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Poppy General Guide by stanhoff

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author stanhoff

Poppy plays every role. (In progress)

stanhoff Last updated on September 15, 2013
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Pros / Cons

Pros:
-Arguably the best late game champion
-When you finish your build, you are unstoppable
-Super tanky, while doing damage as well
-Good for beginners

Cons:
-Arguably the worst early game champion
-Without her ult, she is average in team fights
-Passive doesn't work against true damage


Guide Top

Spells

Good: Flash, Teleport, Ignite, Exhaust, Ghost, Smite (jungle only)

Bad: Everything else


Guide Top

Farming

POPPY HAS A **** EARLY GAME. Don't count on getting early money through kills. Farming will be your only gold income until mid game. As Poppy, don't be scared of walking up and being in risk of pokes to get farm. Your passive will help with that. Once you have Tear, use your Q to farm occasionally. The faster you fill the Tear, the better.


Guide Top

Late game

Once you hit late game, you shouldn't have to fear anything. You are a typhoon of utter blasphemy waiting to strip the enemy team of their victory. In team fights, you have 2 choices. You can ult the support and do as much as you can to the carries until your ult runs out. Option 2, ult the carry and obliterate his existence. The only consequence for option 2, is that after the carry has been sent to the 67th dimension, your ult runs out and you are vulnerable. The choice is your's.


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