Tryndamere Build Guide by Apotheosis

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League of Legends Build Guide Author Apotheosis

POSSIBLE FUTURE ARCHIVE. Please Read News ~ Apo

Apotheosis Last updated on February 1, 2013
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by BloodyOutrage » July 4, 2010 5:48am | Report

Worked for me lol 5v5 18/0/6 + I killed 2 in the revive spot. This really works, Thanks a lot man.


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by Gazna » July 29, 2010 4:04pm | Report

nothing to say...+1

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by zenz3n » July 31, 2010 9:24pm | Report

Very nice Build.
+1

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by DEWO » August 2, 2010 5:27am | Report

damn you were faster with your guide XD I see you like the korean/chinese/japaniese whateva pics just like i do! :)

Btw. Clense does not remove DoTs anymore.

overall a great guide! with nice desc. I just dont like the Black Cleaver idea in main spec. I find lifesteal way better. With your AS (only 1AS item (not counting boots)) you will not hit that frequently to stack up the cleaver anyway.

Also the crit chance runes are good for lvl 1-10 but later on are totaly useless. I suggest crit damage not chance ones or mix of ArP/AS/Crit %. Going 100% crit chance with your passive is kinda odd for me.


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by Desoxyn » August 3, 2010 2:33am | Report

Dude great build, doin things slightly different now but its what i learned Tryn with.

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by Apotheosis » August 4, 2010 11:09am | Report

DEWO wrote:

damn you were faster with your guide XD I see you like the korean/chinese/japaniese whateva pics just like i do! :)

Btw. Clense does not remove DoTs anymore.

overall a great guide! with nice desc. I just dont like the Black Cleaver idea in main spec. I find lifesteal way better. With your AS (only 1AS item (not counting boots)) you will not hit that frequently to stack up the cleaver anyway.

Also the crit chance runes are good for lvl 1-10 but later on are totaly useless. I suggest crit damage not chance ones or mix of ArP/AS/Crit %. Going 100% crit chance with your passive is kinda odd for me.



Haha, get your own pics :P This was my wallpaper for sometime and I decided to use it in my guide because it looked so badass.

As far as the cleanse explanation comes; yea I changed it. I have so much typed up in my guide that I didn't correct it myself, so I appreciate you catching that one. Let me know if you find any other errors similar to it.

With the crit chance runes, it's that level 1-10 or so, and even beyond, that you really want to do something productive with if you've used Tryn a lot and gathered a great skill with him. It's also the same reason why I get the elixir at the start and use it when I know I've secured a kill(s). With full crit runes, as stated in the guide, I'm able to farm with more ease. The higher crit chance early game allows me to farm and get ahead in levels. I stack Bloodlust faster, giving me more dmg. It really doesn't change my late game if I were to have crit dmg runes instead. I'm able to get those higher dmg items faster than I would normally if I had had crit dmg runes. Most Tryns are focused on their Phantom Dancer early game, while I can focus on my Infinity Edge. There's my crit dmg, and I most likely had a much better start to my game (Which I usually do). Otherwise I'll agree that crit dmg would be better for the long run.

I kind of see your point on BC, why have it if you can't apply the applications quickly enough? BC regardless is a good item. It's 60 ArP off a 5 stack, and Tryndamere won't be the first to die in team fights. So, he will get that 5 stack up on a target for the others to kill, even as he dominates that target. On one of my builds, Youmuu's Ghostblade is an option for building, so you could pop that to increase the stacks faster on the target. That is a very nice means for ATS! I guess, however, I never got it enough, since it is a last item, to actually notice how fast it would stack. Tbh, it isn't an item I'll usually get if I have the capabilities of reaching it, but I suppose an item of it's same value of more use would be better.

The points stated above are my own, but EnderA actually had some good ones too:

"Tryndamere already has a crit damage boost skill, and loves having crit chance more than crit damage to charge that very same skill, especially early game. And again, armor pen > crit dmg."

A question arose for him asking: "Now what about Crit Chance vs Armor Pen?" and he responded "I'd say Armor Pen is almost always better, but it's not as clear-cut as Crit Damage. Obviously, Crit Chance is better for Tryndamere. Crit Chance is nice if you're going Infinity Edge. Crit Chance is decent if you love burst damage to the point of marriage. Other than that, Armor Pen is better. I don't have as much of a problem with people choosing Crit Chance as I do with people choosing Crit Damage, and the math isn't as simple, nor as one-sided."

Without his observations, I wouldn't have ever considered ArP, or done any sort of calculations for that matter!

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by Puhunny » August 8, 2010 8:21am | Report

Looks good. Don't have him and im thinking of buying him.

@Dewo the language is more than likely Chinese, if not its Japanese. Definitely not Korean. it has alot less characters :)

AND you cant spell slaughter without laughter :)

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by siimu » August 11, 2010 11:03am | Report

score 36/8/10


Lag was so bad 2000 years ago it took jesus 3 days to respawn
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by Sammsin » August 11, 2010 8:57pm | Report

Why do you use Critical Strike Chance instead of what ive seen on most other builds Critical Strike Damage? Jsut wanted to know why you prefer chance over dmg


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by Apotheosis » August 12, 2010 5:01am | Report

Ok.

First of all, I'm going to need you to read my guide. At the very beginning, I explain why I do this, and throughtout my the rest of the guide, I emphasize again and again why I do so.

Secondly, there was another person who asked the same question above this comment. The answer was given to him already. Real brief, I'm not forcing you to get crit chance, it's just my playstyle and works for me. I ask that you and everyone else read my guide before asking your questions. I've dedicated countless hours to the guide, so everything is deeply described.

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