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Build Guide by Jokerboody

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Jokerboody

Poppy: 5 4 3 2 1 Ace

Jokerboody Last updated on March 29, 2011
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Ability Sequence

1
3
5
7
8
Ability Key Q
4
14
15
17
18
Ability Key W
2
9
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Intro

Poppy is underused and overpowered IMO. but heres the easy guide to winning
The first thing you want to do Is take a lane with either a support or a tank. Early game unless your opponents are short bus riders will demolish you. farm your creeps for about 1000g or untill you are lvl 6.

At 6 grab at least your boots and get back to laning.

right around 8 or 9th level your going to be able to rack up more kills. abuse your stun as much as you can and if your opponent manages to escape pop your ult AS SOON as your in their turred range. NOT any sooner. ever, If they have backup and your under half hp just let them go.

At level 11 you'll finally be able to rack up multikills. it your in a team fight and drawing the most fire pop your ult on the opponent thats doing the least damage that DOES NOT have a stun ability. and attack the opponent that is doing the most damage. this seems like an awkward plan at first but the extra damage on one opponent will not compensate for the double kill you could get. with your ult active the only thing in the game that can harm you in any way is your target. BUT you can still beat the hell out of anything in your way.

late game is when poppy shines the most. your going to have enough speed to chase ANYONE, even if they ghost or flash. after phantom dancer you will have 540 move speed while W is active and extra range with charge. Poppy can be the biggest asset to a team when she gets targeted by multipliable opponents. that is the perfect time to use Immunity. giving your teamates 8 seconds to beat down everyone trying to beat you down (and failing)