second game where I lost was a 4v5 cause our Cait rage quit after the enemy lux ulted and she flashed into it >.<
Pros / Cons
Pros
+Great midgame damage and support +High Ap late game for major nuking. +Has a freaking LAZER!! |
Cons
-Shield is slightly bad -No real escapes -Team dependent (but who isn't :P) |
Masteries
These mastery points are about normal I'd say. There are some variations I've seen like taking
Also I get yelled at for taking
Runes
These runes are the basic
Summoner Spells
Useful
- Clarity is useful at all stags of the game even though people think it's a Noobish summoner spell:
Early game
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Mid Game
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Late game
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NOTE:
Clarity is very versatile use it to help your tanks, supports, carries etc.. 90% of the Champions use mana even if it wont help you that much it can make or break a team fight.
-Teleport is a useful spell to have in many ways:
Early game
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Mid Game
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Late game
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Alternatives
I find no other summoner spells remotely useful at all :D
Your Abilities
Illumination is
Lux passive ability. Anytime
Lux damages a target with her abilities it charges the enemy and on your next attack will release that energy in extra damage. This scales at a rate of 10+(10 x level).
Light Binding is a skill shot snare that hits the first target for 60/110/160/210/260 +70% of your Ability Power. This ability will hit up to 2 targets but only dealing half damage and duration to the second target.
Prismatic Barrier throws
Lux wand out shielding herself and any teammate the wand comes in contact with for 80/105/130/155/180 + 35% of your Ability Power. This ability can be triggered both out and back.
Lucent Singularity is an Orb of light that the caster throws at an area. Upon landing at its destination the orb will slow enemy units by 20/24/28/32/36% for the duration of the orb. The orb itself lasts for 5 seconds or can be detonated early by using the ability again. Upon detonation the Orb will do 60/105/150/195/240 +60% of your Ability Power. Also the orb gives sight of the immediate area around it.
Skill Sequence
I start with
-
A - In case you get to your bush first and the enemy face checks great for picking them off early
2 - It's a snare! Hold them down while you kick them.
III - In case your teammate face checks like a Derp you can snare and help him get away.
I also do not take
-
1 - Its only 80 Shield out and back so a MAX of 160 but you will not probably get the full benefit of it.
B - The extra rank in your snare has an extra 50 damage which can be life or death at these early stages of the match.
III - I have gotten 100 times more kills because of the extra damage on my snare compared to when I have saved myself with my shield.
NOTE:
It will not in any way hurt my feelings if you do takeItems
Early Game
Mid Game
Late Game
Optional Items
Non-Useful Items
Game Play
Laneing Phase
Laneing with
Mid and Solo Top
Mid can be tricky because some Champions can straight up run you over no matter what you do. When I go mid I start out with myBottom
9 times out of 10 you will have a ranged carry with you bottom and let me tell you if they are half as crazy as you are it gets fun. Start withTeam Phase
Team phase is when the lanes have fallen and it becomes the Team that pushes instead of the champions. This is really simple. Imply the same tactics as laneing. Poke with your snare and orbs and when the opportunity presents it self send the LAZER out and pick up some kills. Also on this phase you need to be very liberal with your mana and shields during team engagements. Remember you haveNOTE:
Summary
I would personally like to thank you for reading this guide and leave me any comments, questions, or suggestions as they will all be much appreciated. Have fun melting faces it's fun as hell. Got some much needed overhauling done thanks to jhoijhoi's Building a Guide
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