Shaco Build Guide by Pluckin Penguin

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League of Legends Build Guide Author Pluckin Penguin

PP: In-Depth Jungle Shaco Guide [S3]

Pluckin Penguin Last updated on June 14, 2013
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by Pluckin Penguin » April 3, 2012 2:26pm | Report

I appreciate all feedback, but I'd prefer if all criticism is constructive, and not harsh. If you do decide to rate down on my guide please tell me Why you did, so I can improve my guide. Do not judge item, runes, mastery, or skill sequences until reading the chapter on it because pictures, and icons do not give enough information on why I picked that particular build. Thank you if you read this!

Edit 1: Any questions in the comments will be answered in the comments, any of the more important ones may be put in the Q & A section.

Edit 2: S3 Remarks - As a fellow summoner, I am learning at a similar rate to you as how to itemize, and build in S3.



CHANGE LOG


The Updates of 2012 (January-June)


The Updates of 2012 (July-December)


1/4/2013

-Redid the entire Ganking chapter.

1/30/2013

-Added in gameplay versus Lee Sin.

1/31/2013

-Added in analysis for gameplay versus Lee Sin.

3/3/2013

-Added THE_REBEL's Hall of Fame to the Hall of Fame chapter.

3/14/2013

-Redid the Masteries chapter.

3/15/2013

-Added Shaco vs Malphite 1 Gameplay.
-Added Shaco vs FiddleSticks 1 Gameplay.

3/17/2013

-Added Shaco vs Tryndamere 1 Gameplay.

3/27/2013

-Added Shaco vs Elise 1 Ranked Gameplay.
-Added Shaco vs Hecarim 1 Ranked Gameplay.
-Reformatted the My Gameplay chapter.

4/7/2013

-Changed the example build.

4/8/2013

-Adjusted the Offensive Items in the Items chapter.
-Added Madred's Razors to Jungling Items.

5/1/2013

-Switched out Warmog's Armor for Guardian Angel in the example build.

6/14/2013

-Removed Enchantment: Captain from Items.
-Added a mini 3.08 route.


Did I review your guide? If I did, consider reviewing one of my guides.
Do you have any questions about my review or any questions in general? Feel free to PM me, I'd be glad to answer.

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by Minkey » April 4, 2012 10:50am | Report

Great guide:

+Looks awesome.
+In-depth.
+Great to read.
+Great build/masteries/runes.

-You should put your changing log at the bottom instead of on the top.
-Hi ;3

+1 and +rep given, have a nice day!


Thank you MissMaw for the sig!

Check out my Lulu Guide - Ahh.. There is my squirrel!
+1 rep me if you thought my comment was helpfull / if you like my guide! ;)
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by Minami » April 4, 2012 10:54am | Report

Great guide! Few things.
Your runes you stated first is not the same as the runes you stated in the runes chapter.
After the boxes nerf, AD shaco is a great idea. Take in these points.
Your skill sequence.. You're an AD Shaco, wouldn't you want to take priority of your decieve for your ganks?
You stated that you want Ghost because your decieve has a long cooldown.. then don't you want some cooldown reduction earlier on? Your ghost also has a long cooldown. When I used to play shaco (I used to love shaco before the boxes nerf) I used to take lots of CDR. I think that CDR on shaco is very useful, as it would increase reliability for your decieve, jack in the boxes, Two-Shiv Poison and ofcourse your hallucination.
Decieve=higher reliability
JITB=Quicker planting, would be useful since the time-span for JITB has been decreased a lot (more useful than before)
Shiv=Key ranged attack. Also has slow, therefore very useful during chases, would be useful if able to slow enemy through-out the chase. Would also deal lots of dmg.
Ult=You want your ult a.s.a.p. It is very useful. To be used as bait (alt+click) especially turret attacks when I really want a kill :P
Sorry for the brief ideas, but anyways I think it's a good guide. I like how you use ghost.. but since it also has a fairly long cooldown why not try getting some CDR? my idea, if you don't agree it's your choice =P
Anyways gl! +1 from me. Many common ideas with me!



