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Poppy Build Guide by kingrozario

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author kingrozario

Poppy whats poppin ;)

kingrozario Last updated on May 18, 2012
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Ability Sequence

2
3
5
7
9
Ability Key Q
4
8
12
14
17
Ability Key W
1
10
13
15
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hello everyone today I am writing this build for one of my main's Poppy. Poppy is a single target nuke whose job is to destroy the enemy team's damage dealers. The build that I have suggested is very expensive and realistically very hard to achieve. On the good news you should be destroying their carries by the time you get triforce and Infinity Edge :D. I would go so far as to say that poppy is a hyper carry. In the rest of this guide I shall show you how to make poppy a valuable collection to your arsenal of champs.


Guide Top

Runes

Since poppy has a weak early game my choice in runes support her so that she can farm with ease.

Greater Quintessence of Strength- I chose this so that last hitting would be easier.

Greater Glyph of Warding- Magic resist helps resist those sneaky AP junglers ;)

Greater Seal of Resilience- Armor to help you take less damage in lane.

Greater Mark of Desolation- To tear through their armor


Guide Top

Items

Since my base armor and magic resist is good, I get a regrowth pendant and health pot for sustain.
Build that into a Philo Stone for Health and Mana regen. and lucky for us gold per 5 :)

I then get basic boots for mobility and rush sheen because it doubles the damage output. Then I get Merc treads because poppy is too open to CC.

TRINITY FORCE IS A MUST HAVE ITEM!! Sheen doubles damage output. Phage gives health attack damage and slows. Zeal Increases movement speed, attack speed and crit.

Infinity Edge- Amazing Item for damage and crit.

Hextech Gunblade- Good for life steal, spell vamp and slowing active.

Last whisper- To tear through the armor.

Maw of Malmortius- Epic passive with good Damage and magic resist.

Elixirs and oracle to make you look like a God :D


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Skills

Lets face it poppy has some sick skillage built into him.

The passive is extremely useful. Her passive is that every attack that is over 10% of her current health is reduced by 50%.This means when you are at about a quarter health, all of the attacks you'll be taking from other champions is cut in half. This build uses Poppy's passive as a way to remain slightly less squishy and still be able to go all out with offensive items. Remember though, the passive doesn't work on turret shots!

Devastating Blow(Q)- Just plain ridiculous. Late game it can hit for over 1.5k damage and is on a 4 second cooldown late game. You pretty much destroy the squishies.

Paragon of Demacia(W)- Amazing for speed boost, increased damage and armor.

Heroic charge(E)- A good skill, poppies only form of cc without phage. Stuns when you knock a target on a wall. Could be used to get in a target's face or getting distance when you run by charging on a minion.

Diplomatic Immunity(R)- Poppy's ultimate truly the cherry on top, this is what keeps her poppin ;) It makes you immune to everyone but your target, deals extra damage towards your target. I usually like ulting the supports after they have used their cc. Then the raping continues :D


Guide Top

Pros / Cons

Pros- Amazing late game damage, good passive, excellent tower diver.

Cons- Weak early game. Mana hungry.


Guide Top

Summoner Spells

I like flash and ignite on her.

Flash is over all a good spell to chase or run away.

I like ignite early game because it helps me pull off good tower dives. I usually use ignite to finish off my target so that the ult still works on me while i get out of tower range.