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Poppy Build Guide by macer78

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author macer78

Poppy EXTREME

macer78 Last updated on February 20, 2014
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Ability Sequence

1
4
7
8
10
Ability Key Q
3
14
15
17
18
Ability Key W
2
5
9
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 18

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 12

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

Introduction to Poppy

*Poppy sounds like poopy
*Poppy is Bullsh*t
*She is a cheap Kayle



Well first of all Poppy does sound like Poopy. Poppy is not bullsh*t because of the fact of her Q, which if used correctly is really broken. Also, her ult may be like Kayle's, however it has pros and cons, one of which you can ult the support on the enemy team during a team fight and just wail on the ADC. But I'll get into that later in this guide. Hello my name is Macer, and I main Poppy. In this guide I will show you how to play AP/Tank Poppy, which is personally the best way, and most OP way to play poppy. So lets get into this.


Guide Top

Pros and Cons

Pros

    1.Can focus down an important member in team fight
    2.Q Broken (if used right)

    Cons
    1.Ulting wrong person, or not at all can be a dumb mistake
    2.Tough early game


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Items and Building Poppy - Ability Power Tank

Now as I have mentions before, Poppy is a strong AP Tank, so that's exactly how I build her. I start with a D


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Abilities - The Hammar, the Charge, and the Retreat

As far as the Abilities go, the Q is super strong. But let me explain all of them.

Her passive is a bit complicated so let me say what it says, then let me explain. If poppy take any damage (Other then True Damage, and Turrets), and that damage exceeds 10% of her current health, it will be reduced by 50%. Now basicly what this does is what it says. This can save her from karthus's ult, or generally a lot of things, making her a hello good tank

Her Devastating blow, is in fact Devastating. It will deal damage based on AP, AD, + 80% of the targets maximum health. Now the ratios on the AD are exactly 100%, which means it will basicly add all of the attack damage that you currently have. The Ap raito, I really have no idea. Get this ability first, and max it first


Her next ability is has a passive and an Active. The passive is that every time she hits anything with her auto attack, she will gain a stack. Each stack lasts 5 seconds, and stacks up to 10. Each stack will give her bonus attack damage. When activated, she will gain 10 stacks, and bonus moevment speed for 5 seconds. So I take this at level 3 and max it last.

Her next ability is a charge. Basicly she will charge at an enemy knowking them back, and her going with them. (Kind of like alistars, but instead of knocking only the enemy, you will go with them) Also, hitting them into a wall will stun them for a second, also dealing bonus damage.

Her last ability or ult, is basicly a Kayle ult with a bit of an add on and downgrade. Poppy will make herself immune to damage from other champions, except for one champion that she chooses, and she will a percentage increased damage to that one target. This ult will last 6/7/8 seconds, so I advise using this as either a defensive running tool or a tool for focusing a carry in a fight.


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Lane Phase

I find that laning phase is the hardest part of poppy. Playing it out wrong will completely mess you up, and you will also have a tough late game. Going aggressive is something you do if you can afford to. What I mean by this is farm, and go aggressive only if you see an oppurtunity. Otherwise you might f*ck up. Now what I find that works is pushing them into your minion wave at levels 1-3. This is a thing that is super good, mainly because minions will actually do some damage in the beginning, so wait until they come up to take a minion, and push 'em strait into your wave.