Thanks to Arcana3 for making this awesome sig! :)

ULTIMATE XERATH INSTA-GG!!! PLEASE UPVOTE
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Thanks to the people who made a siggy for me!
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by Minami » April 4, 2012 10:54am | Report

VOTED +1

as stated above



Thanks to Arcana3 for making this awesome sig! :)

ULTIMATE XERATH INSTA-GG!!! PLEASE UPVOTE
My first guide on mobafire :) It's an Olaf speed jungle guide!
Thanks to the people who made a siggy for me!
Arcana3, MissMaw, Jhoijhoi
Thanks to people who +repped me even though I didn't ask for it :)
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by Ezzz » April 4, 2012 11:36am | Report

VOTED +1

Verry nice guide,
Good explenation of all the different pats
Items
Skills


Also like the ranked game that you discribed at the end way more helpfull then watching some ones full game commentary on youtube

Keep up the good work :D

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by BlackCoin » April 4, 2012 12:13pm | Report

VOTED +1

nice guide

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by Pluckin Penguin » April 4, 2012 12:15pm | Report

Minami wrote:

Great guide! Few things.
Your runes you stated first is not the same as the runes you stated in the runes chapter.
After the boxes nerf, AD shaco is a great idea. Take in these points.
Your skill sequence.. You're an AD Shaco, wouldn't you want to take priority of your decieve for your ganks?
You stated that you want Ghost because your decieve has a long cooldown.. then don't you want some cooldown reduction earlier on? Your ghost also has a long cooldown. When I used to play shaco (I used to love shaco before the boxes nerf) I used to take lots of CDR. I think that CDR on shaco is very useful, as it would increase reliability for your decieve, jack in the boxes, Two-Shiv Poison and ofcourse your hallucination.
Decieve=higher reliability
JITB=Quicker planting, would be useful since the time-span for JITB has been decreased a lot (more useful than before)
Shiv=Key ranged attack. Also has slow, therefore very useful during chases, would be useful if able to slow enemy through-out the chase. Would also deal lots of dmg.
Ult=You want your ult a.s.a.p. It is very useful. To be used as bait (alt+click) especially turret attacks when I really want a kill :P
Sorry for the brief ideas, but anyways I think it's a good guide. I like how you use ghost.. but since it also has a fairly long cooldown why not try getting some CDR? my idea, if you don't agree it's your choice =P
Anyways gl! +1 from me. Many common ideas with me!


The thing you said about the runes being different is to be fixed immediately.Alright, the reason you max Two-Shiv Poison over Deceive is because Deceive only improves the damage output when leveled up; whereas, Two-Shiv Poison when leveled up improves the passive effect of slowing an enemy when attacked, gives an increased chance of affected minions to miss, and improves the active ranged slow. So, overall I would consider that much better than maxing out Deceive. Now as for the CDR question, alright in the typical team fight as Shaco like I state many times you typically decieve through the opposing front line and assassinate the AD Ranged Carry. Typically, if you kill the AD Ranged the teamfight is won, but if you are to be chased you have many escape tools other than ghost that can be used to stall for your Deceive cooldown. The CDR early is not needed because a structured team fight doesn't occur for a while, and by the time one occurs you should have your The Brutalizer. Therefore, in my opinion CDR early game is not needed. The things brought up about being able to chase down enemies with lower CDR, is not very viable because you have a Phage, you have a passive slow, and Ghost. The thing brought up about Hallucinate baiting works at some levels, but usually will only work once on a team. The clone only lasts 18 seconds so if used improperly you lose practically half of your damage in a team fight. Thank you for the information on the runes, I was looking at it earlier and wondering did I really pick those.

--Plucin Penguin


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by Muukzor » April 4, 2012 12:16pm | Report

VOTED +1

Well made Shaco jungle guide that made me try Shaco in jungle for the first time.

Got 11-3 but well, I'm new with him ^^


I like trains.
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by MajorLoL » April 4, 2012 12:36pm | Report

VOTED +1

Good guide, but the only thing I see wrong is Wit's End is way too late. That item's alot more powerful early-mid game, so getting it late is a little counter productive.


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by Pluckin Penguin » April 4, 2012 1:24pm | Report

MajorLoL wrote:

Good guide, but the only thing I see wrong is Wit's End is way too late. That item's alot more powerful early-mid game, so getting it late is a little counter productive.


Yes, I do understand what you're saying when I put Wit's End on the list of items due to the fact that it is very good on Shaco. It should be bought earlier but it is all depending on the ap carries on the other team how soon or how late it is bought. Thank you! for bringing this up I will add it to the Items Chapter of my guide to make it more clear.


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